Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GNS Theorists wanted: Making my 13thAge and Sentinel Comics games better
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8659237" data-attributes="member: 20564"><p>To echo [USER=42582]@pemerton[/USER] and [USER=71235]@niklinna[/USER] , it's a big mental change for players used to traditional games like D&D to even think in this manner. I know using some of these techniques in a 5e game I ran afoul of a player who was "follow the adventure the DM puts in front of us". And genuinely was attempting to be helpful - when he DMs he usually does from modules (vs. my homebrew) and players going far off-track with those can be a real issue. But it's hard to do even a more tranditional snadbox, much less more player-directed toward their goals, with that focus.</p><p></p><p>The flip side is during session 0 of a current 5e game I'm running I had let them know this and not sure how much of a mental change it had made. But I had a player from that 13th Age game, and the first request was "hey, I want to play a druid but have something concrete to connect to. Can the world be the body of a dead god and the moon her skull?" None of this impacted any of my (lightly planned, broad strokes only) plans so I was like "sure". That shocked the other players out of their complacence. Suddenly it came up that the Dwarves were genocided, that halflings and drow were created races for by the Imperium, elves live on reservations (but have actual control over them) and lots of other changes to the world. It made the characters richer, but also has drastically affected the direction the campaign has grown.</p><p></p><p>But even with that start it was a continual push to get them to continue to think they had the authority just to say "I think we should go do this" if it wasn't something I as DM had fed them. Made harder I think in that there's another 5e game with a good amount of overlap with one of the my players as DM who is running a module and it's often "oh, and here's your adventure of the episode".</p></blockquote><p></p>
[QUOTE="Blue, post: 8659237, member: 20564"] To echo [USER=42582]@pemerton[/USER] and [USER=71235]@niklinna[/USER] , it's a big mental change for players used to traditional games like D&D to even think in this manner. I know using some of these techniques in a 5e game I ran afoul of a player who was "follow the adventure the DM puts in front of us". And genuinely was attempting to be helpful - when he DMs he usually does from modules (vs. my homebrew) and players going far off-track with those can be a real issue. But it's hard to do even a more tranditional snadbox, much less more player-directed toward their goals, with that focus. The flip side is during session 0 of a current 5e game I'm running I had let them know this and not sure how much of a mental change it had made. But I had a player from that 13th Age game, and the first request was "hey, I want to play a druid but have something concrete to connect to. Can the world be the body of a dead god and the moon her skull?" None of this impacted any of my (lightly planned, broad strokes only) plans so I was like "sure". That shocked the other players out of their complacence. Suddenly it came up that the Dwarves were genocided, that halflings and drow were created races for by the Imperium, elves live on reservations (but have actual control over them) and lots of other changes to the world. It made the characters richer, but also has drastically affected the direction the campaign has grown. But even with that start it was a continual push to get them to continue to think they had the authority just to say "I think we should go do this" if it wasn't something I as DM had fed them. Made harder I think in that there's another 5e game with a good amount of overlap with one of the my players as DM who is running a module and it's often "oh, and here's your adventure of the episode". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GNS Theorists wanted: Making my 13thAge and Sentinel Comics games better
Top