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Goals of PC's caught in a siege?
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<blockquote data-quote="Allegro" data-source="post: 5177410" data-attributes="member: 38814"><p>One aspect about a siege is there is always too much to do. Consider Gandalf at Pelennor Fields, he turned the Witch King back from the gates but then had to choose between letting the Witch King continue his mischief or saving Faramir. An example of this could be:</p><p> </p><ul> <li data-xf-list-type="ul">Resupply archers who have run short of arrows<ul> <li data-xf-list-type="ul">If not undertaken a couple archer battalions will be destroyed</li> </ul> </li> <li data-xf-list-type="ul">A traitor and his personal guards are on the loose somewhere within the keep<ul> <li data-xf-list-type="ul">If not undertaken, a side gate will be opened to the enemy</li> </ul> </li> <li data-xf-list-type="ul">Siege ladders are approaching the North wall<ul> <li data-xf-list-type="ul">If not undertaken the companies of soldiers on the north wall will be destroyed</li> </ul> </li> <li data-xf-list-type="ul">The head cleric cannot be woken from his slumber; a mysterious yellow shroud has been placed over him. After investigating, she is trapped in some kind of dream word and any PC putting on the shroud might be able to save her<ul> <li data-xf-list-type="ul">If undertaken and successful, 25% of destroyed battalions are healed and reconstituted into a new battalion to continue the fight.</li> </ul> </li> <li data-xf-list-type="ul">The soldiers at the dyke have failed to release the waters.<ul> <li data-xf-list-type="ul">If the waters were released a significant number of enemy might drown</li> </ul> </li> <li data-xf-list-type="ul"> Soldiers are throwing down their weapons and fleeing the eastern wall; if the PCs investigate they will notice the attackers are lighting fires under strange green idols<ul> <li data-xf-list-type="ul">The PCs could bolster the moral of the soldiers or try to destroy the idols</li> </ul> </li> <li data-xf-list-type="ul"> Some soldiers on the walls are drunk; a merchant is selling liquor to bolster nerves to make a quick profit.<ul> <li data-xf-list-type="ul"> If the PCs don’t investigate the effectiveness of the soldiers will decrease</li> </ul></li> </ul><p> Now if the PCs undertake the dyke quest, this has a significant potential payoff but it also precludes the PCs from undertaking some of the relatively easier quests like resupplying the archers. If the party splits up, let the PCs not playing in a particular region take over a NPC soldier for the area.</p></blockquote><p></p>
[QUOTE="Allegro, post: 5177410, member: 38814"] One aspect about a siege is there is always too much to do. Consider Gandalf at Pelennor Fields, he turned the Witch King back from the gates but then had to choose between letting the Witch King continue his mischief or saving Faramir. An example of this could be: [LIST] [*]Resupply archers who have run short of arrows [LIST] [*]If not undertaken a couple archer battalions will be destroyed [/LIST] [*]A traitor and his personal guards are on the loose somewhere within the keep [LIST] [*]If not undertaken, a side gate will be opened to the enemy [/LIST] [*]Siege ladders are approaching the North wall [LIST] [*]If not undertaken the companies of soldiers on the north wall will be destroyed [/LIST] [*]The head cleric cannot be woken from his slumber; a mysterious yellow shroud has been placed over him. After investigating, she is trapped in some kind of dream word and any PC putting on the shroud might be able to save her [LIST] [*]If undertaken and successful, 25% of destroyed battalions are healed and reconstituted into a new battalion to continue the fight. [/LIST] [*]The soldiers at the dyke have failed to release the waters. [LIST] [*]If the waters were released a significant number of enemy might drown [/LIST] [*] Soldiers are throwing down their weapons and fleeing the eastern wall; if the PCs investigate they will notice the attackers are lighting fires under strange green idols [LIST] [*]The PCs could bolster the moral of the soldiers or try to destroy the idols [/LIST] [*] Some soldiers on the walls are drunk; a merchant is selling liquor to bolster nerves to make a quick profit. [LIST] [*] If the PCs don’t investigate the effectiveness of the soldiers will decrease [/LIST] [/LIST] Now if the PCs undertake the dyke quest, this has a significant potential payoff but it also precludes the PCs from undertaking some of the relatively easier quests like resupplying the archers. If the party splits up, let the PCs not playing in a particular region take over a NPC soldier for the area. [/QUOTE]
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