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Gnomes' niche in the D&D world
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<blockquote data-quote="Strider The Ranger" data-source="post: 1076306" data-attributes="member: 1741"><p>Hello all. I haven't been on here in QUITE some time since I've been busy at college. It is good to be back, however, and I'll be visiting more frequently (I hope!)</p><p> That said, I've recently run into a snag while fleshing out my campaign world: where do Gnomes fit in? The race itself doesn't seem to have any reason to exist, aside from the fact that it is a core race in D&D.</p><p> In the PHB it even says little about them other than the fact that they "get along well with dwarves, enjoy the company of halflings, and are a little suspicious of the taller races....they are welcome everywhere as technicians, alchemists, and inventors"</p><p> That helps a little bit, but not much. All it does is set up the Gnomes to be the stereotypical "crazed inventors" that blow things up accidentally in alchemical experiments. I suppose thats fine if thats what you want to use.</p><p> I, however, want to get away from that stereotype and make them somewhat unique. For example, in Terry Brooks' Shannara series, the Gnomes of Storlock (the good gnomes) are peaceful healers. Whereas in Dragonlance (and possibly Forgotten Realms too, although I admit I have little knowledge of that campaign setting) Gnomes are troublesome inventors who invent all sorts of crazy gadgets that never seem to work.</p><p> Does anyone have any ideas, based on your own campaigns or literature or whatnot? I could really use some food for thought.</p></blockquote><p></p>
[QUOTE="Strider The Ranger, post: 1076306, member: 1741"] Hello all. I haven't been on here in QUITE some time since I've been busy at college. It is good to be back, however, and I'll be visiting more frequently (I hope!) That said, I've recently run into a snag while fleshing out my campaign world: where do Gnomes fit in? The race itself doesn't seem to have any reason to exist, aside from the fact that it is a core race in D&D. In the PHB it even says little about them other than the fact that they "get along well with dwarves, enjoy the company of halflings, and are a little suspicious of the taller races....they are welcome everywhere as technicians, alchemists, and inventors" That helps a little bit, but not much. All it does is set up the Gnomes to be the stereotypical "crazed inventors" that blow things up accidentally in alchemical experiments. I suppose thats fine if thats what you want to use. I, however, want to get away from that stereotype and make them somewhat unique. For example, in Terry Brooks' Shannara series, the Gnomes of Storlock (the good gnomes) are peaceful healers. Whereas in Dragonlance (and possibly Forgotten Realms too, although I admit I have little knowledge of that campaign setting) Gnomes are troublesome inventors who invent all sorts of crazy gadgets that never seem to work. Does anyone have any ideas, based on your own campaigns or literature or whatnot? I could really use some food for thought. [/QUOTE]
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