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<blockquote data-quote="Camelot" data-source="post: 5429295" data-attributes="member: 82617"><p>What would you say to the following changes:</p><p> </p><p><em>SOOTHING TOUCH</em></p><p>Change the text of the <em>soothing touch</em> power to the following:</p><p> </p><p><span style="color: red"><strong>Soothing Touch</strong> - Gnome Racial Utility</span></p><p><em><span style="color: white">Your hand glows dimly, and a small wound on you or an ally mends itself with a touch.</span></em></p><p><strong>Encounter</strong></p><p><strong>Standard Action - Melee</strong> touch</p><p><strong>Target:</strong> You or one ally</p><p><strong>Requirement:</strong> The target must be bloodied.</p><p><strong>Effect:</strong> The target uses his or her second wind without taking an action. The target does not gain the defense bonus normally granted by second wind.</p><p> </p><p>Granting surgeless hit points is always iffy, and powers that do grant hit points without healing surges should be daily powers or very weak in other areas. The only way outside of powers for a character to grant another hit points is by making a DC 10 Heal check as a standard action. Changing the power to a standard action and requiring the target to use his or her second wind makes this power a better option than making a Heal check (once during an encounter) and puts the power on par with other racial powers such as a dwarf's <em>dwarven resilience</em>.</p><p> </p><p><em>EXPERT LIGHTBRINGER</em></p><p>Change the text of the benefit of the Expert Lightbringer feat to the following:</p><p> </p><p>The target of your <em>soothing touch</em> power regains additional hit points equal to your Wisdom modifier.</p><p> </p><p>With the change to <em>soothing touch</em>, Expert Lightbringer as it was became severely less useful, since you can now only use the power once on a target during a combat encounter. With this change, it makes the feat useful by giving it a solid bonus.</p><p> </p><p>Defensive Touch should be able to stay as it is, since it grants the same bonus a second wind normally would grant for the same duration (one turn, since you use the power on your turn and it lasts until the start of your next turn).</p></blockquote><p></p>
[QUOTE="Camelot, post: 5429295, member: 82617"] What would you say to the following changes: [I]SOOTHING TOUCH[/I] Change the text of the [I]soothing touch[/I] power to the following: [COLOR=red][B]Soothing Touch[/B] - Gnome Racial Utility[/COLOR] [I][COLOR=white]Your hand glows dimly, and a small wound on you or an ally mends itself with a touch.[/COLOR][/I] [B]Encounter[/B] [B]Standard Action - Melee[/B] touch [B]Target:[/B] You or one ally [B]Requirement:[/B] The target must be bloodied. [B]Effect:[/B] The target uses his or her second wind without taking an action. The target does not gain the defense bonus normally granted by second wind. Granting surgeless hit points is always iffy, and powers that do grant hit points without healing surges should be daily powers or very weak in other areas. The only way outside of powers for a character to grant another hit points is by making a DC 10 Heal check as a standard action. Changing the power to a standard action and requiring the target to use his or her second wind makes this power a better option than making a Heal check (once during an encounter) and puts the power on par with other racial powers such as a dwarf's [I]dwarven resilience[/I]. [I]EXPERT LIGHTBRINGER[/I] Change the text of the benefit of the Expert Lightbringer feat to the following: The target of your [I]soothing touch[/I] power regains additional hit points equal to your Wisdom modifier. With the change to [I]soothing touch[/I], Expert Lightbringer as it was became severely less useful, since you can now only use the power once on a target during a combat encounter. With this change, it makes the feat useful by giving it a solid bonus. Defensive Touch should be able to stay as it is, since it grants the same bonus a second wind normally would grant for the same duration (one turn, since you use the power on your turn and it lasts until the start of your next turn). [/QUOTE]
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