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<blockquote data-quote="Mengu" data-source="post: 5430001" data-attributes="member: 65726"><p>Yes they have healing surges, but they don't have second wind. It's an important distinction. You can't trigger their second wind, because they don't have it.</p><p></p><p></p><p></p><p>As you seem to already have agreed, this is a bit weak, and as a minor action I think it would be fine.</p><p></p><p></p><p></p><p>Unlike leader classes, this bonus will only be used once per encounter, so I'd be inclined to make it a bit bigger, or scale it a bit faster, maybe 1 + half level would be good and it would remove the wisdom reliance.</p><p></p><p>To be honest though, even with a boost, I think I would see this feat more as clutter than anything else. I'd rather it do something else, rather than more of the same (healing). Maybe grant a save.</p><p> </p><p></p><p></p><p>It had a bit more tooth before when you could use it potentially 2-3 times in an encounter. Once an encounter +2 for 1 round to one target doesn't seem feat worthy. I would maybe extend the bonus to "you and the target" or even make it a bubble. In its current state, it would not pass my clutter test, though I should admit I'm not too fond of conditional defense bonuses, I find them to be forgettable, and to rarely make a difference at the right time unless they are an interrupt. Your experience may vary.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5430001, member: 65726"] Yes they have healing surges, but they don't have second wind. It's an important distinction. You can't trigger their second wind, because they don't have it. As you seem to already have agreed, this is a bit weak, and as a minor action I think it would be fine. Unlike leader classes, this bonus will only be used once per encounter, so I'd be inclined to make it a bit bigger, or scale it a bit faster, maybe 1 + half level would be good and it would remove the wisdom reliance. To be honest though, even with a boost, I think I would see this feat more as clutter than anything else. I'd rather it do something else, rather than more of the same (healing). Maybe grant a save. It had a bit more tooth before when you could use it potentially 2-3 times in an encounter. Once an encounter +2 for 1 round to one target doesn't seem feat worthy. I would maybe extend the bonus to "you and the target" or even make it a bubble. In its current state, it would not pass my clutter test, though I should admit I'm not too fond of conditional defense bonuses, I find them to be forgettable, and to rarely make a difference at the right time unless they are an interrupt. Your experience may vary. [/QUOTE]
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