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<blockquote data-quote="Sphyre" data-source="post: 4090370" data-attributes="member: 55424"><p>Easily overlooked? Tricky Target? It depends on what you're truly trying to do.</p><p></p><p>I'd go through this process:</p><p></p><ol> <li data-xf-list-type="ol">Determine the function of the ability. What do you want to accomplish with it? What kind of flavor are you trying to integrate by adding this ability?</li> <li data-xf-list-type="ol">Determine the mechanics. Start by brainstorming a bunch of ideas on how you can implement the functionality of the ability. And like my last post, make sure that you don't just flat out say things like "you win the game" or "you can't be attacked" without having some reason for it. If you can't be attacked, are you in a bubble?</li> <li data-xf-list-type="ol">Find a name that fits the mechanic. So until you figure out what the mechanic and flavor of the ability is, you can't get an appropriate name for it, lest the name would drive the function of the ability.</li> </ol></blockquote><p></p>
[QUOTE="Sphyre, post: 4090370, member: 55424"] Easily overlooked? Tricky Target? It depends on what you're truly trying to do. I'd go through this process: [list=1][*]Determine the function of the ability. What do you want to accomplish with it? What kind of flavor are you trying to integrate by adding this ability? [*]Determine the mechanics. Start by brainstorming a bunch of ideas on how you can implement the functionality of the ability. And like my last post, make sure that you don't just flat out say things like "you win the game" or "you can't be attacked" without having some reason for it. If you can't be attacked, are you in a bubble? [*]Find a name that fits the mechanic. So until you figure out what the mechanic and flavor of the ability is, you can't get an appropriate name for it, lest the name would drive the function of the ability.[/list] [/QUOTE]
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