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gnome mafia. "the game"
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<blockquote data-quote="QuaziquestGM" data-source="post: 4816674" data-attributes="member: 22559"><p>"I also like the idea of Gnomes as highly conniving individuals. I might lift that for my own setting about gnomes. Very nice."</p><p></p><p>-Well, they are the race famous for illusions, and most illusions are not magical. Also, part of this came from the way Ebberon and a another setting (forget the name) put gnomes in the spymaster/obsessive knowledge seeker role.</p><p></p><p>"Of course, this would require a very evil based campaign or at least a morally flexible group. I can't imagine that many good guys working in this group." </p><p></p><p>-The PC that I wrote this for is evil. I rolled him up at random and got a NE gnome aristocrat that worships Wee Jas. So I nammed him Count Orlock Bump'n'sthile and made his reason for adventuing "trade protection". </p><p></p><p>-As for the evilness of those working for them....first, think of the "family dinner table" scenes in The Godfather, or the movie The King of Gypsies. They aren't evil all the time, they care about friends and family, and can be downright protective of their customers and employees. Of all the soul eating THINGS, slavers, chaos cults, and people that eat you for fun instead of nutrition....these guys can be a relative joy to interact with. Not that the average PC will ever know if they are having second hand dealings with them...</p><p></p><p>"I really like what you've done here, though I'm more likely to apply that to D&D's traditional crooks & connivers, the Halflings. If you can, you might check out how Halflings were handled in the old old old Fineous Fingers strip from Dragon Magazine."</p><p></p><p>-I was going with halflings and gnomes having different takes on crime, with the halflings being more "steet level" and direct, and the gnomes being more....well...gnomish. While they may not be an "smarter" than othere PC races (1/2 orcs excepted), my take on them is that they have a higher "processor speed". This comes from the bit in some settings about them being able to talk and listen at the same time, their love of multible names and long stories, the standard illusionism, the extra bells and whistles of the DL tinkers....the gnomish sense of humor. The gnomes would commit these types of crimes and semi legal manipulations more for their esthtic appeal than for the profits. ....Meanwhile the halfling would be going "I don't get this derivitive stuff....why are we trying to steal debt? Isn't that like taking negative money?"</p><p></p><p>-Not that I understand derivitives myself....</p><p></p><p>-As for accident men, those would be Erasers. And they wouldn't be for hire.</p></blockquote><p></p>
[QUOTE="QuaziquestGM, post: 4816674, member: 22559"] "I also like the idea of Gnomes as highly conniving individuals. I might lift that for my own setting about gnomes. Very nice." -Well, they are the race famous for illusions, and most illusions are not magical. Also, part of this came from the way Ebberon and a another setting (forget the name) put gnomes in the spymaster/obsessive knowledge seeker role. "Of course, this would require a very evil based campaign or at least a morally flexible group. I can't imagine that many good guys working in this group." -The PC that I wrote this for is evil. I rolled him up at random and got a NE gnome aristocrat that worships Wee Jas. So I nammed him Count Orlock Bump'n'sthile and made his reason for adventuing "trade protection". -As for the evilness of those working for them....first, think of the "family dinner table" scenes in The Godfather, or the movie The King of Gypsies. They aren't evil all the time, they care about friends and family, and can be downright protective of their customers and employees. Of all the soul eating THINGS, slavers, chaos cults, and people that eat you for fun instead of nutrition....these guys can be a relative joy to interact with. Not that the average PC will ever know if they are having second hand dealings with them... "I really like what you've done here, though I'm more likely to apply that to D&D's traditional crooks & connivers, the Halflings. If you can, you might check out how Halflings were handled in the old old old Fineous Fingers strip from Dragon Magazine." -I was going with halflings and gnomes having different takes on crime, with the halflings being more "steet level" and direct, and the gnomes being more....well...gnomish. While they may not be an "smarter" than othere PC races (1/2 orcs excepted), my take on them is that they have a higher "processor speed". This comes from the bit in some settings about them being able to talk and listen at the same time, their love of multible names and long stories, the standard illusionism, the extra bells and whistles of the DL tinkers....the gnomish sense of humor. The gnomes would commit these types of crimes and semi legal manipulations more for their esthtic appeal than for the profits. ....Meanwhile the halfling would be going "I don't get this derivitive stuff....why are we trying to steal debt? Isn't that like taking negative money?" -Not that I understand derivitives myself.... -As for accident men, those would be Erasers. And they wouldn't be for hire. [/QUOTE]
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