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<blockquote data-quote="S'mon" data-source="post: 2211450" data-attributes="member: 463"><p>I've often played D&D games that were almost entirely Sim or Nar-Drama. The system isn't designed to support those styles, but it can be used for them. Certainly the brief d20 Conan game I ran was almost entirely N-D.</p><p></p><p>While I may say I'm running my current game G/S, in fact I'm using the Conan game's Fate Point mechanic, which is an N-D mechanic designed to enable the player to set aside the rules-based result (usually "You're dead") in the interests of a better story & not having to roll up new PCs all the time. Use of Fate Points give the game a swashbuckling feel much more like a swords & sorcery story than you get from the default rules. But, and this is important, they allow me as GM to be a hardass playing the NPCs & environment with all the lethality I used to use in 1e. I really enjoy this, not pulling my punches, in 3e when I did that without FPs, PCs died all the time. So FPs both increase player enjoyment & GM enjoyment, for G & S reasons (I can play the environment objectively (Sim) and present tough challenges (Gam) ) as well as the opportunity for better character & story development.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2211450, member: 463"] I've often played D&D games that were almost entirely Sim or Nar-Drama. The system isn't designed to support those styles, but it can be used for them. Certainly the brief d20 Conan game I ran was almost entirely N-D. While I may say I'm running my current game G/S, in fact I'm using the Conan game's Fate Point mechanic, which is an N-D mechanic designed to enable the player to set aside the rules-based result (usually "You're dead") in the interests of a better story & not having to roll up new PCs all the time. Use of Fate Points give the game a swashbuckling feel much more like a swords & sorcery story than you get from the default rules. But, and this is important, they allow me as GM to be a hardass playing the NPCs & environment with all the lethality I used to use in 1e. I really enjoy this, not pulling my punches, in 3e when I did that without FPs, PCs died all the time. So FPs both increase player enjoyment & GM enjoyment, for G & S reasons (I can play the environment objectively (Sim) and present tough challenges (Gam) ) as well as the opportunity for better character & story development. [/QUOTE]
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