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General Tabletop Discussion
*Dungeons & Dragons
Goals for a party - why should they even go anywhere together?
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<blockquote data-quote="Imaculata" data-source="post: 7060007" data-attributes="member: 6801286"><p>Without turning this into a Firefly discussion, Jayne is more chaotic neutral (and maybe even chaotic good in Serenity). He does whatever fits him best, and is mostly loyal to his crew, <a href="https://www.youtube.com/watch?v=GjgGWOpksEw" target="_blank">unless the money is too good</a>. He is not a bad guy, and there is in fact one episode called Jaynestown, that shows another side of his character. Where he shows empathy for others. Likewise, in Serenity he's the one who says: <em>"If you can't do somethin' smart, do somethin' right"</em>.</p><p></p><p>[video=youtube;VnuGC3reAkc]https://www.youtube.com/watch?v=VnuGC3reAkc[/video]</p><p></p><p>Mal is Lawful Good. He has a sense of nobility to him, and follows a code. He is willing to risk his life for the honor of a woman he loves. In the end, he's a good guy, even if he's also a criminal. I think both the show and the movie make that pretty clear.</p><p></p><p>But what works well for a show, does not necessarily work for a D&D campaign. The characters in a tv show don't have to work together, and in fact the show is often better for it when there is conflict. The actors aren't going to take it personally, because the script dictates their character's actions, and they aim merely to entertain an audience.</p><p></p><p>D&D is exactly the opposite. Conflict between players and/or their characters can ruin the fun of the game, and disrupt the campaign entirely. If one PC is actively working against the rest, they often will take it personally, and that causes trouble.</p><p></p><p>Of course you can have a campaign in which a player's betrayal is the whole point of it all, but that is a very specific case. Usually though, players don't appreciate that sort of stuff if it comes out of the blue.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7060007, member: 6801286"] Without turning this into a Firefly discussion, Jayne is more chaotic neutral (and maybe even chaotic good in Serenity). He does whatever fits him best, and is mostly loyal to his crew, [URL="https://www.youtube.com/watch?v=GjgGWOpksEw"]unless the money is too good[/URL]. He is not a bad guy, and there is in fact one episode called Jaynestown, that shows another side of his character. Where he shows empathy for others. Likewise, in Serenity he's the one who says: [I]"If you can't do somethin' smart, do somethin' right"[/I]. [video=youtube;VnuGC3reAkc]https://www.youtube.com/watch?v=VnuGC3reAkc[/video] Mal is Lawful Good. He has a sense of nobility to him, and follows a code. He is willing to risk his life for the honor of a woman he loves. In the end, he's a good guy, even if he's also a criminal. I think both the show and the movie make that pretty clear. But what works well for a show, does not necessarily work for a D&D campaign. The characters in a tv show don't have to work together, and in fact the show is often better for it when there is conflict. The actors aren't going to take it personally, because the script dictates their character's actions, and they aim merely to entertain an audience. D&D is exactly the opposite. Conflict between players and/or their characters can ruin the fun of the game, and disrupt the campaign entirely. If one PC is actively working against the rest, they often will take it personally, and that causes trouble. Of course you can have a campaign in which a player's betrayal is the whole point of it all, but that is a very specific case. Usually though, players don't appreciate that sort of stuff if it comes out of the blue. [/QUOTE]
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