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Gnome race for BECMI - opinions?
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<blockquote data-quote="Thunderfoot" data-source="post: 5490549" data-attributes="member: 34175"><p>Here's the Expert additions. Still working on the Companion/Master conversions.</p><p></p><p></p><p><strong>Gnome</strong></p><p></p><p>A gnome may only advance to 9th level. However, this is balanced by the gnome‘s special abilities, especially the combination of fighting, spell casting and combat bonuses. This combination makes a gnome far more powerful than a human of the same level. Gnomes only hire gnomes as mercenaries, although specialists and retainers of any race may be employed.</p><p></p><p>A gnome may “set” a spear against charge attacks, but (when mounted) may not charge with a lance, as described under “Fighter” (page 10). A gnome may construct a stronghold any time after 6th level has been attained. This stronghold, known as a college, may be either an above ground dwelling in the deep forest similar to an elf’s, a fortified burrow mound in the low hills or an underground complex dug from the earth. This stronghold must not interfere with any natural features such as diverting streams, waterfalls or destroying unusual rock formations. </p><p>When the stronghold is completed, the character will develop a friendship with the all of the burrowing animals in the area. All burrowing animals within 5 miles of the stronghold will be friendly toward the gnomes dwelling there.</p><p>Animals will be able to warn of approaching strangers, carry news of events, deliver short messages to nearby places, etc. In return for these services, the animals will expect help and protection from the Gnomish families live in Clans. See page 22 for more information. </p><p></p><p>[code]GNOME EXPERIENCE TABLE</p><p>Level Title XP Spells per Level</p><p> 1 2 3 4 5 6</p><p>1 Gnome Neophyte 0 1 - - - - -</p><p>2 Gnome Apprentice 3,000 2 - - - - -</p><p>3 Gnome Theoreticus 6,000 2 1 - - - -</p><p>4 Gnome Practicus 12,000 2 2 - - - -</p><p>5 Gnome Adeptus 25,000 2 2 1 - - -</p><p>6 Gnome Philosophus 50,000 3 2 2 - - -</p><p>7 Gnome Major 110,000 3 3 2 1 - -</p><p>8 Gnome Magus 230,000 4 3 2 2 - -</p><p>9 Gnome Magister 400,000 4 4 3 2 1 -[/code]</p><p></p><p>[code]GNOME SAVING THROWS</p><p>Level 1-3 4-6 7-9</p><p>Death Ray or Poison 11 9 7</p><p>Magic Wands 10 7 4</p><p>Paralysis or Turn to Stone 13 11 9</p><p>Dragon Breath 15 12 9</p><p>Rods, Staffs and Spells 15 12 9[/code]</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5490549, member: 34175"] Here's the Expert additions. Still working on the Companion/Master conversions. [B]Gnome[/B] A gnome may only advance to 9th level. However, this is balanced by the gnome‘s special abilities, especially the combination of fighting, spell casting and combat bonuses. This combination makes a gnome far more powerful than a human of the same level. Gnomes only hire gnomes as mercenaries, although specialists and retainers of any race may be employed. A gnome may “set” a spear against charge attacks, but (when mounted) may not charge with a lance, as described under “Fighter” (page 10). A gnome may construct a stronghold any time after 6th level has been attained. This stronghold, known as a college, may be either an above ground dwelling in the deep forest similar to an elf’s, a fortified burrow mound in the low hills or an underground complex dug from the earth. This stronghold must not interfere with any natural features such as diverting streams, waterfalls or destroying unusual rock formations. When the stronghold is completed, the character will develop a friendship with the all of the burrowing animals in the area. All burrowing animals within 5 miles of the stronghold will be friendly toward the gnomes dwelling there. Animals will be able to warn of approaching strangers, carry news of events, deliver short messages to nearby places, etc. In return for these services, the animals will expect help and protection from the Gnomish families live in Clans. See page 22 for more information. [code]GNOME EXPERIENCE TABLE Level Title XP Spells per Level 1 2 3 4 5 6 1 Gnome Neophyte 0 1 - - - - - 2 Gnome Apprentice 3,000 2 - - - - - 3 Gnome Theoreticus 6,000 2 1 - - - - 4 Gnome Practicus 12,000 2 2 - - - - 5 Gnome Adeptus 25,000 2 2 1 - - - 6 Gnome Philosophus 50,000 3 2 2 - - - 7 Gnome Major 110,000 3 3 2 1 - - 8 Gnome Magus 230,000 4 3 2 2 - - 9 Gnome Magister 400,000 4 4 3 2 1 -[/code] [code]GNOME SAVING THROWS Level 1-3 4-6 7-9 Death Ray or Poison 11 9 7 Magic Wands 10 7 4 Paralysis or Turn to Stone 13 11 9 Dragon Breath 15 12 9 Rods, Staffs and Spells 15 12 9[/code] [/QUOTE]
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