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General Tabletop Discussion
*Dungeons & Dragons
Goals for a party - why should they even go anywhere together?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7060016" data-attributes="member: 6787650"><p>We must have watched different Jaynestowns. The main thing you learn from that segment is that (1) Jayne will stab anyone in the back for cash; (2) Jayne feels rotten about himself but has no intention of changing.</p><p></p><p>There's nothing Jayne does that an evil character wouldn't do. He's either evil or indistinguishable from it. It's a good thing he's not in charge.</p><p></p><p>Jayne illustrates something else too--just because he's selfish, petty, and arguably evil doesn't mean he's doomed to "actively work against the rest of the [crew]." That doesn't follow. He's afraid of Mal, and Mal is in charge, so when Mal tells him to go bust heads he does exactly that and enjoys it. You can have an evil (N)PC with exactly that mentality, and as long as his boss (presumably another PC) plays well with others, everything works just fine. This whole idea of "all evil PCs must inevitably betray the party" isn't a real thing.</p><p></p><p>I'll give you this much though: if you define a world full of cartoonish evil NPCs, not only will guys like Jayne look good in comparison, but you also won't have any qualms about murdering as many evil NPCs as you can catch, which means it's great for D&D. Evil DMs create evil worlds full of evil people so the PCs can kill them without being evil. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-P" title="Stick out tongue :-P" data-smilie="7"data-shortname=":-P" /></p><p></p><p><strong>Edit:</strong> I see you edited in a clip of Mal gratuitously torturing someone to prove your assertion that Mal is Lawful Good. Seriously?! We have very different standards for what constitutes good and evil.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7060016, member: 6787650"] We must have watched different Jaynestowns. The main thing you learn from that segment is that (1) Jayne will stab anyone in the back for cash; (2) Jayne feels rotten about himself but has no intention of changing. There's nothing Jayne does that an evil character wouldn't do. He's either evil or indistinguishable from it. It's a good thing he's not in charge. Jayne illustrates something else too--just because he's selfish, petty, and arguably evil doesn't mean he's doomed to "actively work against the rest of the [crew]." That doesn't follow. He's afraid of Mal, and Mal is in charge, so when Mal tells him to go bust heads he does exactly that and enjoys it. You can have an evil (N)PC with exactly that mentality, and as long as his boss (presumably another PC) plays well with others, everything works just fine. This whole idea of "all evil PCs must inevitably betray the party" isn't a real thing. I'll give you this much though: if you define a world full of cartoonish evil NPCs, not only will guys like Jayne look good in comparison, but you also won't have any qualms about murdering as many evil NPCs as you can catch, which means it's great for D&D. Evil DMs create evil worlds full of evil people so the PCs can kill them without being evil. :-P [B]Edit:[/B] I see you edited in a clip of Mal gratuitously torturing someone to prove your assertion that Mal is Lawful Good. Seriously?! We have very different standards for what constitutes good and evil. [/QUOTE]
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Goals for a party - why should they even go anywhere together?
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