Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Gnomes/clockwork/making sense of it
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="vpuigdoller" data-source="post: 7471516" data-attributes="member: 6804036"><p>If we take as example that gunpowder technology took about 1 thousand years to travel from China to Spain we can easily see what you mean. Still resources, knowledge and training by trial and error is going to be needed and ppl are going to want to keep the technology secret si they can be the only ones profiting from them. So yes I agree having thinker gnomes does starts moving the wheel towards industrial progress but it will take a huge smount of time for it to happen. In the mean while you can have many plot events regarding this. Enemy spies, the effects of using it in war, greedy gnomes dont want to share their secrets etc. So the question for you is: is it an issue to keep evolving your world? Even if it takes around 1 thousand years of in game time? I would allow it and see how it goes. Totally can understand if you dont allow it as well it all depends on your goals with the game.</p></blockquote><p></p>
[QUOTE="vpuigdoller, post: 7471516, member: 6804036"] If we take as example that gunpowder technology took about 1 thousand years to travel from China to Spain we can easily see what you mean. Still resources, knowledge and training by trial and error is going to be needed and ppl are going to want to keep the technology secret si they can be the only ones profiting from them. So yes I agree having thinker gnomes does starts moving the wheel towards industrial progress but it will take a huge smount of time for it to happen. In the mean while you can have many plot events regarding this. Enemy spies, the effects of using it in war, greedy gnomes dont want to share their secrets etc. So the question for you is: is it an issue to keep evolving your world? Even if it takes around 1 thousand years of in game time? I would allow it and see how it goes. Totally can understand if you dont allow it as well it all depends on your goals with the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Gnomes/clockwork/making sense of it
Top