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Goal-Based Level Ups
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<blockquote data-quote="Umbran" data-source="post: 8255372" data-attributes="member: 177"><p>If you want the game to be about taking risks, then you should. If you want it to be about achieving goals, then you should reward that. Reward the behavior you want to see. </p><p></p><p>However, don't reward behavior just because it seems appropriate. Reward it because it achieves play you and the table enjoy. If your players naturally take risks, for example, then rewards aren't needed to achieve it. </p><p></p><p></p><p></p><p>This suggests to me that you need to open your mind up about what constitutes goals. A goal does not have to be "achieve this one mission", and won't be unless you want the levelling to be, "go on mission, gain a level." That can work, if you really want, but is simpler than I would work with.</p><p></p><p></p><p></p><p><em>The</em> goal? Who said there's only one at a time? If you are embracing this mode, you're going to have several goals running at once. Moreover, the PCs shouldn't start out knowing how to achieve the goals, so there will have to be some exploration and experimentation required to find the path.</p><p></p><p>If you don't want to do it, that's fine - goal-based advancement isn't morally superior or anything. But it seems you are dismissing a rather simplistic mental model of it, rather than what can be done with it if you put a little thought to it</p></blockquote><p></p>
[QUOTE="Umbran, post: 8255372, member: 177"] If you want the game to be about taking risks, then you should. If you want it to be about achieving goals, then you should reward that. Reward the behavior you want to see. However, don't reward behavior just because it seems appropriate. Reward it because it achieves play you and the table enjoy. If your players naturally take risks, for example, then rewards aren't needed to achieve it. This suggests to me that you need to open your mind up about what constitutes goals. A goal does not have to be "achieve this one mission", and won't be unless you want the levelling to be, "go on mission, gain a level." That can work, if you really want, but is simpler than I would work with. [I]The[/I] goal? Who said there's only one at a time? If you are embracing this mode, you're going to have several goals running at once. Moreover, the PCs shouldn't start out knowing how to achieve the goals, so there will have to be some exploration and experimentation required to find the path. If you don't want to do it, that's fine - goal-based advancement isn't morally superior or anything. But it seems you are dismissing a rather simplistic mental model of it, rather than what can be done with it if you put a little thought to it [/QUOTE]
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