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Goblin-a-day
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<blockquote data-quote="Lord Zardoz" data-source="post: 529650" data-attributes="member: 704"><p><strong>First new goblin in a long time...</strong></p><p></p><p>This is a beefed up version of my Infernal goblin, using 2 feats from the Book of Vile Darkness.</p><p></p><p>Vile Infernal Goblin (Infernal)</p><p>Warrior L3; small humanoid outsider; AL LE</p><p></p><p>HD 3d8; hp 12;</p><p>Init +1; Spd 30 ft; AC 15;</p><p>Atk +3 melee or +3 ranged;</p><p>SQ: Darkvision 60 ft;</p><p>SA: Smite Good; Cold / Fire resistance 5;</p><p>SV Fort +3, Ref +2, Will +1;</p><p></p><p>Str 10, Dex 13, Con 11, Int 10, Wis 11, Cha 8.</p><p></p><p>Skills:</p><p>Bluff +5, Climb +5, Disable Device +5, Hide +5 (+4*), Intimidate +5(+2), Listen +5, Move Silently +5 (+4*), Open Lock +5, Pick Pocket +4, Search +5, Spot +5.</p><p>(* Goblin racial bonuses: +4 for Move Silently and Hide.)</p><p></p><p>Feats:</p><p>#Willing Deformity (+2 intimidate), #Deformity [Clawed Hands] (1d6 Unarmed damage)</p><p>[Feats with # symbol are from the Book of Vile Darkness)</p><p></p><p>Languages: Goblin, Infernal</p><p></p><p>Armor:</p><p>Studded Leather, +3, check penalty -1, speed 30ft, 10 lbs.</p><p></p><p>Weapons:</p><p>Clawed Hands: Atk +3 melee, Dmg 1d6, Crit x2</p><p>Heavy Mace: Atk +3 melee, Dmg 1d8, Crit x3</p><p></p><p>Goblin Virtues:</p><p>Viciousness: Eating the dead may make a war pay for its self, but eating the still living transforms war into a form of entertainment</p><p></p><p>Other:</p><p>This goblin can be 'bolstered' by a goblin priest of Maglubiyet as though they were undead.</p><p></p><p>Behind The Curtain:</p><p>This is a non-typical example of what happens to goblins when they die. Typical infernal goblins are drafted into Maglubieyt's petty battles on Acheron. The Vile Infernal goblins volunteered. High ranking goblin clerics have been known to summon them. In order to show their dedication to causing pain in others, they have taken some of the random bits of sharp metal and driven them into their fingers, making their fingers clawed.</p><p></p><p>As with the earlier infernal goblin, this one can also be bolstered by a shaman.</p><p></p><p>Tactics:</p><p>In combat, Clawed goblins will occasionally drop their weapon, and disarm the opponent bare handed. This will not provoke an AoO since the claws make them 'always armed'. It also give the goblin their opponents weapon.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 529650, member: 704"] [b]First new goblin in a long time...[/b] This is a beefed up version of my Infernal goblin, using 2 feats from the Book of Vile Darkness. Vile Infernal Goblin (Infernal) Warrior L3; small humanoid outsider; AL LE HD 3d8; hp 12; Init +1; Spd 30 ft; AC 15; Atk +3 melee or +3 ranged; SQ: Darkvision 60 ft; SA: Smite Good; Cold / Fire resistance 5; SV Fort +3, Ref +2, Will +1; Str 10, Dex 13, Con 11, Int 10, Wis 11, Cha 8. Skills: Bluff +5, Climb +5, Disable Device +5, Hide +5 (+4*), Intimidate +5(+2), Listen +5, Move Silently +5 (+4*), Open Lock +5, Pick Pocket +4, Search +5, Spot +5. (* Goblin racial bonuses: +4 for Move Silently and Hide.) Feats: #Willing Deformity (+2 intimidate), #Deformity [Clawed Hands] (1d6 Unarmed damage) [Feats with # symbol are from the Book of Vile Darkness) Languages: Goblin, Infernal Armor: Studded Leather, +3, check penalty -1, speed 30ft, 10 lbs. Weapons: Clawed Hands: Atk +3 melee, Dmg 1d6, Crit x2 Heavy Mace: Atk +3 melee, Dmg 1d8, Crit x3 Goblin Virtues: Viciousness: Eating the dead may make a war pay for its self, but eating the still living transforms war into a form of entertainment Other: This goblin can be 'bolstered' by a goblin priest of Maglubiyet as though they were undead. Behind The Curtain: This is a non-typical example of what happens to goblins when they die. Typical infernal goblins are drafted into Maglubieyt's petty battles on Acheron. The Vile Infernal goblins volunteered. High ranking goblin clerics have been known to summon them. In order to show their dedication to causing pain in others, they have taken some of the random bits of sharp metal and driven them into their fingers, making their fingers clawed. As with the earlier infernal goblin, this one can also be bolstered by a shaman. Tactics: In combat, Clawed goblins will occasionally drop their weapon, and disarm the opponent bare handed. This will not provoke an AoO since the claws make them 'always armed'. It also give the goblin their opponents weapon. END COMMUNICATION [/QUOTE]
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