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Goblin-a-day
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<blockquote data-quote="Psychotic Jim" data-source="post: 661149" data-attributes="member: 547"><p><strong>Twin Sword's goblin</strong></p><p></p><p>Here's Twinsword's goblin</p><p></p><p></p><p>This is my attempt at goblin and i hope it will explain why goblins have a plus 4 on move silently. </p><p></p><p>Mother Matron </p><p></p><p>Goblin Rogue L3, small humanoid, AL LN </p><p></p><p>HD 3d6; hp 11</p><p>Init +0; speed 10ft; AC 13</p><p>Atk +5 melee or +2 ranged;</p><p>SQ; dark vision 60 ft;</p><p>SV; fort –1, ref +3, Will +3; </p><p></p><p>Str 16</p><p>Dex 10</p><p>Con 7</p><p>Int 12</p><p>Wis 14</p><p>Cha 16 </p><p></p><p>Skills: (54 rogue)</p><p>Craft cooking 6 +1</p><p>Diplomacy 5 +3</p><p>Gather information 5 +3</p><p>Heal 3 +2</p><p>Hide 2 [+4]</p><p>Intimidate 6 +3</p><p>Listen 6 +2 (+2)</p><p>Move silently 6 [+4]</p><p>Perform (storytelling) 6 +3</p><p>Sense motive 6 +2</p><p>Spot +3 (+2) </p><p></p><p>(* [] Goblin racial bonuses, () feat bonus) </p><p></p><p>Feats:</p><p>Alertness, exotic weapon proficiency (2hd baking pan), unarmed strike </p><p></p><p>Rogue abilities:</p><p>Sneak attack +2d6</p><p>Evasion</p><p>Uncanny dodge (Dex bonus to AC ) </p><p></p><p>Languages:</p><p>Goblin, common </p><p></p><p>Armour:</p><p>Leather apron (counts as leather), speed 30 ft, 7,5 lbs</p><p>Baking pan (counts as small shield) check penalty –2 10 lb. </p><p></p><p>Weapon:</p><p>Masterwork 2hd. Baking pan: atk+6, Dmg 1d8+3, crit x3 </p><p></p><p>Possessions:</p><p>Large assortment of crude kitchen equipment, food, healing kit, sock with 38 cp, 2 sp, 1gp. Healing berries (Treat as good berries work only on goblins) </p><p></p><p>Goblin virtues:</p><p>Parentage: Get them under your thumb while they’re still young. That way you have power over them if they are stronger then you. </p><p></p><p>Flavour: </p><p></p><p>Mother Matron is the glue that holds a tribe together. Mother is also the real boss. She was old even when the adults were young. And has played a big part in their uprising. She feed them, healed them when they were hurt, told fun stories about the smart goblins and the stupid big folk and punished them if they did something wrong. The hard way. And she always seemed to know when they were lying. She still raises the kids. </p><p></p><p>She also controls the tribe kitchen. Every goblin tries to sneak in and get some extra food. But it almost never succeeds and she loves to sneak behind them in the act and whack them on the head with her pan. After the goblin wakes up she usually chases them out of the kitchen. The tribal chief is no exception. </p><p></p><p>Mother is also an advisor to all the goblins and she loves to hear news about everything. If anyone stands in her way they get slapped or picked up by the ear and told about good goblin manners. Or tribe finds out a very embarrassing baby tale of the goblin. </p><p></p><p>Tactics:</p><p>She will usual stay out of a fight but if she sees a child or favourite wounded or killed. She will either heal them or sneak behind the party and do a sneak attack with her pan. And then Mother will try to intimidate or use diplomacy to stop the fight. If she fails that and some more youngsters get hurt she will attack the party in frenzy to buy the children time to escape. </p><p></p><p>Special: </p><p></p><p>2hd baking pan medium size melee weapon.</p><p>Dmg 1d8 crit x3 bludgeoning 10lb </p><p>Mother can choose between subual and normal damage without getting a penalty.</p><p>Counts also as a small shield. </p><p></p><p>-------------------- </p><p></p><p>Two swords are better then one.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 661149, member: 547"] [b]Twin Sword's goblin[/b] Here's Twinsword's goblin This is my attempt at goblin and i hope it will explain why goblins have a plus 4 on move silently. Mother Matron Goblin Rogue L3, small humanoid, AL LN HD 3d6; hp 11 Init +0; speed 10ft; AC 13 Atk +5 melee or +2 ranged; SQ; dark vision 60 ft; SV; fort –1, ref +3, Will +3; Str 16 Dex 10 Con 7 Int 12 Wis 14 Cha 16 Skills: (54 rogue) Craft cooking 6 +1 Diplomacy 5 +3 Gather information 5 +3 Heal 3 +2 Hide 2 [+4] Intimidate 6 +3 Listen 6 +2 (+2) Move silently 6 [+4] Perform (storytelling) 6 +3 Sense motive 6 +2 Spot +3 (+2) (* [] Goblin racial bonuses, () feat bonus) Feats: Alertness, exotic weapon proficiency (2hd baking pan), unarmed strike Rogue abilities: Sneak attack +2d6 Evasion Uncanny dodge (Dex bonus to AC ) Languages: Goblin, common Armour: Leather apron (counts as leather), speed 30 ft, 7,5 lbs Baking pan (counts as small shield) check penalty –2 10 lb. Weapon: Masterwork 2hd. Baking pan: atk+6, Dmg 1d8+3, crit x3 Possessions: Large assortment of crude kitchen equipment, food, healing kit, sock with 38 cp, 2 sp, 1gp. Healing berries (Treat as good berries work only on goblins) Goblin virtues: Parentage: Get them under your thumb while they’re still young. That way you have power over them if they are stronger then you. Flavour: Mother Matron is the glue that holds a tribe together. Mother is also the real boss. She was old even when the adults were young. And has played a big part in their uprising. She feed them, healed them when they were hurt, told fun stories about the smart goblins and the stupid big folk and punished them if they did something wrong. The hard way. And she always seemed to know when they were lying. She still raises the kids. She also controls the tribe kitchen. Every goblin tries to sneak in and get some extra food. But it almost never succeeds and she loves to sneak behind them in the act and whack them on the head with her pan. After the goblin wakes up she usually chases them out of the kitchen. The tribal chief is no exception. Mother is also an advisor to all the goblins and she loves to hear news about everything. If anyone stands in her way they get slapped or picked up by the ear and told about good goblin manners. Or tribe finds out a very embarrassing baby tale of the goblin. Tactics: She will usual stay out of a fight but if she sees a child or favourite wounded or killed. She will either heal them or sneak behind the party and do a sneak attack with her pan. And then Mother will try to intimidate or use diplomacy to stop the fight. If she fails that and some more youngsters get hurt she will attack the party in frenzy to buy the children time to escape. Special: 2hd baking pan medium size melee weapon. Dmg 1d8 crit x3 bludgeoning 10lb Mother can choose between subual and normal damage without getting a penalty. Counts also as a small shield. -------------------- Two swords are better then one. [/QUOTE]
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