Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Goblin-a-day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MavrickWeirdo" data-source="post: 1559" data-attributes="member: 107"><p><strong>Lord Zardoz's Evil Goblins</strong></p><p></p><p>Raagchagikk</p><p>Goblin Commoner [Infant]; AL CE</p><p>HD 1d2; hp 4;</p><p>Init -4; Spd 3 ft; AC 6;</p><p>Atk +0 melee;</p><p>SQ: Darkvision 60 ft;</p><p>SV Fort -4, Ref -4, Will -4;</p><p></p><p>Str 1, </p><p>Dex 3, </p><p>Con 2, </p><p>Int 2, </p><p>Wis 2, </p><p>Cha 0;</p><p></p><p>Skills: </p><p>None</p><p>(* [ ] Goblin racial bonuses)</p><p></p><p>Feats:</p><p>Toughness</p><p></p><p>Languages:</p><p>None</p><p></p><p>Armor: None</p><p></p><p>Weapons:</p><p>None</p><p></p><p>Possessions:</p><p>Befouled Wrapping.</p><p></p><p>Goblin Virtues:</p><p>Uglyness: Just as Puppies rely on cuteness to invoke sympathy, Goblin infants rely on their sheer repugnance to frighten away predators. Not even a starved blind wolf would consider eating something as wretched as a goblin infant.</p><p></p><p>Flavor:</p><p>Though only a week old, Raagchagikk is probably the most evil mortal to despoil the Prime Material. His very existance is an insult to all that is considered good and holy in the world. As his existance was inflicted on this world, Raagchagikk marked his arrival by inflicting horrible pain and agony upon his mother. It is not uncommon for goblin infants to be born with teeth, but it is unusual for them to tear a chunk out of their mother by latching on as his mother tried to squeeze the little bugger out. With the still dripping bit of flesh hanging out, he was promptly dropped on his head, a slight he avenged. By constantly soiling himself and gnawing on his mother as he was being fed, he casued his little bites to become infected. Currently, Raagchagikk is seeking revenge on his brother Kuurk, who took his dead rat. As soon as Raagchagikk can find a pointy stick and figure out which end to use, Kuurk will have the nickname 'One Eye'.</p><p></p><p>Tactics:</p><p>Raagchagikk will yell and scream incessantly until he either gets what he wants or is slapped. He can also urinate 10 times a day with a range of 2 feet, and a +8 to attack.</p><p>----------------------------------------------------------------------------</p><p></p><p>Grokal The Stupid One</p><p>Warrior 3; AL NE</p><p>HD 3d8+6; hp 21;</p><p>Init +2; Spd 30 ft; AC 16;</p><p>Atk +5 melee or +5 ranged;</p><p>SQ: Darkvision 60 ft;</p><p>SV Fort +5, Ref +3, Will -1;</p><p></p><p>Str 15,</p><p>Dex 14,</p><p>Con 14,</p><p>Int 7,</p><p>Wis 6,</p><p>Cha 10.</p><p></p><p>Skills: (8 Warrior)</p><p>Climb 6+2,</p><p>Jump 6+2;</p><p>Hide 0 +2[+4]</p><p></p><p>(* [ ] Goblin racial bonuses)</p><p></p><p>Feats:</p><p>Run, Power Attack;</p><p></p><p>Languages:</p><p>Goblin</p><p></p><p>Armor: Studded Leather, Small Shield;</p><p></p><p>Weapons:</p><p>Club +5 Melee, +5 Ranged, 1d6+2, Crit x2, 10 Ft Range Inc.</p><p></p><p>Possessions:</p><p>A big stick, a filthy loin cloth, and a bent fork.</p><p></p><p>Goblin Virtues:</p><p>Hunger: Grokal is a simple goblin with a simple motivation. He is perpetually hungry. If he can bludgeon it into submission, he will then proceed to eat it. To be sure that it will not be getting back up, Grokal will usually hit it 2 or 3 more times. He also always puts is full Bab into Power Attack.</p><p></p><p>Flavor:</p><p>As a child, Grokal was generally not fed, and often beaten. This is a typical goblin childhood. He got by in his early life by smashing small rodents into a red mess and eating that. He spent years running down rats and rabits and eating them. As he got bigger, so did his ambition. He began to run down dogs and smash them and eat them. When his father and brothers demanded he share, Grokal ran them down, smashed them, and ate them.</p><p></p><p>Tactics:</p><p>If it moves, Grokal will run up to it and then beat on it. If it stops eating before he does, he will eat it. He is considered a great military asset to his tribe, since he can be counted on to attack nearly anything, as long as he is promised that he can eat it after its dead.</p><p>----------------------------------------------------------------------------</p><p></p><p>Kjark, Lacky of The Stupid One</p><p>Warrior 1, Rogue 1; AL NE</p><p>HD 1d8+1d6+2; hp 15;</p><p>Init +1; Spd 30(20) ft; AC 14;</p><p>Atk +0 melee or +5 ranged;</p><p>SQ: Darkvision 60 ft;</p><p>SV Fort +3, Ref +3, Will +1;</p><p></p><p>Str 9,</p><p>Dex 12,</p><p>Con 13,</p><p>Int 12,</p><p>Wis 13,</p><p>Cha 10;</p><p></p><p>Skills: (5 Warrior, 9 Rogue)</p><p>Climb 6-1,</p><p>Hide 4 +1 [+4]</p><p>Move Silently 4+1</p><p>Listen 0 +1 (+2)</p><p>Spot 0 +1 (+2)</p><p>(* [ ] Goblin racial bonuses, () Feat Bonus)</p><p></p><p>Feats:</p><p>Alertness, Dodge;</p><p></p><p>Languages:</p><p>Goblin, Orc</p><p></p><p>Armor: Hide;</p><p></p><p>Weapons:</p><p>Half Spear +0 Melee, +2 Ranged, 1d6-1, Crit x2, 10 Ft Range Inc.</p><p></p><p>Possessions:</p><p>Hide Armor, Half Spear, Sack of smashed animal bits..</p><p></p><p>Goblin Virtues:</p><p>Spineless: While not invertibrates, Goblins will do damn near anything to save their own skin when their lives are sufficiently threatened. This not only includes the abiltiy to beg for ones life, but to lie convincingly when needed to. Its amazing how much compliant one can be when threatened by a larger goblin holding a big stick (See Grokal, the Stupid One).</p><p></p><p>Flavor:</p><p>Kjark was looking forward to inflicting his progeny on this world, and specifically on Yarrgo, a Goblin Wench. On that fateful night, Kjark and Yarrgo were making a bit too much noise, and the nearby bushes were rustling. It was at this time that the Perpetually Hungry Grokal ran up screaming, and flailing about madly with his club. Kjark got clear, but Yarrgo ended up feeding Grokal. Once he got his wits about him, Kjark tried to kill Grokal. He failed. When faced with the possibilty of adding to Grokals meal, Kjark begged and groveled, and promised to help Grokal find more food. Grokal agreed to this (actually, he just nodded his head upon hearing the word food). Kjark has gotten over being nearly beaten to death, and tries to direct Grokal's hunger in ways that benefit Kjark. Kjark, and for that matter, Grokal, are now a happy fathers 9 times over due to the sudden widowing of several goblin wenches.</p><p></p><p>Tactics:</p><p>Kjark's battle tactics usually consist of yelling "Look Grokal, FOOD!!", and then getting into position for Sneak attacks. Kjark is never far from Grokal, since the moment Grokal is no longer a factor, there are many jealous Goblins who would kill Kjark in an instant. Outside of combat, Kjark does as Grokal tells him, but occasionally, Kjark convinces Grokal to order Kjark to do what Kjark wanted to do anyway. This has more to do with Grokal's stupidity then any great skill or abiltiy on Kjark's part.</p><p>----------------------------------------------------------------------------</p><p></p><p>Puukmik Split Tounge</p><p>Rogue 2; AL NE</p><p>HD 2d6; hp 10;</p><p>Init +1; Spd 30 ft; AC 15;</p><p>Atk +0 melee or +2 ranged;</p><p>SQ: Darkvision 60 ft;</p><p>SV Fort +0, Ref +4, Will +0;</p><p></p><p>Str 8,</p><p>Dex 13,</p><p>Con 11,</p><p>Int 17,</p><p>Wis 12,</p><p>Cha 15;</p><p></p><p>Skills: (55 Rogue)</p><p>Appraise 5 +3, </p><p>Bluff 5 +2, </p><p>Diplomacy 5 +2, </p><p>Disguise 5 +2, </p><p>Gather Information 5 +2, </p><p>Hide 2 +1 [+4], </p><p>Innuendo 2+1, </p><p>Intimidate 5 +2, </p><p>Knowledge (Goblin Tribes) 5 +3, </p><p>Listen 2 +1 (+2),</p><p>Move Silently 2 +1, </p><p>Pick Pocket 5 +1, </p><p>Sense Motive 5 +1,</p><p>Spot 2 +1 (+2);</p><p></p><p>(* [ ] Goblin racial bonuses, () Feat Bonus)</p><p></p><p>Feats:</p><p>Alertness, Run;</p><p></p><p>Languages:</p><p>Goblin, Orc, Common, Ogre</p><p></p><p>Armor: Studded Leather, Small Shield;</p><p></p><p>Weapons:</p><p>Half Spear +0 Melee, +2 Ranged, 1d6-1, Crit x2, 10 Ft Range Inc.</p><p></p><p>Possessions:</p><p>A wide assortment of stolen goods, such as clay jars, pots, pans, daggers, farm equipment, and household furniture. Also a decent selection of human and halfling child slaves.</p><p></p><p>Goblin Virtues:</p><p>Decietful: Unless a goblin is certain that the truth will make them look good, they will habitually lie as to paint circumstances to favor themselves. There were really 15 human warriors in plate armor, not 3. And they most certantly did not just try to stab you in the neck. It was that other goblin over there.</p><p></p><p>Flavor:</p><p>Puukmik's something of a goblin entrepenuer. Under his leadership, a select group of warriors obtain goods from one human settlement, and then sell them to another. Puukmik and his band of intrepid business associates typically take every item that can reasonably be carried away from farm houses, and have the inhabitants help carry the goods. Once they reach an area in the forest, the goods are carefully stashed and stored, and children are manacled to the trees, and a few guards are left with them . Puukmik will take great care to leave clues at the sites that are attacked, like goblin arrows, and goblin weapons. Of course, the tribal markings belong to that other tribe. Particularly that one that has been making threats and demanding tribute. Puukmik is well known to the outlying towns. Everyone knows and loves "Uncle Puukmik", and often they depend on his good bargains to maintain a decent standard of living. They are also indebted to him for warning them of the raids from the "Smashed Ear Tribe" accross the river, and identifying the tribal markings on the weapons that were found at the site of the horrific raid.</p><p></p><p>Tactics:</p><p>Puukmik's business dealings typically involve lots of lying. He will do what he can to keep numbers in his favor, and if possible, rob his customers while he is at it by selling shoddy merchandise, lying about numbers, and so forth. If violence does break out, he makes use of the Run feat. On the grander scale, Puukmik will also point out some 'harder' targets to the local Orc tribe, and then sell goblin 'assistance' to the beleagured humans. They even volunteer to take the front lines and often drive the orcs off themselves. This often starts a long and prosperous business relationship with their new human allies.</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 1559, member: 107"] [b]Lord Zardoz's Evil Goblins[/b] Raagchagikk Goblin Commoner [Infant]; AL CE HD 1d2; hp 4; Init -4; Spd 3 ft; AC 6; Atk +0 melee; SQ: Darkvision 60 ft; SV Fort -4, Ref -4, Will -4; Str 1, Dex 3, Con 2, Int 2, Wis 2, Cha 0; Skills: None (* [ ] Goblin racial bonuses) Feats: Toughness Languages: None Armor: None Weapons: None Possessions: Befouled Wrapping. Goblin Virtues: Uglyness: Just as Puppies rely on cuteness to invoke sympathy, Goblin infants rely on their sheer repugnance to frighten away predators. Not even a starved blind wolf would consider eating something as wretched as a goblin infant. Flavor: Though only a week old, Raagchagikk is probably the most evil mortal to despoil the Prime Material. His very existance is an insult to all that is considered good and holy in the world. As his existance was inflicted on this world, Raagchagikk marked his arrival by inflicting horrible pain and agony upon his mother. It is not uncommon for goblin infants to be born with teeth, but it is unusual for them to tear a chunk out of their mother by latching on as his mother tried to squeeze the little bugger out. With the still dripping bit of flesh hanging out, he was promptly dropped on his head, a slight he avenged. By constantly soiling himself and gnawing on his mother as he was being fed, he casued his little bites to become infected. Currently, Raagchagikk is seeking revenge on his brother Kuurk, who took his dead rat. As soon as Raagchagikk can find a pointy stick and figure out which end to use, Kuurk will have the nickname 'One Eye'. Tactics: Raagchagikk will yell and scream incessantly until he either gets what he wants or is slapped. He can also urinate 10 times a day with a range of 2 feet, and a +8 to attack. ---------------------------------------------------------------------------- Grokal The Stupid One Warrior 3; AL NE HD 3d8+6; hp 21; Init +2; Spd 30 ft; AC 16; Atk +5 melee or +5 ranged; SQ: Darkvision 60 ft; SV Fort +5, Ref +3, Will -1; Str 15, Dex 14, Con 14, Int 7, Wis 6, Cha 10. Skills: (8 Warrior) Climb 6+2, Jump 6+2; Hide 0 +2[+4] (* [ ] Goblin racial bonuses) Feats: Run, Power Attack; Languages: Goblin Armor: Studded Leather, Small Shield; Weapons: Club +5 Melee, +5 Ranged, 1d6+2, Crit x2, 10 Ft Range Inc. Possessions: A big stick, a filthy loin cloth, and a bent fork. Goblin Virtues: Hunger: Grokal is a simple goblin with a simple motivation. He is perpetually hungry. If he can bludgeon it into submission, he will then proceed to eat it. To be sure that it will not be getting back up, Grokal will usually hit it 2 or 3 more times. He also always puts is full Bab into Power Attack. Flavor: As a child, Grokal was generally not fed, and often beaten. This is a typical goblin childhood. He got by in his early life by smashing small rodents into a red mess and eating that. He spent years running down rats and rabits and eating them. As he got bigger, so did his ambition. He began to run down dogs and smash them and eat them. When his father and brothers demanded he share, Grokal ran them down, smashed them, and ate them. Tactics: If it moves, Grokal will run up to it and then beat on it. If it stops eating before he does, he will eat it. He is considered a great military asset to his tribe, since he can be counted on to attack nearly anything, as long as he is promised that he can eat it after its dead. ---------------------------------------------------------------------------- Kjark, Lacky of The Stupid One Warrior 1, Rogue 1; AL NE HD 1d8+1d6+2; hp 15; Init +1; Spd 30(20) ft; AC 14; Atk +0 melee or +5 ranged; SQ: Darkvision 60 ft; SV Fort +3, Ref +3, Will +1; Str 9, Dex 12, Con 13, Int 12, Wis 13, Cha 10; Skills: (5 Warrior, 9 Rogue) Climb 6-1, Hide 4 +1 [+4] Move Silently 4+1 Listen 0 +1 (+2) Spot 0 +1 (+2) (* [ ] Goblin racial bonuses, () Feat Bonus) Feats: Alertness, Dodge; Languages: Goblin, Orc Armor: Hide; Weapons: Half Spear +0 Melee, +2 Ranged, 1d6-1, Crit x2, 10 Ft Range Inc. Possessions: Hide Armor, Half Spear, Sack of smashed animal bits.. Goblin Virtues: Spineless: While not invertibrates, Goblins will do damn near anything to save their own skin when their lives are sufficiently threatened. This not only includes the abiltiy to beg for ones life, but to lie convincingly when needed to. Its amazing how much compliant one can be when threatened by a larger goblin holding a big stick (See Grokal, the Stupid One). Flavor: Kjark was looking forward to inflicting his progeny on this world, and specifically on Yarrgo, a Goblin Wench. On that fateful night, Kjark and Yarrgo were making a bit too much noise, and the nearby bushes were rustling. It was at this time that the Perpetually Hungry Grokal ran up screaming, and flailing about madly with his club. Kjark got clear, but Yarrgo ended up feeding Grokal. Once he got his wits about him, Kjark tried to kill Grokal. He failed. When faced with the possibilty of adding to Grokals meal, Kjark begged and groveled, and promised to help Grokal find more food. Grokal agreed to this (actually, he just nodded his head upon hearing the word food). Kjark has gotten over being nearly beaten to death, and tries to direct Grokal's hunger in ways that benefit Kjark. Kjark, and for that matter, Grokal, are now a happy fathers 9 times over due to the sudden widowing of several goblin wenches. Tactics: Kjark's battle tactics usually consist of yelling "Look Grokal, FOOD!!", and then getting into position for Sneak attacks. Kjark is never far from Grokal, since the moment Grokal is no longer a factor, there are many jealous Goblins who would kill Kjark in an instant. Outside of combat, Kjark does as Grokal tells him, but occasionally, Kjark convinces Grokal to order Kjark to do what Kjark wanted to do anyway. This has more to do with Grokal's stupidity then any great skill or abiltiy on Kjark's part. ---------------------------------------------------------------------------- Puukmik Split Tounge Rogue 2; AL NE HD 2d6; hp 10; Init +1; Spd 30 ft; AC 15; Atk +0 melee or +2 ranged; SQ: Darkvision 60 ft; SV Fort +0, Ref +4, Will +0; Str 8, Dex 13, Con 11, Int 17, Wis 12, Cha 15; Skills: (55 Rogue) Appraise 5 +3, Bluff 5 +2, Diplomacy 5 +2, Disguise 5 +2, Gather Information 5 +2, Hide 2 +1 [+4], Innuendo 2+1, Intimidate 5 +2, Knowledge (Goblin Tribes) 5 +3, Listen 2 +1 (+2), Move Silently 2 +1, Pick Pocket 5 +1, Sense Motive 5 +1, Spot 2 +1 (+2); (* [ ] Goblin racial bonuses, () Feat Bonus) Feats: Alertness, Run; Languages: Goblin, Orc, Common, Ogre Armor: Studded Leather, Small Shield; Weapons: Half Spear +0 Melee, +2 Ranged, 1d6-1, Crit x2, 10 Ft Range Inc. Possessions: A wide assortment of stolen goods, such as clay jars, pots, pans, daggers, farm equipment, and household furniture. Also a decent selection of human and halfling child slaves. Goblin Virtues: Decietful: Unless a goblin is certain that the truth will make them look good, they will habitually lie as to paint circumstances to favor themselves. There were really 15 human warriors in plate armor, not 3. And they most certantly did not just try to stab you in the neck. It was that other goblin over there. Flavor: Puukmik's something of a goblin entrepenuer. Under his leadership, a select group of warriors obtain goods from one human settlement, and then sell them to another. Puukmik and his band of intrepid business associates typically take every item that can reasonably be carried away from farm houses, and have the inhabitants help carry the goods. Once they reach an area in the forest, the goods are carefully stashed and stored, and children are manacled to the trees, and a few guards are left with them . Puukmik will take great care to leave clues at the sites that are attacked, like goblin arrows, and goblin weapons. Of course, the tribal markings belong to that other tribe. Particularly that one that has been making threats and demanding tribute. Puukmik is well known to the outlying towns. Everyone knows and loves "Uncle Puukmik", and often they depend on his good bargains to maintain a decent standard of living. They are also indebted to him for warning them of the raids from the "Smashed Ear Tribe" accross the river, and identifying the tribal markings on the weapons that were found at the site of the horrific raid. Tactics: Puukmik's business dealings typically involve lots of lying. He will do what he can to keep numbers in his favor, and if possible, rob his customers while he is at it by selling shoddy merchandise, lying about numbers, and so forth. If violence does break out, he makes use of the Run feat. On the grander scale, Puukmik will also point out some 'harder' targets to the local Orc tribe, and then sell goblin 'assistance' to the beleagured humans. They even volunteer to take the front lines and often drive the orcs off themselves. This often starts a long and prosperous business relationship with their new human allies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Goblin-a-day
Top