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<blockquote data-quote="MavrickWeirdo" data-source="post: 2504" data-attributes="member: 107"><p><strong>chingiz's Goblin Adventue Idea</strong></p><p></p><p>Hello all, </p><p>Like everyone else I think this thread is great. Everyone seems to be asking about how to incorporate these characters in campaigns in which characters would actually interact with them instead of just slaughtering them outright. </p><p></p><p>How about a campaign similar to those proposed for the Underdark, in which PCs take on the illusion of drow. This time its Goblins though. </p><p></p><p>You could set it up in a way in which the PCs have to Polymorph themselves instead goblins and infiltrate their tribe. Now why not just go out and kill them you might ask, especially if you're high level? Well, It's not uncommon for Goblins to gather in groups of 400 or more. Why not produce a more powerful Lawful Evil Goblin leader, one with the Charisma or brutality to unite multiple tribes, one that could perhaps persuade other more powerful creatures to side with them such as orcs or lizard men. Maybe a Goblin crafty enough to enlist the help of an archmage to summon a demon he makes a pact with. </p><p></p><p>The tribes would of course be all very different and not trust one another, but are forced into cooperation with one another because of the greater greed of its leaders. Also, you can set up historical reasons: The paladins of blah-blah forced back the Goblin race to the frontiers of civilization, where as a race they began to dwindle and starve. Only through cooperation could they push back into populated lands. </p><p></p><p>Here's the setting. Cities along the Sword Coast or in some other region have been experiencing high frequencies of Goblin raids. Not only is odd to see Goblins reappearing in the lands in more than just a few at a time. But these bands are highly organized using strange tactics. And they aren't just stealing food and money. They're targeting ore deposits, raw metal, rare magical components (it could be anything really). Also their attacks are coordinated. One city facing raid calls in the regions militia to help defend itself, only to find a neighboring city attacked the next day. It's almost as if there was magical aid. </p><p></p><p>Goblins are killed and captured, but none of them seem to have the slightest idea of why they are doing what they are doing. They take orders grudgingly but they share in the spoils, much better than they were accostumed too when they were starving in the mountains. No Goblin leader has been captured and all attempts have failed. But after waves attacks the towns have begun noticing patterns. Every few weeks they are attacked by fresh troops, bearing the banners of different clans and tribes. The previous troops appear to have disappeared into the hinterlands taking their spoils with them to some unknown place. </p><p></p><p>The obvious answer is to infiltrate one of these camps and journey back with it to the main Goblin encampment. </p><p></p><p>You could make the PCs prepare by learningthe Goblin language, studying Goblin culture for they are about to embark on a journey that might take months. The transformation into Goblins would also be a challenge, especially for high level characters. They would retain their combat abilities in skills but phsyical attributes would suffer. Say a -5 penalty to Strength, but a few pluses to constitution and dexterity. They couldn't use a lot of their special gear as most of it will be too big and that what isn't would be to conspicuous. </p><p></p><p>In essence it would force an entirely roleplaying style adventure in which the PCs would have to interact with your Goblins, even befriend some of them (such as one of your dreamers), participate in political intrigues, even help the tribe survive in its journey back into the mountains. (Heck, one of the characters might even have an opportunity to lead the tribe, after all what more would the tribe respect than brute force. Using powerful abilities would draw immediate suspiscion, so everything would have to be toned down. You'd have to devise a system of experience rewards and you'd give the characters some pretty nasty alignment crises to deal with (Like watching one of those undercover cop shows). </p><p></p><p>In fact they might have to move up because that may be the only way that can get near the supergoblin leader and his pet mage and/or demon. What do you guys think?</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 2504, member: 107"] [b]chingiz's Goblin Adventue Idea[/b] Hello all, Like everyone else I think this thread is great. Everyone seems to be asking about how to incorporate these characters in campaigns in which characters would actually interact with them instead of just slaughtering them outright. How about a campaign similar to those proposed for the Underdark, in which PCs take on the illusion of drow. This time its Goblins though. You could set it up in a way in which the PCs have to Polymorph themselves instead goblins and infiltrate their tribe. Now why not just go out and kill them you might ask, especially if you're high level? Well, It's not uncommon for Goblins to gather in groups of 400 or more. Why not produce a more powerful Lawful Evil Goblin leader, one with the Charisma or brutality to unite multiple tribes, one that could perhaps persuade other more powerful creatures to side with them such as orcs or lizard men. Maybe a Goblin crafty enough to enlist the help of an archmage to summon a demon he makes a pact with. The tribes would of course be all very different and not trust one another, but are forced into cooperation with one another because of the greater greed of its leaders. Also, you can set up historical reasons: The paladins of blah-blah forced back the Goblin race to the frontiers of civilization, where as a race they began to dwindle and starve. Only through cooperation could they push back into populated lands. Here's the setting. Cities along the Sword Coast or in some other region have been experiencing high frequencies of Goblin raids. Not only is odd to see Goblins reappearing in the lands in more than just a few at a time. But these bands are highly organized using strange tactics. And they aren't just stealing food and money. They're targeting ore deposits, raw metal, rare magical components (it could be anything really). Also their attacks are coordinated. One city facing raid calls in the regions militia to help defend itself, only to find a neighboring city attacked the next day. It's almost as if there was magical aid. Goblins are killed and captured, but none of them seem to have the slightest idea of why they are doing what they are doing. They take orders grudgingly but they share in the spoils, much better than they were accostumed too when they were starving in the mountains. No Goblin leader has been captured and all attempts have failed. But after waves attacks the towns have begun noticing patterns. Every few weeks they are attacked by fresh troops, bearing the banners of different clans and tribes. The previous troops appear to have disappeared into the hinterlands taking their spoils with them to some unknown place. The obvious answer is to infiltrate one of these camps and journey back with it to the main Goblin encampment. You could make the PCs prepare by learningthe Goblin language, studying Goblin culture for they are about to embark on a journey that might take months. The transformation into Goblins would also be a challenge, especially for high level characters. They would retain their combat abilities in skills but phsyical attributes would suffer. Say a -5 penalty to Strength, but a few pluses to constitution and dexterity. They couldn't use a lot of their special gear as most of it will be too big and that what isn't would be to conspicuous. In essence it would force an entirely roleplaying style adventure in which the PCs would have to interact with your Goblins, even befriend some of them (such as one of your dreamers), participate in political intrigues, even help the tribe survive in its journey back into the mountains. (Heck, one of the characters might even have an opportunity to lead the tribe, after all what more would the tribe respect than brute force. Using powerful abilities would draw immediate suspiscion, so everything would have to be toned down. You'd have to devise a system of experience rewards and you'd give the characters some pretty nasty alignment crises to deal with (Like watching one of those undercover cop shows). In fact they might have to move up because that may be the only way that can get near the supergoblin leader and his pet mage and/or demon. What do you guys think? [/QUOTE]
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