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<blockquote data-quote="Emerikol" data-source="post: 8261322" data-attributes="member: 6698278"><p>For me, I think I'm very much in the reward success camp. If the group can figure out a way to mitigate risk and achieve the goal easily, that should be what they do. They should not take risk for risk sake. I want my players motivated in ways the characters if real would be motivated. No one wants to take a risk if they can avoid it. Not all risks can be avoided though and when the prize is great the risk may be worth it. And when I say prize, I don't just mean gold. If a PC loves some NPC captive then they are motivated. If the PCs see themselves as champions of good then they want to destroy a great evil and will take risks to do it "if necessary". If they find a way to destroy the evil with less risk then I absolutely expect them to take the path of least resistance.</p><p></p><p>This is why the role of GM is so important. The PCs will if given their way play a low risk easy game that leads to easy success. Why? Because that is what humans do? The GM's job is not to let them have it that easy by putting NPCs and challenges in his sandbox that represent real challenges and real risk for the PCs. The PCs will love you for challenging them and making their success feel all the more real.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8261322, member: 6698278"] For me, I think I'm very much in the reward success camp. If the group can figure out a way to mitigate risk and achieve the goal easily, that should be what they do. They should not take risk for risk sake. I want my players motivated in ways the characters if real would be motivated. No one wants to take a risk if they can avoid it. Not all risks can be avoided though and when the prize is great the risk may be worth it. And when I say prize, I don't just mean gold. If a PC loves some NPC captive then they are motivated. If the PCs see themselves as champions of good then they want to destroy a great evil and will take risks to do it "if necessary". If they find a way to destroy the evil with less risk then I absolutely expect them to take the path of least resistance. This is why the role of GM is so important. The PCs will if given their way play a low risk easy game that leads to easy success. Why? Because that is what humans do? The GM's job is not to let them have it that easy by putting NPCs and challenges in his sandbox that represent real challenges and real risk for the PCs. The PCs will love you for challenging them and making their success feel all the more real. [/QUOTE]
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