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General Tabletop Discussion
*Dungeons & Dragons
Goals for a party - why should they even go anywhere together?
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<blockquote data-quote="Campbell" data-source="post: 7059441" data-attributes="member: 16586"><p>This does not have to be your responsibility. I often leave it up to the players. </p><p></p><p>One of my favorite approaches to running a D&D game is to run a <a href="http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/" target="_blank">West Marches</a> game. Basically you lay down a basic framework for the setting, players create one or more PCs, than outside of the game they collectively decide where they want to go and what they want to do. This is done outside of game time using a message board, email list, or Google+ group. Does not matter. Then the players are responsible for scheduling things with the DM and giving the DM time to prep the session. As the DM you can always veto something if it does not interest you. Over time this becomes easier as more details get filled in.</p><p></p><p>The great part about a West Marches game is there is no need to do the hard work of forcing disparate PCs together, or hooking them to adventures. They do that for you. The other cool part is introducing new players becomes much easier. They are own of several adventurers in the town.</p><p></p><p><a href="https://www.youtube.com/playlist?list=PL-oTJHKXHicSxKhs57c2hYuoPcayPoBJc" target="_blank">Rollplay: West Marches</a> shows this sort of game in motion.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7059441, member: 16586"] This does not have to be your responsibility. I often leave it up to the players. One of my favorite approaches to running a D&D game is to run a [URL="http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/"]West Marches[/URL] game. Basically you lay down a basic framework for the setting, players create one or more PCs, than outside of the game they collectively decide where they want to go and what they want to do. This is done outside of game time using a message board, email list, or Google+ group. Does not matter. Then the players are responsible for scheduling things with the DM and giving the DM time to prep the session. As the DM you can always veto something if it does not interest you. Over time this becomes easier as more details get filled in. The great part about a West Marches game is there is no need to do the hard work of forcing disparate PCs together, or hooking them to adventures. They do that for you. The other cool part is introducing new players becomes much easier. They are own of several adventurers in the town. [URL="https://www.youtube.com/playlist?list=PL-oTJHKXHicSxKhs57c2hYuoPcayPoBJc"]Rollplay: West Marches[/URL] shows this sort of game in motion. [/QUOTE]
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Goals for a party - why should they even go anywhere together?
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