Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Goblin-a-day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psychotic Jim" data-source="post: 661171" data-attributes="member: 547"><p>Here's some more of Lord Zardoz's work</p><p></p><p>Mourt</p><p>Fighter 2; AL NE </p><p>HD 2d10; hp 15;</p><p>Init +2; Spd 20(30) ft; AC 18;</p><p>Atk +3 melee or +4 ranged;</p><p>SQ: Darkvision 60 ft;</p><p>SV Fort +4, Ref +2, Will +1; </p><p></p><p>Str 13,</p><p>Dex 15,</p><p>Con 13,</p><p>Int 9,</p><p>Wis 13,</p><p>Cha 12; </p><p></p><p>Skills: (5 Fighter)</p><p>Climb 5+1,</p><p>Move Silently 0 +2 [+4]; </p><p></p><p>(* [ ] Goblin racial bonuses) </p><p></p><p>Feats:</p><p>Point Blank Shot, Precise Shot, Weapon Focus(Long Bow); </p><p></p><p>Languages:</p><p>Goblin; </p><p></p><p>Armor: Scale Mail, Small Steel Shield; </p><p></p><p>Weapons:</p><p>Heavy Mace: +3 Melee, 1d8, Crit x2;</p><p>Short Bow: +6 ranged, Dmg 1d6+1, Crit x3, Range 60ft </p><p></p><p></p><p>Possessions:</p><p>30 Steel tipped Arrows. A battered but undamaged Shortbow. Rusty Scale mail. </p><p></p><p>Goblin Virtues:</p><p>Efficient: When it comes down to it, a goblin will put the minimal required effort into the task at hand, but still enough effort and resources to ensure that the task is done. This applies to all things, especially killing. However, exceptions will be made for entertainment purposes. </p><p></p><p>Flavor:</p><p>Mourt is a miserable bastard who is only tolerated by his fellows because he is the best archer that the tribe has. What is truly intolerable is that he knows how indespensible he really is. As a result he has an insufferable ego. </p><p></p><p>Tactics:</p><p>Mourt knows he is too valuable to the tribe to risk by entering melee. Instead, he provides support for the melee types by firing into melee's. He will stay well to the rear, and fire only at opponents who are too busy to charge at him and get him killed. On occasions, he also covers some traps that the tribe set up, but this is rare. </p><p></p><p>END COMMUNICATION </p><p></p><p>This goblin is much tougher then other goblins I have posted so far in terms of brute force, but a competent group of 2nd level characters should be able to take him out. Or at least negotiate with him some bargain that may benefit them. </p><p></p><p>Bauraoog</p><p>Warrior 4; AL CE </p><p></p><p>HD 4d8; hp 34;</p><p>Init +2; Spd 20(30) ft; AC 19;</p><p>Atk +6 melee or +7 ranged;</p><p>SQ: Darkvision 60 ft;</p><p>SV Fort +7, Ref +4, Will +2; </p><p></p><p>Str 14,</p><p>Dex 17,</p><p>Con 16,</p><p>Int 14,</p><p>Wis 13,</p><p>Cha 4; </p><p></p><p>Skills: (28 Warrior)</p><p>Climb 7+2,</p><p>Jump 7+2,</p><p>Swim 7+2,</p><p>Move Silently 3.5 +3 [+4]; </p><p></p><p>(* [ ] Goblin racial bonuses) </p><p></p><p>Feats:</p><p>Power Attack, Cleave; </p><p></p><p>Languages:</p><p>Goblin, Ogre; </p><p></p><p>Armor: Half Plate, Large Steel Shield; </p><p></p><p>Weapons:</p><p>Heavy Mace: +6 Melee, 1d8+2, Crit x2; </p><p></p><p>Possessions:</p><p>Dwarven Half Plate Armor, Dwarven Large Steel Sheild, both were once Masterwork pieces, but have since degraded from abuse, and overall lack of maintainence. </p><p></p><p>Goblin Virtues:</p><p>Resourcefulness: When has a disadvanage, you can either turn it into an advantage. Or, have an enemy take advantage of your weakness and kill you. </p><p></p><p>Flavor:</p><p>Bauraoog is probably the most capable warrior in his clan. He has more confirmed kills to his credit then any other goblin. He is intelligent and has a solid grasp of tactics. He is quick on his feet. He is also suffering from the Red Bubonic Fever. Since his clan's leadership requires that he father many children, and the women want nothing to do with him, he is unable to become the cheif. He is almost a powerful enough warrior that he could change that law by way of smashing those who disagree with him, he is inteligent enough to know that one person cannot kill 50 goblins alone. If Bauraoog ever encounters someone who can heal his affliction, he will do anything to be healed, but if he is healed before being forced to perform any sort of service, he will bugger off without any display of gratitude. </p><p></p><p>Tactics:</p><p>Bauraoog will close to melee and begin hitting his opponents until they stop moving. When against opponents who are wearing leather armors, he will dump most of his Bab into power attack. If he is feeling really mean, he will grapple his opponent, and expose them to the Red Fever (Fortitude Save DC 15). The Red Fever will permanantly destroy 2d4 points of charisma, and cause a simular penalty to all rolls. The penalty is reduced the same way that any ability damage is healed. The Charisma loss requires a Cure Disease spell to cure. </p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 661171, member: 547"] Here's some more of Lord Zardoz's work Mourt Fighter 2; AL NE HD 2d10; hp 15; Init +2; Spd 20(30) ft; AC 18; Atk +3 melee or +4 ranged; SQ: Darkvision 60 ft; SV Fort +4, Ref +2, Will +1; Str 13, Dex 15, Con 13, Int 9, Wis 13, Cha 12; Skills: (5 Fighter) Climb 5+1, Move Silently 0 +2 [+4]; (* [ ] Goblin racial bonuses) Feats: Point Blank Shot, Precise Shot, Weapon Focus(Long Bow); Languages: Goblin; Armor: Scale Mail, Small Steel Shield; Weapons: Heavy Mace: +3 Melee, 1d8, Crit x2; Short Bow: +6 ranged, Dmg 1d6+1, Crit x3, Range 60ft Possessions: 30 Steel tipped Arrows. A battered but undamaged Shortbow. Rusty Scale mail. Goblin Virtues: Efficient: When it comes down to it, a goblin will put the minimal required effort into the task at hand, but still enough effort and resources to ensure that the task is done. This applies to all things, especially killing. However, exceptions will be made for entertainment purposes. Flavor: Mourt is a miserable bastard who is only tolerated by his fellows because he is the best archer that the tribe has. What is truly intolerable is that he knows how indespensible he really is. As a result he has an insufferable ego. Tactics: Mourt knows he is too valuable to the tribe to risk by entering melee. Instead, he provides support for the melee types by firing into melee's. He will stay well to the rear, and fire only at opponents who are too busy to charge at him and get him killed. On occasions, he also covers some traps that the tribe set up, but this is rare. END COMMUNICATION This goblin is much tougher then other goblins I have posted so far in terms of brute force, but a competent group of 2nd level characters should be able to take him out. Or at least negotiate with him some bargain that may benefit them. Bauraoog Warrior 4; AL CE HD 4d8; hp 34; Init +2; Spd 20(30) ft; AC 19; Atk +6 melee or +7 ranged; SQ: Darkvision 60 ft; SV Fort +7, Ref +4, Will +2; Str 14, Dex 17, Con 16, Int 14, Wis 13, Cha 4; Skills: (28 Warrior) Climb 7+2, Jump 7+2, Swim 7+2, Move Silently 3.5 +3 [+4]; (* [ ] Goblin racial bonuses) Feats: Power Attack, Cleave; Languages: Goblin, Ogre; Armor: Half Plate, Large Steel Shield; Weapons: Heavy Mace: +6 Melee, 1d8+2, Crit x2; Possessions: Dwarven Half Plate Armor, Dwarven Large Steel Sheild, both were once Masterwork pieces, but have since degraded from abuse, and overall lack of maintainence. Goblin Virtues: Resourcefulness: When has a disadvanage, you can either turn it into an advantage. Or, have an enemy take advantage of your weakness and kill you. Flavor: Bauraoog is probably the most capable warrior in his clan. He has more confirmed kills to his credit then any other goblin. He is intelligent and has a solid grasp of tactics. He is quick on his feet. He is also suffering from the Red Bubonic Fever. Since his clan's leadership requires that he father many children, and the women want nothing to do with him, he is unable to become the cheif. He is almost a powerful enough warrior that he could change that law by way of smashing those who disagree with him, he is inteligent enough to know that one person cannot kill 50 goblins alone. If Bauraoog ever encounters someone who can heal his affliction, he will do anything to be healed, but if he is healed before being forced to perform any sort of service, he will bugger off without any display of gratitude. Tactics: Bauraoog will close to melee and begin hitting his opponents until they stop moving. When against opponents who are wearing leather armors, he will dump most of his Bab into power attack. If he is feeling really mean, he will grapple his opponent, and expose them to the Red Fever (Fortitude Save DC 15). The Red Fever will permanantly destroy 2d4 points of charisma, and cause a simular penalty to all rolls. The penalty is reduced the same way that any ability damage is healed. The Charisma loss requires a Cure Disease spell to cure. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Goblin-a-day
Top