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<blockquote data-quote="Lord Zardoz" data-source="post: 546275" data-attributes="member: 704"><p><strong>Saaglat, the Elf Hater</strong></p><p></p><p>Saaglat</p><p>Ranger 2, Druid 3; AL NE</p><p>HD 2d10+3d8-5; hp 23;</p><p>Init +2; Spd 30 ft; AC 17 (Armor +3,+1 Sheild, +1 Size, +2 Dex);</p><p>Bab +4; Atk +5 melee or +6 ranged;</p><p>SQ: Darkvision 60 ft;</p><p>SV Fort +5, Ref +3, Will +6;</p><p></p><p>Str 13,</p><p>Dex 14,</p><p>Con 8,</p><p>Int 10,</p><p>Wis 16,</p><p>Cha 12.</p><p></p><p>Skills: (12 Druid, 8 Ranger)</p><p>Animal Empathy 7, Hide 5 #(+4), Listen 7, Move Silently 5 *(+4), Spot 7, Wilderness Lore 9;</p><p></p><p>* Goblin Racial bonus for Move Silently</p><p># Small Size bonus for Hide</p><p></p><p>Feats:</p><p>Combat Reflexes, Ranger Pseudo Feats;</p><p></p><p>Favored Enemy: Dwarves</p><p></p><p>Languages:</p><p>Orc, Goblin</p><p></p><p>Armor: Hide Armor with Armor Spikes (made from porcupines), Small Shield;</p><p></p><p>Weapons:</p><p>Dagger +5 Melee, +6 Ranged, 1d4, Threat 19, Crit x2</p><p>Half spear +5 Melee, 1d6+2, Crit x3 //used 2 handed for close fighting</p><p>Javelins(8) +5 Melee, +6 Ranged, 1d6+1, Threat 19, Crit x2</p><p></p><p>Class Features:</p><p>Ranger: Track, Favored Enemy (Elves);</p><p>Druid: Nature Sense, Animal Companion, Woodland Stride, Trackless Step;</p><p></p><p>Druid Spells: 4, 3, 2</p><p>0: Guidance, Flare, Cure Minor Woundsx2;</p><p>1: Entangle x2, Magic Fang;</p><p>2: @Circle of Nausea, Summon Swarm</p><p></p><p>Spells with @ symbol are from the book of Vile Darkness</p><p></p><p>Possessions:</p><p>Elf Skull Totem, Sack of dead animals and animal parts (Lunch), Crude Hide Armor, Sharp Knife.</p><p></p><p>Goblin Virtues:</p><p>Practical Morality: Realizing that morality is impractical, it is not practiced.</p><p></p><p>Flavor:</p><p>Saaglat hates elves, and hates the forests they live in. Forests with elves are pleasant, well tended, and generally pleasant places to be. A Forest should be a cruel and harsh environment, which is better for keeping competing humanoids (Orcs, Hobgoblins, Ogres) away from the Goblins. Saaglat's tribe retreated to the forest after it became clear that the Ogres wanted them out of the Mountains and that Humans wanted them to stay out of the praries. However, the Elves dont want the goblins to live in the forest either. But Saaglat knew of the savagry of the beasts, and decided to turn the forest against the many enemies of the goblins. This was made easy by the circle of ancient stones that the Elves had long preserved. The Goblins were feeling particularly angry with the elves, and shattered the stones. This released some elder forest spirits that had been long imprisoned by the elves. These malevolent spirits allied with the goblins, and chose Saaglat as their prophet. The original goblin shamans had protested, saying that Maglubiyet would not approve. Saaglat did not care what Maglubiyet thought, and sacrificed the shamans to the spirits. Those goblins became Bestial Goblins in service to the tribe. Saaglat, being the only druid among the Goblins, quickly rose to a position of power within the tribe.</p><p></p><p>Tactics:</p><p>Saaglat can direct his tribes bestial goblins in combat, but has enough sense to let them do their own thing. When attacking travelers in the forest, he will disable his opponents with Entangle and Circle of Nausea spells, and use throwing weapons to finish them off. His spiked porcupine armor is a defensive measure against bestial goblins that decide to try and kill him.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 546275, member: 704"] [b]Saaglat, the Elf Hater[/b] Saaglat Ranger 2, Druid 3; AL NE HD 2d10+3d8-5; hp 23; Init +2; Spd 30 ft; AC 17 (Armor +3,+1 Sheild, +1 Size, +2 Dex); Bab +4; Atk +5 melee or +6 ranged; SQ: Darkvision 60 ft; SV Fort +5, Ref +3, Will +6; Str 13, Dex 14, Con 8, Int 10, Wis 16, Cha 12. Skills: (12 Druid, 8 Ranger) Animal Empathy 7, Hide 5 #(+4), Listen 7, Move Silently 5 *(+4), Spot 7, Wilderness Lore 9; * Goblin Racial bonus for Move Silently # Small Size bonus for Hide Feats: Combat Reflexes, Ranger Pseudo Feats; Favored Enemy: Dwarves Languages: Orc, Goblin Armor: Hide Armor with Armor Spikes (made from porcupines), Small Shield; Weapons: Dagger +5 Melee, +6 Ranged, 1d4, Threat 19, Crit x2 Half spear +5 Melee, 1d6+2, Crit x3 //used 2 handed for close fighting Javelins(8) +5 Melee, +6 Ranged, 1d6+1, Threat 19, Crit x2 Class Features: Ranger: Track, Favored Enemy (Elves); Druid: Nature Sense, Animal Companion, Woodland Stride, Trackless Step; Druid Spells: 4, 3, 2 0: Guidance, Flare, Cure Minor Woundsx2; 1: Entangle x2, Magic Fang; 2: @Circle of Nausea, Summon Swarm Spells with @ symbol are from the book of Vile Darkness Possessions: Elf Skull Totem, Sack of dead animals and animal parts (Lunch), Crude Hide Armor, Sharp Knife. Goblin Virtues: Practical Morality: Realizing that morality is impractical, it is not practiced. Flavor: Saaglat hates elves, and hates the forests they live in. Forests with elves are pleasant, well tended, and generally pleasant places to be. A Forest should be a cruel and harsh environment, which is better for keeping competing humanoids (Orcs, Hobgoblins, Ogres) away from the Goblins. Saaglat's tribe retreated to the forest after it became clear that the Ogres wanted them out of the Mountains and that Humans wanted them to stay out of the praries. However, the Elves dont want the goblins to live in the forest either. But Saaglat knew of the savagry of the beasts, and decided to turn the forest against the many enemies of the goblins. This was made easy by the circle of ancient stones that the Elves had long preserved. The Goblins were feeling particularly angry with the elves, and shattered the stones. This released some elder forest spirits that had been long imprisoned by the elves. These malevolent spirits allied with the goblins, and chose Saaglat as their prophet. The original goblin shamans had protested, saying that Maglubiyet would not approve. Saaglat did not care what Maglubiyet thought, and sacrificed the shamans to the spirits. Those goblins became Bestial Goblins in service to the tribe. Saaglat, being the only druid among the Goblins, quickly rose to a position of power within the tribe. Tactics: Saaglat can direct his tribes bestial goblins in combat, but has enough sense to let them do their own thing. When attacking travelers in the forest, he will disable his opponents with Entangle and Circle of Nausea spells, and use throwing weapons to finish them off. His spiked porcupine armor is a defensive measure against bestial goblins that decide to try and kill him. END COMMUNICATION [/QUOTE]
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