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Gnome (v. 0.1)
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<blockquote data-quote="Quickleaf" data-source="post: 4089813" data-attributes="member: 20323"><p>Inspired by all the gnome threads and custom class creation sans actual rules, I decided to try my hand at re-imagining the gnome...</p><p></p><p><span style="font-size: 18px"><strong>Gnome </strong></span><strong> (v. 0.1)</strong></p><p><em>Diminutive mischievous schemers of the underworld.</em></p><p></p><p>“Foolish adventurer, why would we kill you without tricksies first?”</p><p></p><p><strong>Racial Traits</strong></p><p></p><p>Average Height: 3’7” – 4’0”</p><p>Average Weight: 60 – 90 lb.</p><p>Ability Scores: +2 Constitution, +2 Intelligence</p><p>Size: Small</p><p>Speed: 5 squares</p><p>Vision: Low-light</p><p>Languages: Common, Gnome, Vermin (only gnomes can speak this language)</p><p>Skill Bonuses: +2 Dungeoneering, +2 Stealth</p><p></p><p><strong>Vanishing Act</strong></p><p><em>Gnome Racial Power</em></p><p>With the slightest distraction, you vanish in the blink of an eye (taking advantage of your small size, vermin allies, animal burrows, and the hospitality of local gnomes) only to reappear and surprise your enemies with legendary gnomish cunning.</p><p><strong>Encounter</strong></p><p><strong>Move Action</strong></p><p><strong>Personal</strong></p><p><strong>Effect: </strong> Automatically succeed on a Stealth check to hide when the observer is distracted. You may re-appear anywhere within 5 squares at any time you wish, automatically gaining a surprise round.</p><p></p><p><strong>Gnomish Savvy: </strong> You gain +2 on all saves against illusions, and have virtual access to the Trap-finding feat for the purpose of finding gnomish traps only.</p><p><strong>Lay Trick: </strong> You can spend an action point to imbue a place or object with any one of your powers, treating it as a trap, with a trigger of your choosing. For example, a Gnome Wizard could “spell-trap” a chest by casting sleep on it, such that any who opens it is affected by the magic.</p><p><strong>Underestimated:</strong> Because of the deceitful rumors spread by gnomes themselves, enemies often are misinformed of your capabilities. During the first round of combat with a new enemy you are not attacked unless you are a particularly loud target. Likewise, any successful check which reveals information about you only reveals partial information, never the whole truth, and a failed check reveals misinformation.</p><p><strong>Vanishing Act: </strong> You can use <em>vanishing act </em> as an encounter power.</p><p></p><p>Deceitful and underhanded, gnomes are rarely seen outside of their burrow towns, which they defend with illusions and traps. Dwelling beneath the earth, away from the prying eyes of men, gnomes enjoy tricking and tormenting intrusive travelers.</p><p></p><p>Play a gnome if you want…</p><p>• to be a devious prankster who is chronically underestimated</p><p>• to create cunning traps, devious schemes, and ambushes</p><p>• to play an artificer, bard, illusionist, or rogue</p><p></p><p><strong>Physical Qualities</strong></p><p>Gnomes are underground dwelling fey creatures. They have earth-hued skin, disproportionately large heads with exaggerated features, bulging insectile frog-like eyes, and a permanent smirk too big for their faces. Indeed, they stop just short of being grotesque. Both males and females wear their frazzled hair wild, often decorating it with dead moths and gemstones. </p><p>Gnomes mature at the same rate as humans but show fewer signs of aging, and live twice as long provided they aren’t eaten by goblins or kobolds. Aging gnomes boast long white hair, thick eyebrows, and skin furrowed by worry lines, but still maintain a youthful gleam in their eyes.</p><p></p><p><strong>Playing a Gnome</strong></p><p></p><p></p><p><strong>Gnome Characteristics: </strong> Hospitable, mischievous, obsessive, compulsive, underhanded, humorous, deceitful, cunning</p><p></p><p><strong>Male Names:</strong> Akith, Dulin, Gianav, Jovan, Kela, Kvas, Mordin, Rehar, Tasmar, Tevin, Vilnen, Welin</p><p></p><p><strong>Female Names: </strong> Adandhe, Arwen, Danan, Eshan, Isdrid, Khesel, Lanee, Mhain, Namthe, Nisne, Sierde, Ulanel</p><p></p><p><strong>Gnome Adventurers</strong></p><p></p><p></p><p><strong>Gnome Feat Ideas…</strong></p><p>Alchemy</p><p>Gnomish Illusion (one daily: dancing lights, ghost sounds, or prestidigitation)</p><p>Incredible Coin Counting</p><p>Jury-Rig</p><p>Loophole</p><p>Master Plan</p><p>Mushroom Lore</p><p>Pack Rat</p><p>Poison-Craft</p><p>See Weakness</p><p>Taunt</p><p>Trap-Craft</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4089813, member: 20323"] Inspired by all the gnome threads and custom class creation sans actual rules, I decided to try my hand at re-imagining the gnome... [SIZE=5][B]Gnome [/B][/SIZE][B] (v. 0.1)[/B] [I]Diminutive mischievous schemers of the underworld.[/I] “Foolish adventurer, why would we kill you without tricksies first?” [B]Racial Traits[/B] Average Height: 3’7” – 4’0” Average Weight: 60 – 90 lb. Ability Scores: +2 Constitution, +2 Intelligence Size: Small Speed: 5 squares Vision: Low-light Languages: Common, Gnome, Vermin (only gnomes can speak this language) Skill Bonuses: +2 Dungeoneering, +2 Stealth [B]Vanishing Act[/B] [I]Gnome Racial Power[/I] With the slightest distraction, you vanish in the blink of an eye (taking advantage of your small size, vermin allies, animal burrows, and the hospitality of local gnomes) only to reappear and surprise your enemies with legendary gnomish cunning. [B]Encounter Move Action Personal Effect: [/B] Automatically succeed on a Stealth check to hide when the observer is distracted. You may re-appear anywhere within 5 squares at any time you wish, automatically gaining a surprise round. [B]Gnomish Savvy: [/B] You gain +2 on all saves against illusions, and have virtual access to the Trap-finding feat for the purpose of finding gnomish traps only. [B]Lay Trick: [/B] You can spend an action point to imbue a place or object with any one of your powers, treating it as a trap, with a trigger of your choosing. For example, a Gnome Wizard could “spell-trap” a chest by casting sleep on it, such that any who opens it is affected by the magic. [B]Underestimated:[/B] Because of the deceitful rumors spread by gnomes themselves, enemies often are misinformed of your capabilities. During the first round of combat with a new enemy you are not attacked unless you are a particularly loud target. Likewise, any successful check which reveals information about you only reveals partial information, never the whole truth, and a failed check reveals misinformation. [B]Vanishing Act: [/B] You can use [I]vanishing act [/I] as an encounter power. Deceitful and underhanded, gnomes are rarely seen outside of their burrow towns, which they defend with illusions and traps. Dwelling beneath the earth, away from the prying eyes of men, gnomes enjoy tricking and tormenting intrusive travelers. Play a gnome if you want… • to be a devious prankster who is chronically underestimated • to create cunning traps, devious schemes, and ambushes • to play an artificer, bard, illusionist, or rogue [B]Physical Qualities[/B] Gnomes are underground dwelling fey creatures. They have earth-hued skin, disproportionately large heads with exaggerated features, bulging insectile frog-like eyes, and a permanent smirk too big for their faces. Indeed, they stop just short of being grotesque. Both males and females wear their frazzled hair wild, often decorating it with dead moths and gemstones. Gnomes mature at the same rate as humans but show fewer signs of aging, and live twice as long provided they aren’t eaten by goblins or kobolds. Aging gnomes boast long white hair, thick eyebrows, and skin furrowed by worry lines, but still maintain a youthful gleam in their eyes. [B]Playing a Gnome[/B] [B]Gnome Characteristics: [/B] Hospitable, mischievous, obsessive, compulsive, underhanded, humorous, deceitful, cunning [B]Male Names:[/B] Akith, Dulin, Gianav, Jovan, Kela, Kvas, Mordin, Rehar, Tasmar, Tevin, Vilnen, Welin [B]Female Names: [/B] Adandhe, Arwen, Danan, Eshan, Isdrid, Khesel, Lanee, Mhain, Namthe, Nisne, Sierde, Ulanel [B]Gnome Adventurers[/B] [B]Gnome Feat Ideas…[/B] Alchemy Gnomish Illusion (one daily: dancing lights, ghost sounds, or prestidigitation) Incredible Coin Counting Jury-Rig Loophole Master Plan Mushroom Lore Pack Rat Poison-Craft See Weakness Taunt Trap-Craft [/QUOTE]
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