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General Tabletop Discussion
*Dungeons & Dragons
Goals for a party - why should they even go anywhere together?
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<blockquote data-quote="jasper" data-source="post: 7059840" data-attributes="member: 277"><p>1. Limit the alignments that are allowed in a quest, so that everyone has the same or comparable motivation: not nice for the role-players. And does not matter if a player is going be a jerk.</p><p></p><p></p><p> 2. Work with multiple parallel goals for all players so that completely different characters will at least go the same direction, and fight the same monsters: not nice for the DM, it's complicated enough as it is.</p><p>Depends on the group. How much input are the players having? How much can the dm handle and prep in time for the game?</p><p></p><p></p><p> 3. (is there a 3rd way?) Ok, I reply with this question "STORY? OR GAME?" To sum up the two groups.</p><p>STORY. You and players try to come up with story/plot/ character reason to adventure together.</p><p>GAME. with a snark. Darn it Jim and the rest of you! Are we going to play D&D or am I breaking out CANDYLAND with special deck?</p><p></p><p>With both, don't play with jerks. (jasper looks around at his players. see no jerks. Ug oh Shaggy!) As a newbie, I would go with GAME side of the divide. And tell your players up front. Warning your BFF may turn out to be a total jerk at the D&D table. If so talk to him about his behavior, and if he is on the naughty list, bounce him from the table, but not your life.</p></blockquote><p></p>
[QUOTE="jasper, post: 7059840, member: 277"] 1. Limit the alignments that are allowed in a quest, so that everyone has the same or comparable motivation: not nice for the role-players. And does not matter if a player is going be a jerk. 2. Work with multiple parallel goals for all players so that completely different characters will at least go the same direction, and fight the same monsters: not nice for the DM, it's complicated enough as it is. Depends on the group. How much input are the players having? How much can the dm handle and prep in time for the game? 3. (is there a 3rd way?) Ok, I reply with this question "STORY? OR GAME?" To sum up the two groups. STORY. You and players try to come up with story/plot/ character reason to adventure together. GAME. with a snark. Darn it Jim and the rest of you! Are we going to play D&D or am I breaking out CANDYLAND with special deck? With both, don't play with jerks. (jasper looks around at his players. see no jerks. Ug oh Shaggy!) As a newbie, I would go with GAME side of the divide. And tell your players up front. Warning your BFF may turn out to be a total jerk at the D&D table. If so talk to him about his behavior, and if he is on the naughty list, bounce him from the table, but not your life. [/QUOTE]
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Goals for a party - why should they even go anywhere together?
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