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GNS - does one preclude another?
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<blockquote data-quote="Wik" data-source="post: 5124820" data-attributes="member: 40177"><p>Mostly the way the rules were presented. The narrativist approach was pretty often described as the "ideal" way to play the game - and I could dig up specific page references, if I was willing to take the time. Regarding the rules themselves.... not so much. Although there were a fair number of items in character classes and whatnot (not to mention non weapon proficiencies!) which seemed to suggest that building an interesting character background was vital. </p><p></p><p></p><p></p><p>Oh, absolutely. For example, going back to what I said about 4e - one of my big goals is to make 4e more conducive to what has been called "Simulationist"... in this case, the idea that the game rules reflect the world a bit more. And for the economy to be based on "reality" of a fantasy world, as opposed to what is ideal in a game situation. Because, when all is said and done, I am primarily a "simulationist" style of GM, and probably always will be.</p></blockquote><p></p>
[QUOTE="Wik, post: 5124820, member: 40177"] Mostly the way the rules were presented. The narrativist approach was pretty often described as the "ideal" way to play the game - and I could dig up specific page references, if I was willing to take the time. Regarding the rules themselves.... not so much. Although there were a fair number of items in character classes and whatnot (not to mention non weapon proficiencies!) which seemed to suggest that building an interesting character background was vital. Oh, absolutely. For example, going back to what I said about 4e - one of my big goals is to make 4e more conducive to what has been called "Simulationist"... in this case, the idea that the game rules reflect the world a bit more. And for the economy to be based on "reality" of a fantasy world, as opposed to what is ideal in a game situation. Because, when all is said and done, I am primarily a "simulationist" style of GM, and probably always will be. [/QUOTE]
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