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Goblin-a-day
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<blockquote data-quote="MavrickWeirdo" data-source="post: 237704" data-attributes="member: 107"><p><strong>Lord Zardoz's Even Eviler Goblins</strong></p><p></p><p>Grigimak Cleric 3; </p><p>AL CE HD 3d8; hp 21;Init +1; Spd 30 ft; AC 14;</p><p>Atk +0 melee or +3 ranged;</p><p>SQ: Darkvision 60 ft;</p><p>SV Fort +3, Ref +2, Will +6; </p><p>Str 7,Dex 13,Con 10,Int 7,Wis 17,Cha 10; </p><p>Skills: (3 Cleric)Hide 1 [+4],Listen 1 +3 (+2),Spot 1 +3 (+2); (* [ ] Goblin racial bonuses, () Feat Bonus) Feats:Alertness, Dodge; </p><p></p><p>Languages:Goblin; </p><p>Armor: Leather, Small Shield; </p><p>Weapons:Half Spear +0 Melee, +3 Ranged, 1d6-2, Crit x2, 10 Ft Range Inc. </p><p>Possessions:Crude Half Spear, Dessicated Human Skull (Holy Symbol), Dessicated Human Skull (Small Bashing Tool), Dessicated Human Skull (Drinking Mug). </p><p></p><p>Goblin Virtues:Blood Lust: Even the Weak and the Stupid have a purpose if there is enough hatred of all other living things. Especially those that are stronger or smarter. This is often nearly every other bipedial life form walking the planet. </p><p></p><p>Flavor:Grigimak was too weak to be a warrior and too stupid to manipulate others. But he was insightful enough to realize that if he could not convince the others that he was useful, he would be killed. So one day, he claimed he had a vision, of a great and terrible fire. The next night, he set a few huts on fire. 8 goblins were killed, and Grigimak was hailed as a seer. Grigimak had other visions, which he went about causing to come true as needed. He would also murder other goblins in front of everyone else, and claim that the gods told him to do it. Actually, Grigimak just thought it would be fun. He was as suprised as anyone else when Maglubiyet actually began granting him spells. </p><p></p><p>Domains: Chaos, Death</p><p>Spells 4 / 3+1 / 2+10: Virtue, Mending, Guidance, Create Water;1: [Cause Fear], Doom, Entropic Shield, Obscuring Mist;2: Aid, [Shatter] x2;[] Domain Spell </p><p></p><p>Tactics:In combat, Grigimak prefers to use Cause Wounds spells rather then his prepared spells with few exceptions. The exception is Shatter, which Grigimak will use on the Swords or Axes of opponents. Grigimak will also say nearly anything and claim that the gods say it is so as an excuse. Most people see through these lies, but Grigimak does not mind. He will kill them later as unbelivers. </p><p></p><p>Edit: No one can have Dodge with 11 Dex, so I upped Dex and lowered Charisma. I then adjusted AC, Ranged Attack, and Reflex save to account for the increased Dex. </p><p>-----------------------------------------------------------------------------</p><p></p><p>Luurgi Ranger 2 Rog 1; </p><p>AL LE HD 2d10 + 1d6 + 6; hp 23;Init +1; Spd 30 ft; AC 15;</p><p>Atk +4 melee or +4 ranged;SQ: Darkvision 60 ft;</p><p>SV Fort +5, Ref +4, Will +0; </p><p>Str 15,Dex 15,Con 15,Int 11,Wis 11,Cha 9; </p><p></p><p>Skills: (20 Ranger, 8 Rogue)Animal Empathy 5, Craft (Trap Making) 1,Handle Animal 5, Hide 4 +2 [+4], Listen 2, Move Silently 5 +2, Search 2, Spot 4; (* [ ] Goblin racial bonuses, () Feat Bonus) Feats:Weapon Focus(Half Spear), Point Blank Shot, Ranger Pseudo Feats; Favored Enemy: Humans </p><p>Languages:Goblin; </p><p>Armor: Leather, Small Shield; </p><p>Weapons<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />agger: Atk +4 melee, +4 thrown, Dmg 1d4, crit 19-20 x2, range 10ft</p><p>Half Spear: Atk +5 melee, +5 thrown, Dmg 1d6, crit x3, range 20ft </p><p>Possessions:Belt Pouch of bloody Dog "Treats" (Fingers, Ears, and other random rancid bits of meat), 8 Daggers, 1 half spear. </p><p></p><p>Goblin Virtues<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />ersistance: Goblins usually dont give up entirely. Sure, they will surrender, and flee when they must, but just as often, they will strike back later. This is for many reasons. The most relevant of which is an over developed sense of vengeance for all wrongs, real or imagined. </p><p></p><p>Flavor:Luurgi was the villiage trap maker. Most of his traps relied in part on attracting the other local predators and getting them to attack the intruders. In particular, the traps would usually splash the intruders with some foul smelling concoction of blood and Luurgi's urine. Not only did this dramatically increase the chance of infection, but Luurgi had spent much time training the village Worg's to track that scent. These traps were too easily evaded though. Most adventurers could detect the traps by scent. As a result, Luurgi lost his position to Kraaguat. These days, Luurgi spends alot of his time training the local Wolves and Bears to attack Humans and Dwarves on sight. He does this by killing a few of the cubs and leaving objects carrying the Scent of Humans or Dwarves. Luurgi will also spend much time searching the forest for tracks left by adventureers. If he finds them, he tracks them down and kills them. He also desparately wants to kill Kraaguat. But since Kraaguat is much more useful to the tribe, he will not do so if it means implicating himself. Lately, he has been stealing some of Kraaguats possessions and trying to get the Wolves and Bears to associate Kraaguat with their missing young. </p><p></p><p>Tactics:When Luurgi tracks down some Intruders, he will try to get within 20 feet and use a thrown dagger for a sneak attack if he thinks he get one killed. After his attack, he will then Run until he can find a good hiding spot, and repeat. Ideally, he runs to the nearest Bear cave or Wolf den. Luurgi has wiped out groups of up to 6 Adventurers single handedly simply by being fleet of foot and knowing where the nearest large nasty predator was. If there are too many to take alone, he will then try to get help from the tribe. </p><p>----------------------------------------------------------------------------</p><p>Yuuranik Sor 3 Ftr 1; </p><p>AL NE HD 1d10 + 3d4; hp 21;Init +2; Spd 30 ft; AC 15(16 vs 1 selected opponent);</p><p>Atk +2 melee or +4 ranged;SQ: Darkvision 60 ft;</p><p>SV Fort +3, Ref +3, Will +3; </p><p>Str 10,Dex 14,Con 10,Int 12,Wis 10,Cha 14*; *Increased at 4th Level </p><p></p><p>Skills: (12 Ftr, 9 Sor)Climb 4,Concentration 6,Hide 2 +2 [+4],Jump 4,Knowledge (Arcana) 3 +1;(* [ ] Goblin racial bonuses) Feats:Wpn Finesse (Short Sword), Dodge, Silent Spell; </p><p></p><p>Spells Per Day: 6 / 6</p><p>Spells Known: 5 / 30: Ray of Frost, Daze, Flare, Detect Magic, Read Magic;1: Charm Person, Magic Missile, Expeditious Retreat </p><p></p><p>Languages:Goblin, Human; </p><p>Armor: None; </p><p>Weapons:Half Spear +4 Melee, +4 Ranged, 1d6, Crit x2, 10 Ft Range Inc. </p><p>Possessions:Ring of Protection +3, Wand of Lightning Bolt (8th level Caster), 14 charges; </p><p></p><p>Goblin Virtues:Opportunisim: When a goblin sees a chance to exploit another living thing to his own benefit, he will do so. A wounded man lying in the open is many things. A Free Meal, A source of cash, something to poke with a stick, a new set of clothing, and maybe a present for the kids (Hey Son, wanna play Skull Ball?). </p><p></p><p>Flavor:Yuuranik realized he had a bit of talent for magic, and would use his Charm Person Spell to get others to do what he needed them to do. One day, a group of adventurers got into a big fight with a group of Ogre's. The last Ogre was finally slain when the party mage blasted it with his wand. The wizard was wounded and weakened, so he tried his Charm Person Spell on him. The mage was unprepared for the magical assualt on his mind, and was taken in by it. Yuuranik asked how the great and powerful human had killed the Ogre. The Wizard happily answered that he used his Wand. Yuuranik then asked if he could see the wand. The wizard showed it to him. Yuuranik looked at it a moment, and asked if he could hold it. The mage handed to him. Yuuranik then activated it and blew the wizard apart. He found one ring intact, and took it. </p><p></p><p>Tactics:Yuuranik will usually try to stay out of sight, and try to hit someone with a Charm Person spell. If that works, he will ask if he may take a look at the persons weapon,. and then stab them with it. If he feels threatened, he will usually cast Expeditious Retreat and take several run actions. However, his favorite new trick is to blast things with his "Thunder Stick". However, he has been keeping his new toy a secret for some time, and no one else is aware that he has it. </p><p></p><p>Behind the Curtain: Giving an NPC greater magic resources then he has any right to is a very dirty DM trick. However, its also one of the funniest if your not a complete ass hole about it. </p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 237704, member: 107"] [b]Lord Zardoz's Even Eviler Goblins[/b] Grigimak Cleric 3; AL CE HD 3d8; hp 21;Init +1; Spd 30 ft; AC 14; Atk +0 melee or +3 ranged; SQ: Darkvision 60 ft; SV Fort +3, Ref +2, Will +6; Str 7,Dex 13,Con 10,Int 7,Wis 17,Cha 10; Skills: (3 Cleric)Hide 1 [+4],Listen 1 +3 (+2),Spot 1 +3 (+2); (* [ ] Goblin racial bonuses, () Feat Bonus) Feats:Alertness, Dodge; Languages:Goblin; Armor: Leather, Small Shield; Weapons:Half Spear +0 Melee, +3 Ranged, 1d6-2, Crit x2, 10 Ft Range Inc. Possessions:Crude Half Spear, Dessicated Human Skull (Holy Symbol), Dessicated Human Skull (Small Bashing Tool), Dessicated Human Skull (Drinking Mug). Goblin Virtues:Blood Lust: Even the Weak and the Stupid have a purpose if there is enough hatred of all other living things. Especially those that are stronger or smarter. This is often nearly every other bipedial life form walking the planet. Flavor:Grigimak was too weak to be a warrior and too stupid to manipulate others. But he was insightful enough to realize that if he could not convince the others that he was useful, he would be killed. So one day, he claimed he had a vision, of a great and terrible fire. The next night, he set a few huts on fire. 8 goblins were killed, and Grigimak was hailed as a seer. Grigimak had other visions, which he went about causing to come true as needed. He would also murder other goblins in front of everyone else, and claim that the gods told him to do it. Actually, Grigimak just thought it would be fun. He was as suprised as anyone else when Maglubiyet actually began granting him spells. Domains: Chaos, Death Spells 4 / 3+1 / 2+10: Virtue, Mending, Guidance, Create Water;1: [Cause Fear], Doom, Entropic Shield, Obscuring Mist;2: Aid, [Shatter] x2;[] Domain Spell Tactics:In combat, Grigimak prefers to use Cause Wounds spells rather then his prepared spells with few exceptions. The exception is Shatter, which Grigimak will use on the Swords or Axes of opponents. Grigimak will also say nearly anything and claim that the gods say it is so as an excuse. Most people see through these lies, but Grigimak does not mind. He will kill them later as unbelivers. Edit: No one can have Dodge with 11 Dex, so I upped Dex and lowered Charisma. I then adjusted AC, Ranged Attack, and Reflex save to account for the increased Dex. ----------------------------------------------------------------------------- Luurgi Ranger 2 Rog 1; AL LE HD 2d10 + 1d6 + 6; hp 23;Init +1; Spd 30 ft; AC 15; Atk +4 melee or +4 ranged;SQ: Darkvision 60 ft; SV Fort +5, Ref +4, Will +0; Str 15,Dex 15,Con 15,Int 11,Wis 11,Cha 9; Skills: (20 Ranger, 8 Rogue)Animal Empathy 5, Craft (Trap Making) 1,Handle Animal 5, Hide 4 +2 [+4], Listen 2, Move Silently 5 +2, Search 2, Spot 4; (* [ ] Goblin racial bonuses, () Feat Bonus) Feats:Weapon Focus(Half Spear), Point Blank Shot, Ranger Pseudo Feats; Favored Enemy: Humans Languages:Goblin; Armor: Leather, Small Shield; Weapons:Dagger: Atk +4 melee, +4 thrown, Dmg 1d4, crit 19-20 x2, range 10ft Half Spear: Atk +5 melee, +5 thrown, Dmg 1d6, crit x3, range 20ft Possessions:Belt Pouch of bloody Dog "Treats" (Fingers, Ears, and other random rancid bits of meat), 8 Daggers, 1 half spear. Goblin Virtues:Persistance: Goblins usually dont give up entirely. Sure, they will surrender, and flee when they must, but just as often, they will strike back later. This is for many reasons. The most relevant of which is an over developed sense of vengeance for all wrongs, real or imagined. Flavor:Luurgi was the villiage trap maker. Most of his traps relied in part on attracting the other local predators and getting them to attack the intruders. In particular, the traps would usually splash the intruders with some foul smelling concoction of blood and Luurgi's urine. Not only did this dramatically increase the chance of infection, but Luurgi had spent much time training the village Worg's to track that scent. These traps were too easily evaded though. Most adventurers could detect the traps by scent. As a result, Luurgi lost his position to Kraaguat. These days, Luurgi spends alot of his time training the local Wolves and Bears to attack Humans and Dwarves on sight. He does this by killing a few of the cubs and leaving objects carrying the Scent of Humans or Dwarves. Luurgi will also spend much time searching the forest for tracks left by adventureers. If he finds them, he tracks them down and kills them. He also desparately wants to kill Kraaguat. But since Kraaguat is much more useful to the tribe, he will not do so if it means implicating himself. Lately, he has been stealing some of Kraaguats possessions and trying to get the Wolves and Bears to associate Kraaguat with their missing young. Tactics:When Luurgi tracks down some Intruders, he will try to get within 20 feet and use a thrown dagger for a sneak attack if he thinks he get one killed. After his attack, he will then Run until he can find a good hiding spot, and repeat. Ideally, he runs to the nearest Bear cave or Wolf den. Luurgi has wiped out groups of up to 6 Adventurers single handedly simply by being fleet of foot and knowing where the nearest large nasty predator was. If there are too many to take alone, he will then try to get help from the tribe. ---------------------------------------------------------------------------- Yuuranik Sor 3 Ftr 1; AL NE HD 1d10 + 3d4; hp 21;Init +2; Spd 30 ft; AC 15(16 vs 1 selected opponent); Atk +2 melee or +4 ranged;SQ: Darkvision 60 ft; SV Fort +3, Ref +3, Will +3; Str 10,Dex 14,Con 10,Int 12,Wis 10,Cha 14*; *Increased at 4th Level Skills: (12 Ftr, 9 Sor)Climb 4,Concentration 6,Hide 2 +2 [+4],Jump 4,Knowledge (Arcana) 3 +1;(* [ ] Goblin racial bonuses) Feats:Wpn Finesse (Short Sword), Dodge, Silent Spell; Spells Per Day: 6 / 6 Spells Known: 5 / 30: Ray of Frost, Daze, Flare, Detect Magic, Read Magic;1: Charm Person, Magic Missile, Expeditious Retreat Languages:Goblin, Human; Armor: None; Weapons:Half Spear +4 Melee, +4 Ranged, 1d6, Crit x2, 10 Ft Range Inc. Possessions:Ring of Protection +3, Wand of Lightning Bolt (8th level Caster), 14 charges; Goblin Virtues:Opportunisim: When a goblin sees a chance to exploit another living thing to his own benefit, he will do so. A wounded man lying in the open is many things. A Free Meal, A source of cash, something to poke with a stick, a new set of clothing, and maybe a present for the kids (Hey Son, wanna play Skull Ball?). Flavor:Yuuranik realized he had a bit of talent for magic, and would use his Charm Person Spell to get others to do what he needed them to do. One day, a group of adventurers got into a big fight with a group of Ogre's. The last Ogre was finally slain when the party mage blasted it with his wand. The wizard was wounded and weakened, so he tried his Charm Person Spell on him. The mage was unprepared for the magical assualt on his mind, and was taken in by it. Yuuranik asked how the great and powerful human had killed the Ogre. The Wizard happily answered that he used his Wand. Yuuranik then asked if he could see the wand. The wizard showed it to him. Yuuranik looked at it a moment, and asked if he could hold it. The mage handed to him. Yuuranik then activated it and blew the wizard apart. He found one ring intact, and took it. Tactics:Yuuranik will usually try to stay out of sight, and try to hit someone with a Charm Person spell. If that works, he will ask if he may take a look at the persons weapon,. and then stab them with it. If he feels threatened, he will usually cast Expeditious Retreat and take several run actions. However, his favorite new trick is to blast things with his "Thunder Stick". However, he has been keeping his new toy a secret for some time, and no one else is aware that he has it. Behind the Curtain: Giving an NPC greater magic resources then he has any right to is a very dirty DM trick. However, its also one of the funniest if your not a complete ass hole about it. END COMMUNICATION [/QUOTE]
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