Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gnomes! (HUH) What are they good for? Absolutely nothing!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dwimmerlied" data-source="post: 6244406" data-attributes="member: 6706967"><p>Nope! But not all dwarves are axe-wielding warriors. There's just enough of them to give some sort of definition.!</p><p></p><p></p><p></p><p>Gnomes live in shallow burrow communities under hills in isolated woodland or forested areas. They tend to have a racial genius for mineralogy (particularly precious gemstones), and mining, and so this industry is often central to their economy, which also frequently bring them into conflict with kobolds. This ages long conflict has bred an animosity rarely directed toward any other living creature. Their talents for mining and acquisition of precious stones could conceivably ground them in the outside world as part of sought-after trade agreements, but it is also likely that the shy race keeps their secret techniques and wealth hidden from the greed and ambitions of the outside world.</p><p></p><p>They rarely maintain any sort of military, though rangers and scouts are looked towards for matters of defence, mustering and leading skirmish bands against their enemies. These units are adaptable for woodland skirmish or tunnel strikes and are arguably the best of the common races at melting back away into their terrain after a strike. Where elves show their ruthlessness when dealing with enemies, gnomes almost always opt to steer their enemies away.</p><p></p><p>Leadership is frequently by council of elders or by some revered and ancient wiseman/woman. Druids often take these roles, which works for them because gnomes don't need iron-fisted dictation but prefer to have their community matters guided by deep wisdom. Other druids of the community fulfil the spiritual needs of the communities, often maintaining sacred green glades in the woods nearby, or holy grottoes adorned with mineral rich pools and strange crystal structures or half-formed gemstone obelisks carved with mystic runes below gnome burrow villages.</p><p></p><p>Illusion is as much a part of gnome life as enchantment is for elves. Many gnomes have a deep fascination with illusion magic, and often further, with the profound contemplation of deception in general. Perhaps this has given them their fey character, or perhaps their fey character has informed the interest in deception. Who knows?</p><p></p><p>As for dungeon culture I've actually done this before, and it was the most fun dungeon I've ever myself crafted; Although no one remembers the old gnome name for my ruins, those who mention it these days refer to it as Grendelmyr. Once set by an idyllic floodplain wood, it has since become a ruin rotting away in a fetid marsh. The rooms of my dungeon were circular, and I ignored the concept that a gnome would only ever build a cramped environment. Above the hill sat the remains of a mummified treant haunted by will-o-wisps, once revered by the gnome residents now some blighted weed whose roots penetrated throughout the dungeon, grasping and ripping at any it could reach. Some doors were completely blocked off by root masses which had to be fought through for access.</p><p></p><p>Nothing says gnome like illusion, and it wasn't a stretch to realise for flavour and grounding, my dungeon would need to be defined, to some degree, by this magic. Still active effects lingered, some having been corrupted over time in unpredictable ways. The new denizens even learned to work with some of them, producing dangerous encounters. Further, I had it that the tragic end to the gnome's occupancy and the weakening of the walls of reality by so much illusion produced spontaneously-appearing portals to the plane of shadow, so the dungeon became a shifting and unpredictable thing. I don't know, but if this wasn't stamped with gnome-niche all over, then you must be right...</p><p></p><p>The gnomes don't need to be large and terrible movers and shaker to have a "thing"; in fact their niche is characterized significantly by their racial humbleness and role as the forgotten folk.</p></blockquote><p></p>
[QUOTE="Dwimmerlied, post: 6244406, member: 6706967"] Nope! But not all dwarves are axe-wielding warriors. There's just enough of them to give some sort of definition.! Gnomes live in shallow burrow communities under hills in isolated woodland or forested areas. They tend to have a racial genius for mineralogy (particularly precious gemstones), and mining, and so this industry is often central to their economy, which also frequently bring them into conflict with kobolds. This ages long conflict has bred an animosity rarely directed toward any other living creature. Their talents for mining and acquisition of precious stones could conceivably ground them in the outside world as part of sought-after trade agreements, but it is also likely that the shy race keeps their secret techniques and wealth hidden from the greed and ambitions of the outside world. They rarely maintain any sort of military, though rangers and scouts are looked towards for matters of defence, mustering and leading skirmish bands against their enemies. These units are adaptable for woodland skirmish or tunnel strikes and are arguably the best of the common races at melting back away into their terrain after a strike. Where elves show their ruthlessness when dealing with enemies, gnomes almost always opt to steer their enemies away. Leadership is frequently by council of elders or by some revered and ancient wiseman/woman. Druids often take these roles, which works for them because gnomes don't need iron-fisted dictation but prefer to have their community matters guided by deep wisdom. Other druids of the community fulfil the spiritual needs of the communities, often maintaining sacred green glades in the woods nearby, or holy grottoes adorned with mineral rich pools and strange crystal structures or half-formed gemstone obelisks carved with mystic runes below gnome burrow villages. Illusion is as much a part of gnome life as enchantment is for elves. Many gnomes have a deep fascination with illusion magic, and often further, with the profound contemplation of deception in general. Perhaps this has given them their fey character, or perhaps their fey character has informed the interest in deception. Who knows? As for dungeon culture I've actually done this before, and it was the most fun dungeon I've ever myself crafted; Although no one remembers the old gnome name for my ruins, those who mention it these days refer to it as Grendelmyr. Once set by an idyllic floodplain wood, it has since become a ruin rotting away in a fetid marsh. The rooms of my dungeon were circular, and I ignored the concept that a gnome would only ever build a cramped environment. Above the hill sat the remains of a mummified treant haunted by will-o-wisps, once revered by the gnome residents now some blighted weed whose roots penetrated throughout the dungeon, grasping and ripping at any it could reach. Some doors were completely blocked off by root masses which had to be fought through for access. Nothing says gnome like illusion, and it wasn't a stretch to realise for flavour and grounding, my dungeon would need to be defined, to some degree, by this magic. Still active effects lingered, some having been corrupted over time in unpredictable ways. The new denizens even learned to work with some of them, producing dangerous encounters. Further, I had it that the tragic end to the gnome's occupancy and the weakening of the walls of reality by so much illusion produced spontaneously-appearing portals to the plane of shadow, so the dungeon became a shifting and unpredictable thing. I don't know, but if this wasn't stamped with gnome-niche all over, then you must be right... The gnomes don't need to be large and terrible movers and shaker to have a "thing"; in fact their niche is characterized significantly by their racial humbleness and role as the forgotten folk. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gnomes! (HUH) What are they good for? Absolutely nothing!
Top