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Gnomish Trickster Variant
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<blockquote data-quote="drowdude" data-source="post: 221607" data-attributes="member: 890"><p>Looking for opinions on the requirements here, + some general feedback...</p><p></p><p>BTW, if you are interested in comparing it with the original/official version, it appeared in Dragon Magazine Annual #5.</p><p></p><p>________________________________________________</p><p></p><p>The Gnomish Trickster (Variant)</p><p></p><p>Hit Dice: 1d6</p><p></p><p>Requirements: </p><p>· Race: Must be a gnome</p><p>· Alignment: Must be Chaotic.</p><p>· Must be able to cast at least 7 different illusion spells, one of which must be 4th level or higher.</p><p>· Evasion</p><p>· Sneak Attack +2d6 or greater.</p><p>· Feats: Spell Focus (Illusion), Improved Initiative, Lightning Reflexes, Expertise.</p><p>· Skills: Bluff 7 ranks, Escape Artist 4 ranks, Hide 5 ranks, Move Silently 5 ranks, Pick Pockets 5 ranks, Sense Motive 2 ranks, Tumble 7 ranks</p><p></p><p>Class Skills: The trickster’s class skills (and the key ability for each skill) are: Alchemy (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Innuendo (Wis), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Pick Pockets (Dex), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), & Use Rope (Dex). Skill Points per Level: 4 + Intelligence mod.</p><p></p><p>Level BAB Fort Ref Will Special Spells / Day</p><p>01 +0 +0 +2 +0 Misdirection, Sneak Attack +1d6 +1 existing class</p><p>02 +1 +0 +3 +0 Slippery, Illusion Expertise +1 existing class</p><p>03 +2 +1 +3 +1 False Charm -</p><p>04 +3 +1 +4 +1 Size Combat, Sneak Attack +2d6 +1 existing class</p><p>05 +3 +1 +4 +1 Illusion Metamagic +1 existing class</p><p>06 +4 +2 +5 +2 Repeated Strike -</p><p>07 +5 +2 +5 +2 Sneak Attack +3d6 +1 existing class</p><p>08 +6 +2 +6 +2 Bonus Illusions -</p><p>09 +6 +3 +6 +3 +1 existing class</p><p>10 +7 +3 +7 +3 Fade Away, Sneak Attack +4d6 +1 existing class</p><p></p><p>Class Features</p><p>· Weapon and Armor Proficiency: The trickster gains no new weapon or armor proficiencies.</p><p>· Misdirection (Ex): Once per day, for every three levels of trickster (1,4,7, & 10), the trickster can, as a free action, force one for of greater than 2 Int within 10 feet to make a Will save (DC = 10 + Trickster Level + Cha. Mod.). If the save fails, that foe is treated as flat-footed until the foe’s next action. </p><p>· Sneak Attack: As the rogue ability of the same name.</p><p>· Slippery (Ex): Gains a +2 bonus to all Escape Artist and Tumble skill checks.</p><p>· Illusion Expertise: The trickster uses his character level rather than his class level in regards to any level-dependant effects of illusion spells (duration, etc…).</p><p>· False Charm (Ex): +2 to Charisma.</p><p>· Size Combat (Ex): Gains a +1 competence bonus to all attack rolls versus creatures larger than Small size.</p><p>· Illusion Metamagic (Sup): At levels 5, 7, & 9, one of the illusion spells the trickster can cast forever treated as if it were modified by a metamagic feat of the trickster’s choice, though with no modification in the level required to cast the spell. At 5th level, the chosen feat may have a level modifier of up to +2. This limit increases by +1 each time the ability is gained, so that at 9th level the limit is +4.</p><p>· Repeated Strike (Ex): A trickster can attack a foe he has already hit that round again, as a free action, using the same attack bonus used for the initial attack.</p><p>· Bonus Illusions (Sup): The trickster gains an additional illusion spell slot for each spell level he can cast. This is in addition to any bonus slots they have due to specialization.</p><p>· Fade Away (Sup): The trickster gains the spell-like ability to Dimension Door 1/day as a sorcerer of his character level. This ability can be broken up into several smaller jumps, so long as the total distance traveled each day doesn’t exceed the maximum indicated for your caster level. Also, each jump uses up a minimum of 20’ no matter how far you actually travel.</p></blockquote><p></p>
[QUOTE="drowdude, post: 221607, member: 890"] Looking for opinions on the requirements here, + some general feedback... BTW, if you are interested in comparing it with the original/official version, it appeared in Dragon Magazine Annual #5. ________________________________________________ The Gnomish Trickster (Variant) Hit Dice: 1d6 Requirements: · Race: Must be a gnome · Alignment: Must be Chaotic. · Must be able to cast at least 7 different illusion spells, one of which must be 4th level or higher. · Evasion · Sneak Attack +2d6 or greater. · Feats: Spell Focus (Illusion), Improved Initiative, Lightning Reflexes, Expertise. · Skills: Bluff 7 ranks, Escape Artist 4 ranks, Hide 5 ranks, Move Silently 5 ranks, Pick Pockets 5 ranks, Sense Motive 2 ranks, Tumble 7 ranks Class Skills: The trickster’s class skills (and the key ability for each skill) are: Alchemy (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Innuendo (Wis), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Pick Pockets (Dex), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), & Use Rope (Dex). Skill Points per Level: 4 + Intelligence mod. Level BAB Fort Ref Will Special Spells / Day 01 +0 +0 +2 +0 Misdirection, Sneak Attack +1d6 +1 existing class 02 +1 +0 +3 +0 Slippery, Illusion Expertise +1 existing class 03 +2 +1 +3 +1 False Charm - 04 +3 +1 +4 +1 Size Combat, Sneak Attack +2d6 +1 existing class 05 +3 +1 +4 +1 Illusion Metamagic +1 existing class 06 +4 +2 +5 +2 Repeated Strike - 07 +5 +2 +5 +2 Sneak Attack +3d6 +1 existing class 08 +6 +2 +6 +2 Bonus Illusions - 09 +6 +3 +6 +3 +1 existing class 10 +7 +3 +7 +3 Fade Away, Sneak Attack +4d6 +1 existing class Class Features · Weapon and Armor Proficiency: The trickster gains no new weapon or armor proficiencies. · Misdirection (Ex): Once per day, for every three levels of trickster (1,4,7, & 10), the trickster can, as a free action, force one for of greater than 2 Int within 10 feet to make a Will save (DC = 10 + Trickster Level + Cha. Mod.). If the save fails, that foe is treated as flat-footed until the foe’s next action. · Sneak Attack: As the rogue ability of the same name. · Slippery (Ex): Gains a +2 bonus to all Escape Artist and Tumble skill checks. · Illusion Expertise: The trickster uses his character level rather than his class level in regards to any level-dependant effects of illusion spells (duration, etc…). · False Charm (Ex): +2 to Charisma. · Size Combat (Ex): Gains a +1 competence bonus to all attack rolls versus creatures larger than Small size. · Illusion Metamagic (Sup): At levels 5, 7, & 9, one of the illusion spells the trickster can cast forever treated as if it were modified by a metamagic feat of the trickster’s choice, though with no modification in the level required to cast the spell. At 5th level, the chosen feat may have a level modifier of up to +2. This limit increases by +1 each time the ability is gained, so that at 9th level the limit is +4. · Repeated Strike (Ex): A trickster can attack a foe he has already hit that round again, as a free action, using the same attack bonus used for the initial attack. · Bonus Illusions (Sup): The trickster gains an additional illusion spell slot for each spell level he can cast. This is in addition to any bonus slots they have due to specialization. · Fade Away (Sup): The trickster gains the spell-like ability to Dimension Door 1/day as a sorcerer of his character level. This ability can be broken up into several smaller jumps, so long as the total distance traveled each day doesn’t exceed the maximum indicated for your caster level. Also, each jump uses up a minimum of 20’ no matter how far you actually travel. [/QUOTE]
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