Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
GNS - does one preclude another?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 5123704" data-attributes="member: 463"><p>BTW the Forge GNS model was based on the older usenet Gamist-Dramatist-Simulationist model, which unlike GNS actually makes sense. GDS distinguishes between the primary play goals (1) Game - challenge players; (2) Simulation of setting/environment, and (3) Drama - creation of a compelling story. GNS pushes Drama into Sim and blows up a particular narrow kind of play based on exploration of Premise, which they call Narrativism, into a favoured one of the Big Three. </p><p></p><p>GDS, unlike GNS, can be applies to a broad range of RPGs. Using GDS it's not hard to see that the design of eg Buffy the Vampire Slayer RPG is primarily D, that Twilight: 2000 or Runequest are primarily S, and that OD&D is primarily G. Whereas GNS declares that Buffy and Twilight 2000 are both Sim games - one simulating a post-apocalypse environment, the other simulating the TV show.</p><p></p><p>Edit: Note that when it comes to fictional-universe games, they can be either Dramatic or Simulationist in approach. You can have a game set in Star Trek's postulated Federation where the likes of Kirk and co are the rare, one-in-a-million outliers they appear to be from the show. The Stormbringer game pretty much works that way. Or you can have a Dramatist game where the player characters are Captain Kirk, or Kirk-like analogues, who experience (and survive) adventures very much like those of the Enterprise crew. Buffy TVS game works like that.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5123704, member: 463"] BTW the Forge GNS model was based on the older usenet Gamist-Dramatist-Simulationist model, which unlike GNS actually makes sense. GDS distinguishes between the primary play goals (1) Game - challenge players; (2) Simulation of setting/environment, and (3) Drama - creation of a compelling story. GNS pushes Drama into Sim and blows up a particular narrow kind of play based on exploration of Premise, which they call Narrativism, into a favoured one of the Big Three. GDS, unlike GNS, can be applies to a broad range of RPGs. Using GDS it's not hard to see that the design of eg Buffy the Vampire Slayer RPG is primarily D, that Twilight: 2000 or Runequest are primarily S, and that OD&D is primarily G. Whereas GNS declares that Buffy and Twilight 2000 are both Sim games - one simulating a post-apocalypse environment, the other simulating the TV show. Edit: Note that when it comes to fictional-universe games, they can be either Dramatic or Simulationist in approach. You can have a game set in Star Trek's postulated Federation where the likes of Kirk and co are the rare, one-in-a-million outliers they appear to be from the show. The Stormbringer game pretty much works that way. Or you can have a Dramatist game where the player characters are Captain Kirk, or Kirk-like analogues, who experience (and survive) adventures very much like those of the Enterprise crew. Buffy TVS game works like that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GNS - does one preclude another?
Top