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Gnome Illusionist level 1
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<blockquote data-quote="Felix" data-source="post: 4002359" data-attributes="member: 3929"><p>I always thought the Illusionist's strength was that he was able to distract the enemy with illusions so the other members of the party could take them apart piecemeal; illusion spells aren't as good as other schools at knocking someone out as quickly as possible. If you <em>Silent Image</em> a wall in front of the enemy, they'll spend at least one round figuring out if it's real before they try to find a way around it; at the very least they won't be able to shoot at you through it.</p><p></p><p><em>Color Spray</em> is the exception, but the danger is that you already have to be close to the enemy to have it as a viable option; such proximity is inherently dangerous, and I would not seek that proximity, but hold that spell in reserve for self-defense.</p><p></p><p>If you both lower your HP by 3 and seek out proximity to the enemy to knock them out in exchange for a 5% greater chance of doing so, I'd say you're putting yourself in a sticky situation without a reasonable payoff for doing so. But at that point it's a playstyle thing.</p></blockquote><p></p>
[QUOTE="Felix, post: 4002359, member: 3929"] I always thought the Illusionist's strength was that he was able to distract the enemy with illusions so the other members of the party could take them apart piecemeal; illusion spells aren't as good as other schools at knocking someone out as quickly as possible. If you [i]Silent Image[/i] a wall in front of the enemy, they'll spend at least one round figuring out if it's real before they try to find a way around it; at the very least they won't be able to shoot at you through it. [i]Color Spray[/i] is the exception, but the danger is that you already have to be close to the enemy to have it as a viable option; such proximity is inherently dangerous, and I would not seek that proximity, but hold that spell in reserve for self-defense. If you both lower your HP by 3 and seek out proximity to the enemy to knock them out in exchange for a 5% greater chance of doing so, I'd say you're putting yourself in a sticky situation without a reasonable payoff for doing so. But at that point it's a playstyle thing. [/QUOTE]
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