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Goals of D&D: Putting Danger to the Sword
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<blockquote data-quote="riprock" data-source="post: 2966772" data-attributes="member: 42506"><p>Looking at Vol.I, p.15, I'm pretty sure 10 gp is 1 pound. So I'm pretty sure that treasure weighed 700 pounds, and the character had to work quickly to get it out of the dungeon, being highly vulnerable to ambush all the while. If he was alone, let's hope he had a pack mule.</p><p></p><p></p><p>Actually, encumbrance is usually an issue with AD&D. When I ran AD&D in the 1980's, we had some bitter arguments. I usually tended to push for "realism" in weight, and other DM's tended to throw bags of holding and portable holes at the party. (And sometimes they would try to trick the party into putting the bags of holding into the portable holes. Those were not fun times.)</p><p></p><p>The Star Trek attitude is worth thinking about. While most magic items aren't challenge killers, there are quite a few that a disproportionately useful. The portable hole definitely takes first place. In some campaigns, Daern's Instant Fortress also spelled the difference between overwhelming victory and abject defeat.</p></blockquote><p></p>
[QUOTE="riprock, post: 2966772, member: 42506"] Looking at Vol.I, p.15, I'm pretty sure 10 gp is 1 pound. So I'm pretty sure that treasure weighed 700 pounds, and the character had to work quickly to get it out of the dungeon, being highly vulnerable to ambush all the while. If he was alone, let's hope he had a pack mule. Actually, encumbrance is usually an issue with AD&D. When I ran AD&D in the 1980's, we had some bitter arguments. I usually tended to push for "realism" in weight, and other DM's tended to throw bags of holding and portable holes at the party. (And sometimes they would try to trick the party into putting the bags of holding into the portable holes. Those were not fun times.) The Star Trek attitude is worth thinking about. While most magic items aren't challenge killers, there are quite a few that a disproportionately useful. The portable hole definitely takes first place. In some campaigns, Daern's Instant Fortress also spelled the difference between overwhelming victory and abject defeat. [/QUOTE]
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