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General Tabletop Discussion
*Dungeons & Dragons
Goals for a party - why should they even go anywhere together?
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<blockquote data-quote="Rya.Reisender" data-source="post: 7059661" data-attributes="member: 6801585"><p>I definitely wouldn't allow evil in my group. The group is supposed to work together. I'm pretty strongly enforcing that and outright not allow actions like attacking or stealing from party members. But usually it's only really a problem when you have a "problematic" player in the first place. Most players already behave and work together without being told to do so, so it's rarely a problem for me.</p><p></p><p>And it really isn't only the DMs job to come up with a reason "why". Anything involving characters, I often give my players a say in it. As in "The situation is like this and that, what do YOU think would be a suitable reason for your character to want to do this?"</p><p>I do that because I learned that the player liking his character and being able to play it his way is one of the most important things to the enjoyment.</p><p></p><p>Also this usually helps me identify problematic players before even starting to play. Like when someone goes like "I want to join the party, but secretly I'm the evil overlord and will kill them all when I get the opportunity", I can stop him right there. Luckily for 5e it's really easy to find players, so I don't have to take problematic players at all.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7059661, member: 6801585"] I definitely wouldn't allow evil in my group. The group is supposed to work together. I'm pretty strongly enforcing that and outright not allow actions like attacking or stealing from party members. But usually it's only really a problem when you have a "problematic" player in the first place. Most players already behave and work together without being told to do so, so it's rarely a problem for me. And it really isn't only the DMs job to come up with a reason "why". Anything involving characters, I often give my players a say in it. As in "The situation is like this and that, what do YOU think would be a suitable reason for your character to want to do this?" I do that because I learned that the player liking his character and being able to play it his way is one of the most important things to the enjoyment. Also this usually helps me identify problematic players before even starting to play. Like when someone goes like "I want to join the party, but secretly I'm the evil overlord and will kill them all when I get the opportunity", I can stop him right there. Luckily for 5e it's really easy to find players, so I don't have to take problematic players at all. [/QUOTE]
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Goals for a party - why should they even go anywhere together?
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