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<blockquote data-quote="Runesong42" data-source="post: 2149566" data-attributes="member: 10578"><p>I've mentionned this in another thread somewhere, I think. In a campaign I've played in before and a model which I will duplicate in my own, Gnomes are simply the racial offshoot of the mating of Dwarves and Halflings, much like half-elves to Elves and Humans. Though unlike half-elves, Gnomes are welcome in either civilization of Dwarves or Halflings.</p><p></p><p>IMC, Dwarves are the equivalent of the Norse Vikings. Hardy, barbaric, they travel the high seas in seach of plunder and mayhem. They worry less about the raping part - they have their own women for that. And the halfling women, too. </p><p></p><p>Halflings, OTOH, are going to end up as the bardic wanderers similar to Gypsies. They lie, cheat, and steal rather than take things by force. They make their living as entertainers, fortune tellers, and do have some connection with nature. I might even consider allowing some bards to take Druid spells rather than Mage spells, but I haven't decided yet. Which makes me want to seek out the AD&D2 Complete Guide to Gnomes and Halflings. There was a halfling kit that let them "whistle up a storm", literally... that'd be the kind of halflings I'd like to see in my game. (When the creative process hits, I just go with it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>So Gnomes, I guess... are going to simply have traits common to both races with no real stand-outish culture to themselves. </p><p></p><p>As an aside, I can't remember the last time I've played or even had an NPC half-elf in any games I've played in or ran. They've simply lost all appeal to me.</p></blockquote><p></p>
[QUOTE="Runesong42, post: 2149566, member: 10578"] I've mentionned this in another thread somewhere, I think. In a campaign I've played in before and a model which I will duplicate in my own, Gnomes are simply the racial offshoot of the mating of Dwarves and Halflings, much like half-elves to Elves and Humans. Though unlike half-elves, Gnomes are welcome in either civilization of Dwarves or Halflings. IMC, Dwarves are the equivalent of the Norse Vikings. Hardy, barbaric, they travel the high seas in seach of plunder and mayhem. They worry less about the raping part - they have their own women for that. And the halfling women, too. Halflings, OTOH, are going to end up as the bardic wanderers similar to Gypsies. They lie, cheat, and steal rather than take things by force. They make their living as entertainers, fortune tellers, and do have some connection with nature. I might even consider allowing some bards to take Druid spells rather than Mage spells, but I haven't decided yet. Which makes me want to seek out the AD&D2 Complete Guide to Gnomes and Halflings. There was a halfling kit that let them "whistle up a storm", literally... that'd be the kind of halflings I'd like to see in my game. (When the creative process hits, I just go with it :)) So Gnomes, I guess... are going to simply have traits common to both races with no real stand-outish culture to themselves. As an aside, I can't remember the last time I've played or even had an NPC half-elf in any games I've played in or ran. They've simply lost all appeal to me. [/QUOTE]
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