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Gnomish Artifact Hunter PrC for critique
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<blockquote data-quote="Khaalis" data-source="post: 27372" data-attributes="member: 2167"><p>Its a good idea but I think it needs a bit of refinement. I agree with the other comment that Sneak Attack does not fit this class. They are a trap specialist - actually a specialized Burglar technically.</p><p></p><p>Personally I feel that a PrC needs to be diferentiated more from a base class. In this case you have simply modified the Rogue a small bit. Can you expound on more information about the Museum.</p><p></p><p>I would change the following:</p><p></p><p>* Drop Sneak Attack</p><p></p><p>* Drop Scent - How does this relate and how would it be developed? This makes no sense.</p><p></p><p>* Add Uncanny Dodge (Traps) - Add this in at 3 levels or so</p><p></p><p>* Change the skill list by Dropping the following:</p><p> - Alchemy: Why? Burglars dont brew and create alchemical substances. Makes no sense for the PrC concept.</p><p> - Craft: Again - they are into aquiring, not creating.</p><p>Spellcraft: Why? Their Knowledge Arcana makes much more sense. They are not suddenly trained in how to identify cast spells or to learn spells - so this makes no sense.</p><p> - Swim: Might have uses, but I dont see too much reason here. Give or take on this one.</p><p> - Use Magic Device: Again - not sure why this is here. They aquire items for the Museum, they dont take them for personal use.</p><p></p><p></p><p>Just my $0.02 worth.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 27372, member: 2167"] Its a good idea but I think it needs a bit of refinement. I agree with the other comment that Sneak Attack does not fit this class. They are a trap specialist - actually a specialized Burglar technically. Personally I feel that a PrC needs to be diferentiated more from a base class. In this case you have simply modified the Rogue a small bit. Can you expound on more information about the Museum. I would change the following: * Drop Sneak Attack * Drop Scent - How does this relate and how would it be developed? This makes no sense. * Add Uncanny Dodge (Traps) - Add this in at 3 levels or so * Change the skill list by Dropping the following: - Alchemy: Why? Burglars dont brew and create alchemical substances. Makes no sense for the PrC concept. - Craft: Again - they are into aquiring, not creating. Spellcraft: Why? Their Knowledge Arcana makes much more sense. They are not suddenly trained in how to identify cast spells or to learn spells - so this makes no sense. - Swim: Might have uses, but I dont see too much reason here. Give or take on this one. - Use Magic Device: Again - not sure why this is here. They aquire items for the Museum, they dont take them for personal use. Just my $0.02 worth. [/QUOTE]
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