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Gnomes/clockwork/making sense of it
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<blockquote data-quote="77IM" data-source="post: 7472482" data-attributes="member: 12377"><p>Yeah, just allow non-gnomes to make clockwork stuff too -- it's just harder. Nothing in the racial description says clockworks are unique to gnomes. For another example, the lizardfolk (from <em>Volo's Guide to Monsters</em>) are able to automatically craft stone and wood spears and daggers and stuff, and surely that's not meant to imply that lizardfolk are the world's sole suppliers of stone implements.</p><p></p><p>Let's see, it takes gnomes 1 hour and 10gp... so I'd say non-gnomes also need to make a DC 15 Intelligence (tinker's tools) check. On a success, you make the thing in an hour, just like a gnome! On a failure, you wasted an hour but can try again with the same materials; if you fail by 5 or more, you wasted your hour AND your 10gp of materials.</p></blockquote><p></p>
[QUOTE="77IM, post: 7472482, member: 12377"] Yeah, just allow non-gnomes to make clockwork stuff too -- it's just harder. Nothing in the racial description says clockworks are unique to gnomes. For another example, the lizardfolk (from [I]Volo's Guide to Monsters[/I]) are able to automatically craft stone and wood spears and daggers and stuff, and surely that's not meant to imply that lizardfolk are the world's sole suppliers of stone implements. Let's see, it takes gnomes 1 hour and 10gp... so I'd say non-gnomes also need to make a DC 15 Intelligence (tinker's tools) check. On a success, you make the thing in an hour, just like a gnome! On a failure, you wasted an hour but can try again with the same materials; if you fail by 5 or more, you wasted your hour AND your 10gp of materials. [/QUOTE]
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