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GNS - does one preclude another?
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<blockquote data-quote="Wik" data-source="post: 5123643" data-attributes="member: 40177"><p>It's become kind of an instant fight or argument to mention the whole gaming "GNS" deal, and a lot of people look at it as a stupid way to describe an RPG... but I've always thought there was a bit of truth in the whole definition. It is, at the very least, a good shorthand for analyzing how games (particularly RPGs, but also video games and even many board games) play out.</p><p></p><p>For those that don't know, it stands for Gamist/Narrativist/Simulationist, and describes how a game plays out and its end goals. A Gamist game is one where the mechanics themselves are a central point of the game, a primary area of focus (Tetris, for example, is heavily Gamist); A Narrativist game is one that is heavy on story-telling, and uses the rules to tell a story of one sort or another (the Final Fantasy series have become more and more Narrativist as time goes on); Simulationist is a game that tries to "realistically" or intelligently portray a specific situation (for example, any sports video game).</p><p></p><p>What I am wondering is this: are these terms exclusive? Sure, a game can be heavily Gamist, but can it also be Heavily narrativist as well? Or can it rank highly in all three? Does a game that is, say, heavily narratist preclude a game that is also very "gamist" in nature as well as being a damn fine simulation? (the example here would be something like "Can you build a sandbox using 4e that also has a strong plot?"). </p><p></p><p>Also, are there any good examples of narrativist/simulationist games out there? I can't think of many that would be both (they seem sort of antagonistic).</p></blockquote><p></p>
[QUOTE="Wik, post: 5123643, member: 40177"] It's become kind of an instant fight or argument to mention the whole gaming "GNS" deal, and a lot of people look at it as a stupid way to describe an RPG... but I've always thought there was a bit of truth in the whole definition. It is, at the very least, a good shorthand for analyzing how games (particularly RPGs, but also video games and even many board games) play out. For those that don't know, it stands for Gamist/Narrativist/Simulationist, and describes how a game plays out and its end goals. A Gamist game is one where the mechanics themselves are a central point of the game, a primary area of focus (Tetris, for example, is heavily Gamist); A Narrativist game is one that is heavy on story-telling, and uses the rules to tell a story of one sort or another (the Final Fantasy series have become more and more Narrativist as time goes on); Simulationist is a game that tries to "realistically" or intelligently portray a specific situation (for example, any sports video game). What I am wondering is this: are these terms exclusive? Sure, a game can be heavily Gamist, but can it also be Heavily narrativist as well? Or can it rank highly in all three? Does a game that is, say, heavily narratist preclude a game that is also very "gamist" in nature as well as being a damn fine simulation? (the example here would be something like "Can you build a sandbox using 4e that also has a strong plot?"). Also, are there any good examples of narrativist/simulationist games out there? I can't think of many that would be both (they seem sort of antagonistic). [/QUOTE]
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