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Goblin-a-day
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<blockquote data-quote="Lord Zardoz" data-source="post: 20407" data-attributes="member: 704"><p><strong>Finally, I stopped being lazy...</strong></p><p></p><p>I am a deceitful liar. About a month after I said I would do this, I finally got around to doing it. If you wish to stab me in the neck for my trickery, let me know. This is simplified from a stand along goblin. No specific stats or numbers for the skills, or the attack values.</p><p></p><p>Goblin Infiltrator</p><p>Rogue 2; AL NE</p><p></p><p>HD 2d6; hp 9;</p><p></p><p>Prefered Skills:</p><p>Bluff, Climb, Gather Information, Hide, Listen, Move Silently, Search, Spot; </p><p></p><p>Prefered Feats:</p><p>Altertness, Dodge;</p><p></p><p>Prefered Languages:</p><p>Common, Goblin, Orc;</p><p></p><p>Armor: Light Armor</p><p></p><p>Weapons: A Shortsword or handaxe is typical. In addition to this, throwing weapons such as daggers, throwing axes, and javelins are also carried.</p><p></p><p>Goblin Virtues:</p><p>Decietful: Goblins like to say one thing, and then do another, and will continue to do so as long as they can get away with it.</p><p></p><p>Flavor:</p><p>Goblin Infiltrators typically get the not too easy job of killing the tribal cheifs, champions, and other 'heavy' units. This special status gets them better food and more women then the other goblins. They are also viewed with particular fear and distrust. Goblin infiltrators will often prevent wars with stronger Orc and Ogre tribes by sneaking into the enemy villiage, and decorating their tribal borders with the skull of their leaders. They will also use hard intimidation. If the goblins have warning that a human village is preparing to strike, they will kill small children, and leave the child's severed head on their pillow. They also do this quietly.</p><p></p><p>Tactics:</p><p>Infiltrators will try to use divide and conquer tactics as much as possible. They are not heavily armed and armored, and usually stay hidden. Once they are behind enemy lines, they will lure their target into an ambush and then kill him quickly.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 20407, member: 704"] [b]Finally, I stopped being lazy...[/b] I am a deceitful liar. About a month after I said I would do this, I finally got around to doing it. If you wish to stab me in the neck for my trickery, let me know. This is simplified from a stand along goblin. No specific stats or numbers for the skills, or the attack values. Goblin Infiltrator Rogue 2; AL NE HD 2d6; hp 9; Prefered Skills: Bluff, Climb, Gather Information, Hide, Listen, Move Silently, Search, Spot; Prefered Feats: Altertness, Dodge; Prefered Languages: Common, Goblin, Orc; Armor: Light Armor Weapons: A Shortsword or handaxe is typical. In addition to this, throwing weapons such as daggers, throwing axes, and javelins are also carried. Goblin Virtues: Decietful: Goblins like to say one thing, and then do another, and will continue to do so as long as they can get away with it. Flavor: Goblin Infiltrators typically get the not too easy job of killing the tribal cheifs, champions, and other 'heavy' units. This special status gets them better food and more women then the other goblins. They are also viewed with particular fear and distrust. Goblin infiltrators will often prevent wars with stronger Orc and Ogre tribes by sneaking into the enemy villiage, and decorating their tribal borders with the skull of their leaders. They will also use hard intimidation. If the goblins have warning that a human village is preparing to strike, they will kill small children, and leave the child's severed head on their pillow. They also do this quietly. Tactics: Infiltrators will try to use divide and conquer tactics as much as possible. They are not heavily armed and armored, and usually stay hidden. Once they are behind enemy lines, they will lure their target into an ambush and then kill him quickly. END COMMUNICATION [/QUOTE]
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