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Goblin-a-day
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<blockquote data-quote="MavrickWeirdo" data-source="post: 271599" data-attributes="member: 107"><p>Garie, Drudge</p><p>Commoner L2; small humanoid; female; AL NE </p><p></p><p>HD 2d4; hp 3; </p><p>Init +1; Spd 30 ft; AC 13; </p><p>Atk -1 melee or +2 ranged;</p><p>SQ: Darkvision 60 ft;</p><p>SV Fort +0, Ref +1, Will -1;</p><p>Str 7, Dex 12, Con 10, Int 12, Wis 8, Cha 12. </p><p></p><p>Skills: (15 points)Bluff +3 (+2), Hide +0 (+4*), Listen +3, Move Silently +0 (+4*), Profession: Cook +3, Spot +3.(* Goblin racial bonuses: +4 for Move Silently and Hide. ^ Skill Focus)</p><p></p><p>Feats:Skill Focus: Bluff </p><p></p><p>Languages:Common, Goblin </p><p></p><p>Armor:Leather Apron, +1, speed 30ft, 5 lbs. </p><p>Weapons:Cleaver: Atk -1 melee, +2 thrown, Dmg 1d4-2, crit 19-20 x2, range 10ft </p><p></p><p>Possessions:Blanket, flint and steel, sack, trail rations (1 days), clothes, and water skin.</p><p>Arsenic (2 vials): Ingested, DC13; Initial Dmg 1 Con, Secondary Dmg 1d8 Con </p><p></p><p>Behind the Curtain:With nothing else to go on I have decided that goblins reach “Adulthood” at 12 years, “Middle Age” at 24 years, “Old” at 36 years, “Venerable” at 48 years, +2d6 for “Maximum Age”. Considering how few goblins die of “natural causes” it’s mostly academic. </p><p></p><p>Flavor:Garie was quite a beauty in her day. She had been mistress to the clan leader himself. That was a dozen pregnancies ago. Now she is a middle-aged goblin who has used what little influence she has left to make herself head cook for the clan. Garie has plans to get back some glory. She has hooked a young warrior with, in her opinion, potential. With her help, and the careful use of arsenic, he will be very successful. He will then reward her for her efforts. If it doesn’t work she’ll poison him and </p><p>start over. </p><p>-----------------------------------------------------------------------------</p><p>Karak, Gobin Sorcerer </p><p>Sorcerer L3; small humanoid; AL CE </p><p></p><p>HD 3d4+3; hp 11; </p><p>Init +3; Spd 30 ft; AC 14 (18 with Mage Armor); </p><p>Atk +0 melee or +5 ranged;</p><p>SQ: Darkvision 60 ft; </p><p>SV Fort +2, Ref +4, Will +3;</p><p>Str 6, Dex 16, Con 12, Int 13, Wis 10, Cha 13.</p><p></p><p>Skills: (18 points)Concentration +5, Hide +1 (+4*), Knowledge: Arcana +2, Listen +1 (+2^), Move Silently +1 (+4*), Spot +1 (+2^), and Spellcraft +5.(* Goblin racial bonuses: +4 for Move Silently and Hide. ^ Feat Bonuses) </p><p>Feats:Alertness,Combat Casting </p><p></p><p>Spells: Per day (6/6)</p><p>Known; L0 detect magic, flare, ghost sound, prestidigitation, and ray of frost; L1 expeditious retreat, mage armor, sleep; </p><p></p><p>Languages:Common, Goblin </p><p>Armor:None </p><p>Weapons<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />aggers (2): Atk +0 melee, +5 thrown, Dmg 1d4-2, crit 19-20 x2, range 10ft </p><p></p><p>Possessions:Backpack, bedroll, flint and steel, sack, trail rations (1 days), traveler’s clothes, and water skin. 4gp 8sp 16cp. </p><p></p><p>Goblin Virtues:Secrecy: What they don't know can keep you alive. </p><p></p><p>Flavor:The other goblins in his tribe think Karak is a rogue. They don't know that the reason he is so good at killing sentries is due to his sleep spell, not sneak attack. A couple of tribe members discovered Karak could do magic. They are dead now.</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 271599, member: 107"] Garie, Drudge Commoner L2; small humanoid; female; AL NE HD 2d4; hp 3; Init +1; Spd 30 ft; AC 13; Atk -1 melee or +2 ranged; SQ: Darkvision 60 ft; SV Fort +0, Ref +1, Will -1; Str 7, Dex 12, Con 10, Int 12, Wis 8, Cha 12. Skills: (15 points)Bluff +3 (+2), Hide +0 (+4*), Listen +3, Move Silently +0 (+4*), Profession: Cook +3, Spot +3.(* Goblin racial bonuses: +4 for Move Silently and Hide. ^ Skill Focus) Feats:Skill Focus: Bluff Languages:Common, Goblin Armor:Leather Apron, +1, speed 30ft, 5 lbs. Weapons:Cleaver: Atk -1 melee, +2 thrown, Dmg 1d4-2, crit 19-20 x2, range 10ft Possessions:Blanket, flint and steel, sack, trail rations (1 days), clothes, and water skin. Arsenic (2 vials): Ingested, DC13; Initial Dmg 1 Con, Secondary Dmg 1d8 Con Behind the Curtain:With nothing else to go on I have decided that goblins reach “Adulthood” at 12 years, “Middle Age” at 24 years, “Old” at 36 years, “Venerable” at 48 years, +2d6 for “Maximum Age”. Considering how few goblins die of “natural causes” it’s mostly academic. Flavor:Garie was quite a beauty in her day. She had been mistress to the clan leader himself. That was a dozen pregnancies ago. Now she is a middle-aged goblin who has used what little influence she has left to make herself head cook for the clan. Garie has plans to get back some glory. She has hooked a young warrior with, in her opinion, potential. With her help, and the careful use of arsenic, he will be very successful. He will then reward her for her efforts. If it doesn’t work she’ll poison him and start over. ----------------------------------------------------------------------------- Karak, Gobin Sorcerer Sorcerer L3; small humanoid; AL CE HD 3d4+3; hp 11; Init +3; Spd 30 ft; AC 14 (18 with Mage Armor); Atk +0 melee or +5 ranged; SQ: Darkvision 60 ft; SV Fort +2, Ref +4, Will +3; Str 6, Dex 16, Con 12, Int 13, Wis 10, Cha 13. Skills: (18 points)Concentration +5, Hide +1 (+4*), Knowledge: Arcana +2, Listen +1 (+2^), Move Silently +1 (+4*), Spot +1 (+2^), and Spellcraft +5.(* Goblin racial bonuses: +4 for Move Silently and Hide. ^ Feat Bonuses) Feats:Alertness,Combat Casting Spells: Per day (6/6) Known; L0 detect magic, flare, ghost sound, prestidigitation, and ray of frost; L1 expeditious retreat, mage armor, sleep; Languages:Common, Goblin Armor:None Weapons:Daggers (2): Atk +0 melee, +5 thrown, Dmg 1d4-2, crit 19-20 x2, range 10ft Possessions:Backpack, bedroll, flint and steel, sack, trail rations (1 days), traveler’s clothes, and water skin. 4gp 8sp 16cp. Goblin Virtues:Secrecy: What they don't know can keep you alive. Flavor:The other goblins in his tribe think Karak is a rogue. They don't know that the reason he is so good at killing sentries is due to his sleep spell, not sneak attack. A couple of tribe members discovered Karak could do magic. They are dead now. [/QUOTE]
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