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Gnomes! (HUH) What are they good for? Absolutely nothing!
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<blockquote data-quote="zoroaster100" data-source="post: 6323751" data-attributes="member: 8538"><p>I think gnomes do have a place in the D&D world distinct from dwarves or halflings. In a lot of recent campaign settings and aventures they've been defined as either little fey beings who are magical and quirky, or as tinkerers. Either vision of them tends to show them as an odd bunch, often quirky and surprising, sometimes funny, sometimes dangerous, sometimes mysterious and secretive, sometimes all of the above. They can be the player's chance to play a faery tale fey being with magic and connection to tricky magic, more so than an elf. They can be the Illuminati of the world, presenting a false comic face to other races while having a clever and mysterious spy network and secret plans to influence the course of history from behind the scenes. They can be the source of magic-tech in the world. I've had players play gnomes in my campaigns, including one player who loves playing gnomes all the time, and does a great job creating interesting gnome characters. We played a third edition campaign from first to 20th level in which he played a female gnome wizard/thief/arcane trickster to great effect, both roleplay-wise and in terms of contributions to the group's success.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 6323751, member: 8538"] I think gnomes do have a place in the D&D world distinct from dwarves or halflings. In a lot of recent campaign settings and aventures they've been defined as either little fey beings who are magical and quirky, or as tinkerers. Either vision of them tends to show them as an odd bunch, often quirky and surprising, sometimes funny, sometimes dangerous, sometimes mysterious and secretive, sometimes all of the above. They can be the player's chance to play a faery tale fey being with magic and connection to tricky magic, more so than an elf. They can be the Illuminati of the world, presenting a false comic face to other races while having a clever and mysterious spy network and secret plans to influence the course of history from behind the scenes. They can be the source of magic-tech in the world. I've had players play gnomes in my campaigns, including one player who loves playing gnomes all the time, and does a great job creating interesting gnome characters. We played a third edition campaign from first to 20th level in which he played a female gnome wizard/thief/arcane trickster to great effect, both roleplay-wise and in terms of contributions to the group's success. [/QUOTE]
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Gnomes! (HUH) What are they good for? Absolutely nothing!
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