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Gnome variant book idea
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<blockquote data-quote="gamerprinter" data-source="post: 5551479" data-attributes="member: 50895"><p><strong>New Skill: Perform (sell)</strong> - presentation skills used in an attempt to sell an idea or commodity to a potential customer.</p><p> </p><p><strong>Alternate Racial Traits</strong> -</p><p><strong>Counter's Gift</strong> - recognizing discrepancies in bookkeeping and forgery. +1 Perception and Linguistics regarding accounts, legal and contractual documents.</p><p><strong>Canny Eye</strong> - recognizing the value of objects and commodities. Grants +1 Appraise and Knowledge (local) checks.</p><p><strong>Silver Tongue</strong> - the consummate story-teller and salesman, +1 Bluff and Perform (sell) checks (must speak the language of the potential customer.)</p><p> </p><p><span style="font-size: 18px"><strong>Profiteer</strong> </span>(bard alternate class)</p><p><strong>Markets Knowledg</strong>e - a profiteer adds half his level (minimum 1) to all knowledge checks regarding the value of goods across multiple markets and may make knowledge checks untrained. This replaces Bardic Knowledge.</p><p><strong>Bardic Performance</strong> - a profiteer gains the following performances:</p><p><strong>Empathic Dialog</strong> - grants a +1 to Sense Motive checks, +1 at 5th level and every 6 levels after. Can be used to detect a potential customers real wants and needs, as well as what they are willing to pay for it. This replaces Inspire Courage.</p><p><strong>Fast Talker</strong> - at 3rd level, can bewilder a potential customer who has already been fascinated. This does not affect the fascination, but requires a standard action to activate (in addition to the free action to continue to fascinate.) The target must make a successful Will save, DC = 1/2 the profiteer's levels + Chr modifier, or miss important details for a given commodity and compelled to make a purchase or accept an idea. This replaces Suggestion.</p><p><strong>Language of the Deal </strong>- at 8th level and higher your consummate sales skills are so fine, you needn't speak the language of your targetted customer, as long as he can see your selling object, and can recognize the value in trade, linguistics is unnecessary. This replaces Dirge of Doom.</p><p><strong>Bait & Switch</strong> - at 9th level, by distracting the attention of a targetted person, one of your allies gains a +2 bonus to Steal Combat Maneuver, Stealth or Sleight of Hand, for every 3 levels past 9th, an additional ally gains this bonus. This replaces Inspire Courage.</p><p><strong>Sell Anything</strong> - Will save (10+1/2 class+Cha mod) to negate. Target accepts your deal or your latest proposal with little to no trouble (if they make their will save they are not aware of your attempt to swindle them but do become a step down in attitude towards you) Each attempt in a 24 hour period gives the target a +2 to their will save (whether they saved on the last attempt or not). (requires a perform oratory check or perform sales and a bluff check for others watching). This replaces Frightening Tune.</p><p><strong>Golden Tongue</strong> - a profiteer of 20 levels or higher can use his performance to cause a single potential customer to pay you with his most precious possessions, family or property for something that you are selling. To be affected, the target must be able to see and hear the profiteer perform for 1 full round and be within 30 feet. The target receives a Will save (DC 10 + 1/2 the profiteer’s level + the profiteer’s Chr modifier) to negate the effect. If a creature’s saving throw succeeds, the target does not recognize your attempt to take all he owns, and the profiteer cannot use this performance on that creature again for 24 hours. If a creature's saving throw fails, he parts with anything and everything he owns. Golden Tongue is a mind-effecting ability that relies on audible and visual components. This replaces Deadly Performance.</p><p> </p><p> </p><p>Plans for a Sonic Wizard, Gnomic Sorcerer bloodline, Gnomic Cleric (archetype), and Archetype/Alternate Inquisitor (Auditor).</p><p> </p><p>Thoughts and ideas?</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5551479, member: 50895"] [B]New Skill: Perform (sell)[/B] - presentation skills used in an attempt to sell an idea or commodity to a potential customer. [B]Alternate Racial Traits[/B] - [B]Counter's Gift[/B] - recognizing discrepancies in bookkeeping and forgery. +1 Perception and Linguistics regarding accounts, legal and contractual documents. [B]Canny Eye[/B] - recognizing the value of objects and commodities. Grants +1 Appraise and Knowledge (local) checks. [B]Silver Tongue[/B] - the consummate story-teller and salesman, +1 Bluff and Perform (sell) checks (must speak the language of the potential customer.) [SIZE=5][B]Profiteer[/B] [/SIZE](bard alternate class) [B]Markets Knowledg[/B]e - a profiteer adds half his level (minimum 1) to all knowledge checks regarding the value of goods across multiple markets and may make knowledge checks untrained. This replaces Bardic Knowledge. [B]Bardic Performance[/B] - a profiteer gains the following performances: [B]Empathic Dialog[/B] - grants a +1 to Sense Motive checks, +1 at 5th level and every 6 levels after. Can be used to detect a potential customers real wants and needs, as well as what they are willing to pay for it. This replaces Inspire Courage. [B]Fast Talker[/B] - at 3rd level, can bewilder a potential customer who has already been fascinated. This does not affect the fascination, but requires a standard action to activate (in addition to the free action to continue to fascinate.) The target must make a successful Will save, DC = 1/2 the profiteer's levels + Chr modifier, or miss important details for a given commodity and compelled to make a purchase or accept an idea. This replaces Suggestion. [B]Language of the Deal [/B]- at 8th level and higher your consummate sales skills are so fine, you needn't speak the language of your targetted customer, as long as he can see your selling object, and can recognize the value in trade, linguistics is unnecessary. This replaces Dirge of Doom. [B]Bait & Switch[/B] - at 9th level, by distracting the attention of a targetted person, one of your allies gains a +2 bonus to Steal Combat Maneuver, Stealth or Sleight of Hand, for every 3 levels past 9th, an additional ally gains this bonus. This replaces Inspire Courage. [B]Sell Anything[/B] - Will save (10+1/2 class+Cha mod) to negate. Target accepts your deal or your latest proposal with little to no trouble (if they make their will save they are not aware of your attempt to swindle them but do become a step down in attitude towards you) Each attempt in a 24 hour period gives the target a +2 to their will save (whether they saved on the last attempt or not). (requires a perform oratory check or perform sales and a bluff check for others watching). This replaces Frightening Tune. [B]Golden Tongue[/B] - a profiteer of 20 levels or higher can use his performance to cause a single potential customer to pay you with his most precious possessions, family or property for something that you are selling. To be affected, the target must be able to see and hear the profiteer perform for 1 full round and be within 30 feet. The target receives a Will save (DC 10 + 1/2 the profiteer’s level + the profiteer’s Chr modifier) to negate the effect. If a creature’s saving throw succeeds, the target does not recognize your attempt to take all he owns, and the profiteer cannot use this performance on that creature again for 24 hours. If a creature's saving throw fails, he parts with anything and everything he owns. Golden Tongue is a mind-effecting ability that relies on audible and visual components. This replaces Deadly Performance. Plans for a Sonic Wizard, Gnomic Sorcerer bloodline, Gnomic Cleric (archetype), and Archetype/Alternate Inquisitor (Auditor). Thoughts and ideas? [/QUOTE]
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