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<blockquote data-quote="Foundry of Decay" data-source="post: 1017115" data-attributes="member: 846"><p>Not actually my sacrifice, but one by one of my players.</p><p></p><p>His paladin was a protector of the Cleric in the party. Both were of the same god, and had made it to around 8th level If I recall.</p><p></p><p>There was a battle in a Foundry in a large city involving a lot of black hooded mages and due to some bad planning and bad initiatives on the party's part, the Paladin ended up charging into the room first, and getting hammered by every one of the 3 mages spells (Since he was the only one they knew was around).</p><p></p><p>The paladin was nearing death, in comes the rest of the group, Cleric heals, and there was much celebrating.</p><p></p><p>Until round two, where the cleric got hit with a nasty 'insta-death' spell (This was before the whole fix on those came in 3.5e) and died, two of the mages were killed, and the party was teleported the heck out of there my the mage.</p><p></p><p>Everyone in the party was morose. The Cleric was one of the original people in this group. The paladin had lost his charge, and decided to go to his room for a private audience with his god.</p><p></p><p>I allow for such things in certain circumstances, so when the God showed a sign of listening, the paladin asked a simple request: That he trade places with the Cleric.</p><p></p><p>He sacrificed his life so that his charge could be brought back (and was). Player got bonus points there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Since clerics were/are rare in the games I run, it was a needed sacrifice as well, since the party wasn't too heavy on healers as it was.</p></blockquote><p></p>
[QUOTE="Foundry of Decay, post: 1017115, member: 846"] Not actually my sacrifice, but one by one of my players. His paladin was a protector of the Cleric in the party. Both were of the same god, and had made it to around 8th level If I recall. There was a battle in a Foundry in a large city involving a lot of black hooded mages and due to some bad planning and bad initiatives on the party's part, the Paladin ended up charging into the room first, and getting hammered by every one of the 3 mages spells (Since he was the only one they knew was around). The paladin was nearing death, in comes the rest of the group, Cleric heals, and there was much celebrating. Until round two, where the cleric got hit with a nasty 'insta-death' spell (This was before the whole fix on those came in 3.5e) and died, two of the mages were killed, and the party was teleported the heck out of there my the mage. Everyone in the party was morose. The Cleric was one of the original people in this group. The paladin had lost his charge, and decided to go to his room for a private audience with his god. I allow for such things in certain circumstances, so when the God showed a sign of listening, the paladin asked a simple request: That he trade places with the Cleric. He sacrificed his life so that his charge could be brought back (and was). Player got bonus points there ;) Since clerics were/are rare in the games I run, it was a needed sacrifice as well, since the party wasn't too heavy on healers as it was. [/QUOTE]
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