Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Goblin-a-day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psychotic Jim" data-source="post: 661153" data-attributes="member: 547"><p><strong>Somebody call animal control</strong></p><p></p><p>Here's Lord Zardoz' werewolf</p><p></p><p>Warkyk, Lycanthropic Goblin / Werewolf</p><p>Warrior 4; AL CE </p><p></p><p>HD 4d8 + 8; hp 37;</p><p>Init +2; Spd 30 ft; AC 12;</p><p>Atk +6 melee or +6 ranged;</p><p>SQ: Darkvision 60 ft;</p><p>SV Fort +5, Ref +3, Will +1; </p><p></p><p>Str 15,</p><p>Dex 15,</p><p>Con 14,</p><p>Int 12,</p><p>Wis 11,</p><p>Cha 9; </p><p></p><p>Skills: (Warrior 21) </p><p></p><p>Hide 0 [+4],</p><p>Jump 7 +2,</p><p>Listen 3.5+0 <+4>,</p><p>Search 0 +1 <+4></p><p>Spot 3.5+0 <+4>, </p><p></p><p>(* [ ] Goblin racial bonuses, Lycanthropic Bonuses, A for human, B for Hybrid / Animal form) </p><p></p><p>Feats:</p><p>Run, Power Attack, Improved Control Shape; </p><p></p><p>Hybrid Form</p><p>HD 4d8+16 (45 hp)</p><p>Init +8 (Dex +4, Imp Init +4)</p><p>Speed 30 ft;</p><p>AC 16 (+4 Dex, +2 Leather)</p><p>Atk Bite +8 melee</p><p>Dmg Bite (1d6+3)</p><p>Face/Reach 5 ft. by 5 ft. /5ft.</p><p>Fort +9, Ref +9, Will +1</p><p>Str 17, Dex 19, Con 19, Int 12, Wis 12, Cha 9</p><p>Damage Reduction 15 / Silver</p><p>Skills Hide 3 +4 [+4], Jump 7+2, Listen 6 <+8>, Move Silently +4, Search 0 +1 <+8>, Spot +4 <+8>, Wilderness Lore +1;</p><p>Lycanthrope Feats: Blind Fight, Improved Initiative, Weapon Finesse; </p><p></p><p>Wolf Form:</p><p>HD 4d8+16 (45 hp)</p><p>Init +8 (Dex +4, Imp Init +4)</p><p>Speed 50 ft;</p><p>AC 18 (+4 Dex, +4 Natural)</p><p>Atk Bite +8 melee</p><p>Dmg Bite (1d6+3)</p><p>Face/Reach 5 ft. by 5 ft. /5ft.</p><p>Fort +11, Ref +9, Will +3</p><p>Str 17, Dex 19, Con 19, Int 12, Wis 12, Cha 9</p><p>Damage Reduction 15 / Silver</p><p>Skills Hide 3+4, Jump 7+2, Listen 6 <+8>, Move Silently +4, Search 0 +1 <+8>, Spot +4 <+8>, Wilderness Lore +1;</p><p>Lycanthrope Feats: Blind Fight, Improved Initiative, Weapon Finesse </p><p></p><p>Languages:</p><p>Goblin, Elf; </p><p></p><p>Armor: Elven Leather Armor; </p><p></p><p>Weapons:</p><p>Master Work Short Sword: Atk +7 melee, Dmg 1d6+2, crit 19-20 x2; </p><p></p><p>Possessions:</p><p>An Elven Masterwork Short Sword, Elven Leather Armor (No bonuses, just looks distinctive), 3 Elf Skulls, A fork. </p><p></p><p>Goblin Virtues:</p><p>Cruelty: No matter how bad you think your death may be, a Goblin can make it worse. </p><p></p><p>Behind the Curtain: It is very possible that I have screwed up the stats for the Wolf form and / or the Hybrid form. In Hybrid form, I allow both racial bonuses, but in Wolf form, there is no Goblin racial bonus for hide. I could have made Warkyk more dangerous if I made him a Ranger or Druid with Wolf followers, but we do want these to be NPC's for lower level players. </p><p></p><p>Flavor:</p><p>Warkyk is one of the better warriors that his tribe has ever produced. Despite not seeming to be that accomplished as a fighter, he routinely defeats those who choose to challenge him. Of course, they do not know that he simply leads his opponent out into the woods, changes to Wolf form, and kills his opponents with ease. Warkyk also spends alot of time hunting elves. He particularly hates the nature loving pretty boys, and greatly enjoys the look of horror on their faces when a Wolf that was acting quite friendly turns on them. After all, Elven Steel is not Silver. </p><p></p><p>Tactics:</p><p>Warkyk will fight in goblin form until he takes a wound, then he will flee. Once he leads his opponent away from its allies, he changes his shape and tears them apart. With Elves though, he works differently. He will approach in wolf form, and follow an elven scout around for a while. He will even go as far as to help it slay Human intruders. But once he has the Elfs trust, he will turn on him, and then kill them. He particularly enjoys turning on Elven Rangers and Druids. If his opponent does have any weapons that can hurt them, and the opponent appears to have a solid chance at killing him, he will moph to wolf form and Run at x4 (200 movement total). </p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 661153, member: 547"] [b]Somebody call animal control[/b] Here's Lord Zardoz' werewolf Warkyk, Lycanthropic Goblin / Werewolf Warrior 4; AL CE HD 4d8 + 8; hp 37; Init +2; Spd 30 ft; AC 12; Atk +6 melee or +6 ranged; SQ: Darkvision 60 ft; SV Fort +5, Ref +3, Will +1; Str 15, Dex 15, Con 14, Int 12, Wis 11, Cha 9; Skills: (Warrior 21) Hide 0 [+4], Jump 7 +2, Listen 3.5+0 <+4>, Search 0 +1 <+4> Spot 3.5+0 <+4>, (* [ ] Goblin racial bonuses, Lycanthropic Bonuses, A for human, B for Hybrid / Animal form) Feats: Run, Power Attack, Improved Control Shape; Hybrid Form HD 4d8+16 (45 hp) Init +8 (Dex +4, Imp Init +4) Speed 30 ft; AC 16 (+4 Dex, +2 Leather) Atk Bite +8 melee Dmg Bite (1d6+3) Face/Reach 5 ft. by 5 ft. /5ft. Fort +9, Ref +9, Will +1 Str 17, Dex 19, Con 19, Int 12, Wis 12, Cha 9 Damage Reduction 15 / Silver Skills Hide 3 +4 [+4], Jump 7+2, Listen 6 <+8>, Move Silently +4, Search 0 +1 <+8>, Spot +4 <+8>, Wilderness Lore +1; Lycanthrope Feats: Blind Fight, Improved Initiative, Weapon Finesse; Wolf Form: HD 4d8+16 (45 hp) Init +8 (Dex +4, Imp Init +4) Speed 50 ft; AC 18 (+4 Dex, +4 Natural) Atk Bite +8 melee Dmg Bite (1d6+3) Face/Reach 5 ft. by 5 ft. /5ft. Fort +11, Ref +9, Will +3 Str 17, Dex 19, Con 19, Int 12, Wis 12, Cha 9 Damage Reduction 15 / Silver Skills Hide 3+4, Jump 7+2, Listen 6 <+8>, Move Silently +4, Search 0 +1 <+8>, Spot +4 <+8>, Wilderness Lore +1; Lycanthrope Feats: Blind Fight, Improved Initiative, Weapon Finesse Languages: Goblin, Elf; Armor: Elven Leather Armor; Weapons: Master Work Short Sword: Atk +7 melee, Dmg 1d6+2, crit 19-20 x2; Possessions: An Elven Masterwork Short Sword, Elven Leather Armor (No bonuses, just looks distinctive), 3 Elf Skulls, A fork. Goblin Virtues: Cruelty: No matter how bad you think your death may be, a Goblin can make it worse. Behind the Curtain: It is very possible that I have screwed up the stats for the Wolf form and / or the Hybrid form. In Hybrid form, I allow both racial bonuses, but in Wolf form, there is no Goblin racial bonus for hide. I could have made Warkyk more dangerous if I made him a Ranger or Druid with Wolf followers, but we do want these to be NPC's for lower level players. Flavor: Warkyk is one of the better warriors that his tribe has ever produced. Despite not seeming to be that accomplished as a fighter, he routinely defeats those who choose to challenge him. Of course, they do not know that he simply leads his opponent out into the woods, changes to Wolf form, and kills his opponents with ease. Warkyk also spends alot of time hunting elves. He particularly hates the nature loving pretty boys, and greatly enjoys the look of horror on their faces when a Wolf that was acting quite friendly turns on them. After all, Elven Steel is not Silver. Tactics: Warkyk will fight in goblin form until he takes a wound, then he will flee. Once he leads his opponent away from its allies, he changes his shape and tears them apart. With Elves though, he works differently. He will approach in wolf form, and follow an elven scout around for a while. He will even go as far as to help it slay Human intruders. But once he has the Elfs trust, he will turn on him, and then kill them. He particularly enjoys turning on Elven Rangers and Druids. If his opponent does have any weapons that can hurt them, and the opponent appears to have a solid chance at killing him, he will moph to wolf form and Run at x4 (200 movement total). END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Goblin-a-day
Top