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Gnome Clockwork Foundry Dungeon help!!!
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<blockquote data-quote="WindirSkyfire" data-source="post: 7628581" data-attributes="member: 6999385"><p>Howdy Adventurers! So im putting together my first dungeon. A tad newish but feel pretty comfortable behind the screen and am not afraid to try wild stuff, hence this dungeon. So im digging the revised Artificer and decided i want a dungeon filled with them and it will be a foundry of sorts with them mining rare crystals, ill use sorta like enchantment gems in Skyrim, enhancing weapons or themselves with a slight bonus but a chance for some permanent changes XD </p><p></p><p>The place has clockwork machines roaming around doing various tasks and im struggling with some kind of puzzle to incorporate with this theme. Id like to use puzzle maybe early on and when they fight the big bad boss at the end maybe i can reintrodude the puzzle mechanic but use it in a way, if they are successful, to help destroy the boss. If not then i really love the idea of the boss being really tough but there is a way in the room to help destroy him faster. He will be a Gnome decked out with a good deal of utility and possibly using a large iron golem as a pet or even one he rides or can jump into something badass like Ripley in Alien. Like i said im not afraid to go nuts. The Gnome is crazy paranoid and has had years to prep his last room. </p><p>Any help or ideas would be great. Cant wait to run them through this place!</p></blockquote><p></p>
[QUOTE="WindirSkyfire, post: 7628581, member: 6999385"] Howdy Adventurers! So im putting together my first dungeon. A tad newish but feel pretty comfortable behind the screen and am not afraid to try wild stuff, hence this dungeon. So im digging the revised Artificer and decided i want a dungeon filled with them and it will be a foundry of sorts with them mining rare crystals, ill use sorta like enchantment gems in Skyrim, enhancing weapons or themselves with a slight bonus but a chance for some permanent changes XD The place has clockwork machines roaming around doing various tasks and im struggling with some kind of puzzle to incorporate with this theme. Id like to use puzzle maybe early on and when they fight the big bad boss at the end maybe i can reintrodude the puzzle mechanic but use it in a way, if they are successful, to help destroy the boss. If not then i really love the idea of the boss being really tough but there is a way in the room to help destroy him faster. He will be a Gnome decked out with a good deal of utility and possibly using a large iron golem as a pet or even one he rides or can jump into something badass like Ripley in Alien. Like i said im not afraid to go nuts. The Gnome is crazy paranoid and has had years to prep his last room. Any help or ideas would be great. Cant wait to run them through this place! [/QUOTE]
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