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*TTRPGs General
GNS - does one preclude another?
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<blockquote data-quote="Dausuul" data-source="post: 5124271" data-attributes="member: 58197"><p><em>I</em> don't figure anything. I'm quoting <a href="http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html" target="_blank">WotC's research results</a>. You may explain them as you like.</p><p></p><p><em>"We also have data that suggests that most groups are made up of people who segment differently (that is, monolithic segmentation within a gaming group is rare), and in fact, having different kinds of players tends to make the RPG experience work better over the long haul."</em></p><p></p><p>I do find, anecdotally, that while the really extreme types don't play well together and indeed seldom play well at all, a reasonable balance among reasonably different players is a good thing. I like having a diversity of viewpoints in the group. Keeps things from getting stale.</p><p></p><p>A related possibility is that the diverse player types each keep their "segment" of the game alive and vital. As WotC discovered, even the Power Gamers (tactical/combat) are seldom interested in a game that's nothing but a series of rooms with monsters in them; they do want a good story driving the battles. Likewise, even the Storytellers (strategic/story) enjoy an explosive finale.</p><p></p><p>If your group is all Power Gamers, you might find the story aspect becoming flat and perfunctory because there's nobody with a real interest in story to engage the DM. If you're all Storytellers, the game might go off into the weeds of ever-more-intricate plots without ever coming to a decisive resolution.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5124271, member: 58197"] [I]I[/I] don't figure anything. I'm quoting [URL="http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html"]WotC's research results[/URL]. You may explain them as you like. [I]"We also have data that suggests that most groups are made up of people who segment differently (that is, monolithic segmentation within a gaming group is rare), and in fact, having different kinds of players tends to make the RPG experience work better over the long haul."[/I] I do find, anecdotally, that while the really extreme types don't play well together and indeed seldom play well at all, a reasonable balance among reasonably different players is a good thing. I like having a diversity of viewpoints in the group. Keeps things from getting stale. A related possibility is that the diverse player types each keep their "segment" of the game alive and vital. As WotC discovered, even the Power Gamers (tactical/combat) are seldom interested in a game that's nothing but a series of rooms with monsters in them; they do want a good story driving the battles. Likewise, even the Storytellers (strategic/story) enjoy an explosive finale. If your group is all Power Gamers, you might find the story aspect becoming flat and perfunctory because there's nobody with a real interest in story to engage the DM. If you're all Storytellers, the game might go off into the weeds of ever-more-intricate plots without ever coming to a decisive resolution. [/QUOTE]
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