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[GO:V] A Game of Opposites: Villains OOC (Heroes Stay out!)
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<blockquote data-quote="Timothy" data-source="post: 638522" data-attributes="member: 6138"><p>Just one thing to say:</p><p></p><p>Muhahahaha (evil laugh)</p><p></p><p>And janos, why not make a fiendish mind flayer?</p><p></p><p>and ECL 8 leaves, say 5 levels for classes, the PC's will begin at lvl 16 then.</p><p></p><p>I will allow one of you to make a cave system, including the following features:</p><p></p><p>1 lake</p><p>2-6 Greater rooms</p><p>1-7 Smaller rooms</p><p>1-4 entrances/exits to each room, one greater room having 6 (the central room) and some small rooms with only one entrance.</p><p>Hallways have to be at least 5 foot wide, except on two places. There have to be at least 4 differnt routes to the central room.</p><p>The cavern is natural, and the hallways connecting the rooms have to differ in length, but not be too long.</p><p></p><p>you can all discuss the layout and special features. but I'll have the fnal word ina llowing the cave.</p><p></p><p>Characters: lvl 13, with half of the XP needed for lvl 14, preferably illithid (althoug one goblin at the moment, and a possible outsider/fiendish mind flayer) Every Mind Flayer can create 2 thralls of whose combined levels are not greater than 12, and all thrall have to be lvl 3 atleast. All knid of monsters can be chosen as thralls. Money: The mind flayers have as the DMG +10000, others have money as the DMG, thralls have halve the money than in the DMG.</p><p>Traps will cost money and XP to create. Guidelines in the DMG and Traps and treachery (1 +2).</p><p></p><p>Any questions, comments?</p><p>With the money you will also need to buy materials for traps.</p></blockquote><p></p>
[QUOTE="Timothy, post: 638522, member: 6138"] Just one thing to say: Muhahahaha (evil laugh) And janos, why not make a fiendish mind flayer? and ECL 8 leaves, say 5 levels for classes, the PC's will begin at lvl 16 then. I will allow one of you to make a cave system, including the following features: 1 lake 2-6 Greater rooms 1-7 Smaller rooms 1-4 entrances/exits to each room, one greater room having 6 (the central room) and some small rooms with only one entrance. Hallways have to be at least 5 foot wide, except on two places. There have to be at least 4 differnt routes to the central room. The cavern is natural, and the hallways connecting the rooms have to differ in length, but not be too long. you can all discuss the layout and special features. but I'll have the fnal word ina llowing the cave. Characters: lvl 13, with half of the XP needed for lvl 14, preferably illithid (althoug one goblin at the moment, and a possible outsider/fiendish mind flayer) Every Mind Flayer can create 2 thralls of whose combined levels are not greater than 12, and all thrall have to be lvl 3 atleast. All knid of monsters can be chosen as thralls. Money: The mind flayers have as the DMG +10000, others have money as the DMG, thralls have halve the money than in the DMG. Traps will cost money and XP to create. Guidelines in the DMG and Traps and treachery (1 +2). Any questions, comments? With the money you will also need to buy materials for traps. [/QUOTE]
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[GO:V] A Game of Opposites: Villains OOC (Heroes Stay out!)
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