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Gnomes and their role in your game
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<blockquote data-quote="Pants" data-source="post: 1601117" data-attributes="member: 8849"><p>I switched Gnomes and Elves IMC. Gnomes have Wizard as Favored Class and have more Wizardy benefits. Elves have Druid as their favored class and have more naturey benefits. In fact, here are their stats:</p><p></p><p><u>ELF</u> </p><p>— Type: Humanoid</p><p>— +2 Dexterity, –2 Constitution.</p><p>— Medium size.</p><p>— An elf’s base land speed is 30 feet.</p><p>— Immunity to sleep spells and effects and a +2 racial saving throw bonus against enchantment spells or effects.</p><p>— Low-light vision.</p><p>— +2 racial bonus on Listen, Search, and Spot checks. An elf that merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p>— Lightfooted: Elves are naturally light and quick on their feet. The DC to Track an elf increases by +4. Plus they receive a +4 racial bonus on Move Silently checks.</p><p>— Automatic Languages: Elven, Regional, and Sylvan. </p><p>— Spell-Like Abilities: 1/day— speak with animals. Caster level equals Hit Dice; save DC 10 + elf’s Cha modifier + spell level.</p><p>— Alignment: Usually chaotic.</p><p>— Favored Class: Druid.</p><p></p><p><u>GNOME</u></p><p>— Type: Humanoid</p><p>— +2 Constitution, –2 Strength.</p><p>— Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.</p><p>— A gnome’s base land speed is 20 feet.</p><p>— Low-light vision.</p><p>— +2 racial bonus on saving throws against illusions.</p><p>— A gnome casts spells from the Transmutation and Illusion schools at +1 caster level.</p><p>— +2 racial bonus on Craft (alchemy) and Listen checks.</p><p>— Magically Adept: Gnomes are naturally adept at using magical tools. No matter his class, a gnome always treats Use Magic Device as a class skill. If he has levels in a class that already has Use Magic Device as a class skill, he gains a +2 racial bonus on it.</p><p>— Automatic Languages: Gnome and Regional.</p><p>— Spell-Like Abilities: A gnome with an Intelligence score of at least 10 has the following spell-like abilities: 1/day— detect magic, read magic. Caster level equals Hit Dice; save DC 10 + gnome’s Int modifier + spell level.</p><p>— Alignment: Usually good.</p><p>— Favored Class: Wizard.</p></blockquote><p></p>
[QUOTE="Pants, post: 1601117, member: 8849"] I switched Gnomes and Elves IMC. Gnomes have Wizard as Favored Class and have more Wizardy benefits. Elves have Druid as their favored class and have more naturey benefits. In fact, here are their stats: [U]ELF[/U] — Type: Humanoid — +2 Dexterity, –2 Constitution. — Medium size. — An elf’s base land speed is 30 feet. — Immunity to sleep spells and effects and a +2 racial saving throw bonus against enchantment spells or effects. — Low-light vision. — +2 racial bonus on Listen, Search, and Spot checks. An elf that merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. — Lightfooted: Elves are naturally light and quick on their feet. The DC to Track an elf increases by +4. Plus they receive a +4 racial bonus on Move Silently checks. — Automatic Languages: Elven, Regional, and Sylvan. — Spell-Like Abilities: 1/day— speak with animals. Caster level equals Hit Dice; save DC 10 + elf’s Cha modifier + spell level. — Alignment: Usually chaotic. — Favored Class: Druid. [u]GNOME[/u] — Type: Humanoid — +2 Constitution, –2 Strength. — Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. — A gnome’s base land speed is 20 feet. — Low-light vision. — +2 racial bonus on saving throws against illusions. — A gnome casts spells from the Transmutation and Illusion schools at +1 caster level. — +2 racial bonus on Craft (alchemy) and Listen checks. — Magically Adept: Gnomes are naturally adept at using magical tools. No matter his class, a gnome always treats Use Magic Device as a class skill. If he has levels in a class that already has Use Magic Device as a class skill, he gains a +2 racial bonus on it. — Automatic Languages: Gnome and Regional. — Spell-Like Abilities: A gnome with an Intelligence score of at least 10 has the following spell-like abilities: 1/day— detect magic, read magic. Caster level equals Hit Dice; save DC 10 + gnome’s Int modifier + spell level. — Alignment: Usually good. — Favored Class: Wizard. [/QUOTE]
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