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Goals of PC's caught in a siege?
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<blockquote data-quote="Shemeska" data-source="post: 5176128" data-attributes="member: 11697"><p>I've only run a seige once in a campaign, and it wasn't exactly a typical scenario since it was a 4 way seige of Vecna's former divine domain of Cavitius in the middle of the Quasi-elemental Plane of Ash. On the inside were various undead servitors of Vecna left behind when he was pulled into Ravenloft years prior, and one of the splinter sects of the Doomguard (the one who believed the universe was falling into entropy too quickly). At the very center of the domain, in Citadel Cavitius itself were a cabal of liches and demiliches known as the Circle of the Bonetappers who were largely responsible (along with Vecna's slowly waning wards) for the fact that the walls were still standing.</p><p></p><p>On the outside were two of the other (tenuously allied) former Doomguard splinter sects (and one of the Ships of Chaos...), a massive yugoloth army being led by an avatar of the Oinoloth, and on the horizon quickly approaching was a massive army of wandering undead (normally hungry and aimless on the plane, but all of the sudden controlled by someone or something and moving with a purpose - in this case controlled by the baernaloth Sarkithel fek Parthis the Flesh Sculptor).</p><p></p><p>The PCs had to sneak inside and find a particular MacGuffin before the wards and walls were breached, and ended up having to avoid falling afoul of some of the less inclined to bargain undead, plus having to convince both a former Greater Doomlord of the Doomguard not to just throw them back over the walls, and then dealing with a trio of demiliches (one of whom was a chosen or former chosen of Vecna himself).</p><p></p><p>Was fun when they were inside Citadel Cavitius itself, bargaining with one of the liches and the main exterior door started to buckle as if someone was just physically trying to break it down (the Oinoloth versus Vecna's old wards).</p><p></p><p>Took about five sessions to finish that out, nearly a TPK at one point, but was a damn fun scenario to run with the ongoing seige and the forced time constraints on their goals inside.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 5176128, member: 11697"] I've only run a seige once in a campaign, and it wasn't exactly a typical scenario since it was a 4 way seige of Vecna's former divine domain of Cavitius in the middle of the Quasi-elemental Plane of Ash. On the inside were various undead servitors of Vecna left behind when he was pulled into Ravenloft years prior, and one of the splinter sects of the Doomguard (the one who believed the universe was falling into entropy too quickly). At the very center of the domain, in Citadel Cavitius itself were a cabal of liches and demiliches known as the Circle of the Bonetappers who were largely responsible (along with Vecna's slowly waning wards) for the fact that the walls were still standing. On the outside were two of the other (tenuously allied) former Doomguard splinter sects (and one of the Ships of Chaos...), a massive yugoloth army being led by an avatar of the Oinoloth, and on the horizon quickly approaching was a massive army of wandering undead (normally hungry and aimless on the plane, but all of the sudden controlled by someone or something and moving with a purpose - in this case controlled by the baernaloth Sarkithel fek Parthis the Flesh Sculptor). The PCs had to sneak inside and find a particular MacGuffin before the wards and walls were breached, and ended up having to avoid falling afoul of some of the less inclined to bargain undead, plus having to convince both a former Greater Doomlord of the Doomguard not to just throw them back over the walls, and then dealing with a trio of demiliches (one of whom was a chosen or former chosen of Vecna himself). Was fun when they were inside Citadel Cavitius itself, bargaining with one of the liches and the main exterior door started to buckle as if someone was just physically trying to break it down (the Oinoloth versus Vecna's old wards). Took about five sessions to finish that out, nearly a TPK at one point, but was a damn fun scenario to run with the ongoing seige and the forced time constraints on their goals inside. [/QUOTE]
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