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*Pathfinder & Starfinder
Gnome variant book idea
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<blockquote data-quote="gamerprinter" data-source="post: 5549985" data-attributes="member: 50895"><p>For a while now I've had this idea on a racial book for a kind of variant gnome (for Pathfinder) based on the 'virtue' of greed. The entire culture is based on a racial thieves guild led by the church, with legal, accounting, internal security, and military arms overseeing innumerable established thieves guilds across the land. This racial thieves guilds is known as the Gnomic Syndicate.</p><p></p><p>You could think of the Star Trek Ferengi as a similar culture and outlook onto the rest of the sentient races. These gnomes seek the 'fiduciary domination of all non-gnome races.' Thus through creative accounting, confidence games, traditional and black market trades they bleed the local economy into their own coffers, with a percentage going to the church-guild headquarters in their homeland.</p><p></p><p>Gnomes with the financial backing to purchase a guild hall license from the church can establish a guild at some urban location, not currently in the jurisdiction of another guild hall. Thus the idea that many thieves guilds operated by other races, especially humans are actually gnome guild halls, where the gnome guildmaster works behind the scenes, while a local (non-gnome) is established as a puppet leader.</p><p></p><p>The religious and legal constitution of the Gnomic Syndicate, by which all gnomic customs and practices are based (their holy lexicon) is called the Gnomicon.</p><p></p><p>With my experience working with Rite Publishing, I've been thinking of creating my publication called the Gnomicon. It would introduce a variant gnome race who was cheated in a trade agreement by a non-gnome which taught these gnomes the lesson that exploiting others is the means to succeed in the world.</p><p></p><p>This would be a combination race and faction book with background fluff, a variant gnome pantheon of gods, new gnome traits, racial archetypes for every class, perhaps an alternate and/or new base class, perhaps a gnome paragon class fitting this culture, new feats, new spells, new magic items, new weapons and equipment.</p><p></p><p>I'm thinking of bonus material like a Gnomic Script (perhaps even a downloadable font), maps of typical gnomic syndicate hall, gnomic guildmaster's office and residence, gnomic temple.</p><p></p><p>I've put forth this idea to several publishing concerns and all seemed interested, but all wanted to push other projects first, so it was always put on the back-burner. Well rather than wait on others, I've been thinking of doing this on my own.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5549985, member: 50895"] For a while now I've had this idea on a racial book for a kind of variant gnome (for Pathfinder) based on the 'virtue' of greed. The entire culture is based on a racial thieves guild led by the church, with legal, accounting, internal security, and military arms overseeing innumerable established thieves guilds across the land. This racial thieves guilds is known as the Gnomic Syndicate. You could think of the Star Trek Ferengi as a similar culture and outlook onto the rest of the sentient races. These gnomes seek the 'fiduciary domination of all non-gnome races.' Thus through creative accounting, confidence games, traditional and black market trades they bleed the local economy into their own coffers, with a percentage going to the church-guild headquarters in their homeland. Gnomes with the financial backing to purchase a guild hall license from the church can establish a guild at some urban location, not currently in the jurisdiction of another guild hall. Thus the idea that many thieves guilds operated by other races, especially humans are actually gnome guild halls, where the gnome guildmaster works behind the scenes, while a local (non-gnome) is established as a puppet leader. The religious and legal constitution of the Gnomic Syndicate, by which all gnomic customs and practices are based (their holy lexicon) is called the Gnomicon. With my experience working with Rite Publishing, I've been thinking of creating my publication called the Gnomicon. It would introduce a variant gnome race who was cheated in a trade agreement by a non-gnome which taught these gnomes the lesson that exploiting others is the means to succeed in the world. This would be a combination race and faction book with background fluff, a variant gnome pantheon of gods, new gnome traits, racial archetypes for every class, perhaps an alternate and/or new base class, perhaps a gnome paragon class fitting this culture, new feats, new spells, new magic items, new weapons and equipment. I'm thinking of bonus material like a Gnomic Script (perhaps even a downloadable font), maps of typical gnomic syndicate hall, gnomic guildmaster's office and residence, gnomic temple. I've put forth this idea to several publishing concerns and all seemed interested, but all wanted to push other projects first, so it was always put on the back-burner. Well rather than wait on others, I've been thinking of doing this on my own. Thoughts? [/QUOTE]
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