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<blockquote data-quote="The Shaman" data-source="post: 2147320" data-attributes="member: 26473"><p>Gno way! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> This is <u>exactly</u> what got me thinking about this particular topic. I'm considering the same thing right now.</p><p></p><p>I was playing around with Fractal Terrains last night and came up with a world-map that I found intriguing. I was home from work today and started toying with the map and in a couple of hours I detailed a huge amount of information - amazing what a map can do for your creativity sometimes.</p><p></p><p>Anyway, I started thinking about races. When I left off work on my last HB setting, I decided on no elves or dwarves, that gnomes would be the fey folk of both mountain and forest. I wanted them to be rather sinister, actually - instead of stories about goblins, mothers keep their children out of the forest by telling them tales of boys and girls abducted by gnomes, and adventurers spins yarns in the tavern late at night about the gnomes' illusory dragon and its horde that concealed a deep pit, a planar gate, and so on.</p><p></p><p>That's where I was headed, but now I'm torn between making my HB distinctive by changing the races or playing a 'traditional' D&D game - either way I have to decide on the gnomes however.</p><p></p><p>In the old days gnomes were as described in the 1e <em>MM</em> - wee folk of the hills and woods, illusionists, tricksters (but not in the huffing nitrox way they're presented in 3.<em>x</em>). After seeing what had been done to them in 3.0... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> ---> :\ ...I left them out of my game altogether.</p><p></p><p>Now I want them back but what role they will play remains to be seen...</p><p></p><p>This is a fascinating thread BTW - I love it when the depth and breadth of the creativity of ENWorld is on display!</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2147320, member: 26473"] Gno way! ;) This is [U]exactly[/U] what got me thinking about this particular topic. I'm considering the same thing right now. I was playing around with Fractal Terrains last night and came up with a world-map that I found intriguing. I was home from work today and started toying with the map and in a couple of hours I detailed a huge amount of information - amazing what a map can do for your creativity sometimes. Anyway, I started thinking about races. When I left off work on my last HB setting, I decided on no elves or dwarves, that gnomes would be the fey folk of both mountain and forest. I wanted them to be rather sinister, actually - instead of stories about goblins, mothers keep their children out of the forest by telling them tales of boys and girls abducted by gnomes, and adventurers spins yarns in the tavern late at night about the gnomes' illusory dragon and its horde that concealed a deep pit, a planar gate, and so on. That's where I was headed, but now I'm torn between making my HB distinctive by changing the races or playing a 'traditional' D&D game - either way I have to decide on the gnomes however. In the old days gnomes were as described in the 1e [i]MM[/i] - wee folk of the hills and woods, illusionists, tricksters (but not in the huffing nitrox way they're presented in 3.[i]x[/i]). After seeing what had been done to them in 3.0... :eek: ---> :\ ...I left them out of my game altogether. Now I want them back but what role they will play remains to be seen... This is a fascinating thread BTW - I love it when the depth and breadth of the creativity of ENWorld is on display! [/QUOTE]
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