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Goblin-a-day
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<blockquote data-quote="Psychotic Jim" data-source="post: 661190" data-attributes="member: 547"><p><strong>What a name</strong></p><p></p><p>Here's a goblin from Wakshaani</p><p></p><p>Pigwart </p><p>Rogue L1, Wizard L2; small humanoid; AL NE </p><p></p><p>HD 1d6+2d4; hp 11; </p><p>Init +3; Spd 30 ft; AC 15; </p><p>Atk -1 melee or +4 ranged;</p><p>SQ: Darkvision 60 ft;</p><p>SA: Sneak Attack (+1d6)</p><p>SV Fort 0, Ref +4, Will +3; </p><p></p><p>Str 6, Dex 14, Con 10, Int 15, Wis 13, Cha 12. </p><p></p><p>Skills: (36 points)</p><p>Alchemy +5, Bluff +3, Concentration +2, Decipher Script +6, Diplomacy +3, Disable Device +6, Gather Information +5, Hide +14 (*), Knowledge (Arcana) +5, Listen +3, Move Silently +10 (*), Open Lock +6, Search +7, Sense Motive +3, Spellcraft +5, Use Magic Device +5 </p><p>(* Goblin racial bonuses: +4 for Move Silently and Hide.) </p><p></p><p>Feats:</p><p>Dodge, Scribe Scroll, Point Blank Shot </p><p></p><p>Languages: </p><p>Goblin, Common, Draconic </p><p></p><p>Armor:</p><p>Leather, +2, check penalty -0, speed 30ft, 10 lbs, 10% Spell Failure chance. </p><p></p><p>Weapons:</p><p>Dagger: Atk -1 melee, +4 thrown, Dmg 1d4-2, crit 19-20 x2, range 10ft Shortbow: Atk +4 ranged, Dmg 1d6, crit 20 X3, range 60 ft.</p><p>Shortsword: Atk -1 melee, Dmg 1d6-2, crit 19-20 x2, range 20ft. </p><p></p><p>Possessions:</p><p>"Traveller's" outfit in poor condition, backpack, quiver with 20 arrows, four scroll cases, two vials of ink, ten sheets of parchment, small bag, one day's worth of trail's rations, spell component pouch, spellbook, thieves' tools. </p><p></p><p>Spellbook/Spells Known:</p><p>0th level: All ; 1st level: Cause Fear, Charm Person, Expiditious Retreat, Mage Armor, Magic Missile, Shield, Sleep</p><p></p><p>Scrolls: Scroll of Detect Magic and Read Magic, Scroll of Charm Person, Scroll of Sleep </p><p></p><p>Potions: Two potions of Cure Light Wounds, one Potion of Love </p><p></p><p>Special Abilities: </p><p>Sneak Attack +1d6 </p><p></p><p>Behind the Curtain:</p><p>Not the most impressive Goblin, ever, but good for harassing a low level group, without letting too powerful of spells out into the party Wizard's hands. He works best as a toady, serving as 'Magical support' for a stronger Goblin, ready to run away if things look bad, and, down the road, serves well as an evil wizard's apprentice. He's low end, but has some nice potential. </p><p></p><p>Flavor:</p><p>Pigwort was a Goblin not of ambition, but hardly complacent. He'd managed to move up the tribal hiearchy with a combination of guile, luck, and the occasional knife in the dark, but, he knew that he could never step up to tribal leadership. This fit him fine. It was the ones behind him, looking to climb up, that he worried about. So when he heard that the wizard, Bargle, was short a lackey and long on need, Pigwort made his move. Bringing a handful of cowed Goblins to serve alongside his own self, Pigwort made a deal to serve as Bargle's apprentice and toady, and acted as a go-between from the Wizard to the Goblins, themselves. This put him in a position of safety, as none of the ordinary Goblins wanted to have a Wizard loom at them, and of power, as he could influence the small band as needed.</p><p>Sadly, as with most evil Wizards, Bargle's lair was eventually found out by an adventuring party, which slew most of Pigworst's erstwhile allies in their pursuit of the Cleric-slaying wizard. Bargle escaped, as he so often managed, leaving Pigwort to his fate. Fortune smiled on the Goblin, however, who found a potion of invisibility at the last moment, managing to slip away as well with the master's smaller travelling spellbook in hand. </p><p>Since then, Pigwort has moved back into a Goblin tribe, to serve a King loyally, in exchange for dibs on captured adventurer's books and scrolls. This, again, leaves him in a prime position, serving the lord, yet not so high that jealous daggers will soon flash in the dark. In time, he hopes to master the magical paths well enough to live in comfort, with or without a tribe, but has no pretensions on becoming an archmagi or the like. </p><p>Pigwort is more than happy to parlay with adventurers if he thinks the situation warrants it. He'd sell his own mother for gold, if he hadn't already, and can easily from from his current Chieftan to another, a trick that doesn't work when he's dangling from an Elf's spear. Most of his tribesmates don't speak common, only a handful can read, and he alone can write, allowing him to slip notes or negotiate in a room full of expendables. If pressed into battle, he fights as unfair as possible, looking to escape if able, to take hostages, or to vengefully finish off anyone fallen.</p><p>Pigwort has no familiar, as of yet, as he hasn't been able to steal enough money from the ritual. He keeps a large wasp (Size Tiny) in a cage in his cave, however, for such a time that he can manage it. He keeps several books in shoddy states in his cave as well, and cows weaker Goblins with them on occasion. One younger Goblin girl has caught his eye, however, and he might soon take on an apprentice of his own. He's also begun to experiment with Alchemy, preparing himself for the day when he can create potions. </p><p></p><p>Goblin Virtues:</p><p>Adventuring bands are like natural disasters. Prepare all you can in advance, but when they strike, be prepared to pick up the pieces. Then again, there's always opprtunities there, if you know where to look... </p><p></p><p>December 10th, 2001 </p><p></p><p>(This is my first post, ever. I don't think that I have the formatting right at *all*. It looked faboo in a Word file, but it sure doesn't Cut n Paste well to here. Any words of wisdom?) </p><p></p><p>-- Wak </p><p></p><p>Lord Zardoz made an addition:</p><p></p><p>A decent goblin Wakshaani, well detailed and certantly useful. However, your idea has given me some ideas. So, with or without your prermission, I present Pigwort Redux: </p><p>Flavor:</p><p>Pigwort was a Goblin of ambition, but was impatient. He'd managed to move up the tribal hiearchy with a combination of guile, luck, and the occasional knife in the dark, but, he knew that he could never step up to tribal leadership. He had hit a plateau in his advancement,however. His attempt to create room within the heirarchy backfired. He killed a young warrior, and his brother caught him, and used it as an excuse to implicate several others in addition to Pigwort. Pigwort was ran out of the tribe. Living alone and nearly starving, he happened upon some Kobolds from a tribe that had been nearly wiped out by his own tribe. So Pigwort then decided that there was probably plenty of room in the Kobold Heirarchy. The Kobolds were desparate, so they allowed Pigwort to live, and used his knowledge of the Goblins combat practices. What Pigwort did not count on was the breeding rate of the Kobolds being limited only by the supply of available food. And Goblins, as the Kobolds would say, "dem goblins is good eatin". </p><p></p><p>Methods:</p><p>Pigwort is even more cold blooded thin his reptilian followers. Pigwort has betrayed his people to further his own ambition, and his Pragmatism has served him and his Kobold minions well. </p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 661190, member: 547"] [b]What a name[/b] Here's a goblin from Wakshaani Pigwart Rogue L1, Wizard L2; small humanoid; AL NE HD 1d6+2d4; hp 11; Init +3; Spd 30 ft; AC 15; Atk -1 melee or +4 ranged; SQ: Darkvision 60 ft; SA: Sneak Attack (+1d6) SV Fort 0, Ref +4, Will +3; Str 6, Dex 14, Con 10, Int 15, Wis 13, Cha 12. Skills: (36 points) Alchemy +5, Bluff +3, Concentration +2, Decipher Script +6, Diplomacy +3, Disable Device +6, Gather Information +5, Hide +14 (*), Knowledge (Arcana) +5, Listen +3, Move Silently +10 (*), Open Lock +6, Search +7, Sense Motive +3, Spellcraft +5, Use Magic Device +5 (* Goblin racial bonuses: +4 for Move Silently and Hide.) Feats: Dodge, Scribe Scroll, Point Blank Shot Languages: Goblin, Common, Draconic Armor: Leather, +2, check penalty -0, speed 30ft, 10 lbs, 10% Spell Failure chance. Weapons: Dagger: Atk -1 melee, +4 thrown, Dmg 1d4-2, crit 19-20 x2, range 10ft Shortbow: Atk +4 ranged, Dmg 1d6, crit 20 X3, range 60 ft. Shortsword: Atk -1 melee, Dmg 1d6-2, crit 19-20 x2, range 20ft. Possessions: "Traveller's" outfit in poor condition, backpack, quiver with 20 arrows, four scroll cases, two vials of ink, ten sheets of parchment, small bag, one day's worth of trail's rations, spell component pouch, spellbook, thieves' tools. Spellbook/Spells Known: 0th level: All ; 1st level: Cause Fear, Charm Person, Expiditious Retreat, Mage Armor, Magic Missile, Shield, Sleep Scrolls: Scroll of Detect Magic and Read Magic, Scroll of Charm Person, Scroll of Sleep Potions: Two potions of Cure Light Wounds, one Potion of Love Special Abilities: Sneak Attack +1d6 Behind the Curtain: Not the most impressive Goblin, ever, but good for harassing a low level group, without letting too powerful of spells out into the party Wizard's hands. He works best as a toady, serving as 'Magical support' for a stronger Goblin, ready to run away if things look bad, and, down the road, serves well as an evil wizard's apprentice. He's low end, but has some nice potential. Flavor: Pigwort was a Goblin not of ambition, but hardly complacent. He'd managed to move up the tribal hiearchy with a combination of guile, luck, and the occasional knife in the dark, but, he knew that he could never step up to tribal leadership. This fit him fine. It was the ones behind him, looking to climb up, that he worried about. So when he heard that the wizard, Bargle, was short a lackey and long on need, Pigwort made his move. Bringing a handful of cowed Goblins to serve alongside his own self, Pigwort made a deal to serve as Bargle's apprentice and toady, and acted as a go-between from the Wizard to the Goblins, themselves. This put him in a position of safety, as none of the ordinary Goblins wanted to have a Wizard loom at them, and of power, as he could influence the small band as needed. Sadly, as with most evil Wizards, Bargle's lair was eventually found out by an adventuring party, which slew most of Pigworst's erstwhile allies in their pursuit of the Cleric-slaying wizard. Bargle escaped, as he so often managed, leaving Pigwort to his fate. Fortune smiled on the Goblin, however, who found a potion of invisibility at the last moment, managing to slip away as well with the master's smaller travelling spellbook in hand. Since then, Pigwort has moved back into a Goblin tribe, to serve a King loyally, in exchange for dibs on captured adventurer's books and scrolls. This, again, leaves him in a prime position, serving the lord, yet not so high that jealous daggers will soon flash in the dark. In time, he hopes to master the magical paths well enough to live in comfort, with or without a tribe, but has no pretensions on becoming an archmagi or the like. Pigwort is more than happy to parlay with adventurers if he thinks the situation warrants it. He'd sell his own mother for gold, if he hadn't already, and can easily from from his current Chieftan to another, a trick that doesn't work when he's dangling from an Elf's spear. Most of his tribesmates don't speak common, only a handful can read, and he alone can write, allowing him to slip notes or negotiate in a room full of expendables. If pressed into battle, he fights as unfair as possible, looking to escape if able, to take hostages, or to vengefully finish off anyone fallen. Pigwort has no familiar, as of yet, as he hasn't been able to steal enough money from the ritual. He keeps a large wasp (Size Tiny) in a cage in his cave, however, for such a time that he can manage it. He keeps several books in shoddy states in his cave as well, and cows weaker Goblins with them on occasion. One younger Goblin girl has caught his eye, however, and he might soon take on an apprentice of his own. He's also begun to experiment with Alchemy, preparing himself for the day when he can create potions. Goblin Virtues: Adventuring bands are like natural disasters. Prepare all you can in advance, but when they strike, be prepared to pick up the pieces. Then again, there's always opprtunities there, if you know where to look... December 10th, 2001 (This is my first post, ever. I don't think that I have the formatting right at *all*. It looked faboo in a Word file, but it sure doesn't Cut n Paste well to here. Any words of wisdom?) -- Wak Lord Zardoz made an addition: A decent goblin Wakshaani, well detailed and certantly useful. However, your idea has given me some ideas. So, with or without your prermission, I present Pigwort Redux: Flavor: Pigwort was a Goblin of ambition, but was impatient. He'd managed to move up the tribal hiearchy with a combination of guile, luck, and the occasional knife in the dark, but, he knew that he could never step up to tribal leadership. He had hit a plateau in his advancement,however. His attempt to create room within the heirarchy backfired. He killed a young warrior, and his brother caught him, and used it as an excuse to implicate several others in addition to Pigwort. Pigwort was ran out of the tribe. Living alone and nearly starving, he happened upon some Kobolds from a tribe that had been nearly wiped out by his own tribe. So Pigwort then decided that there was probably plenty of room in the Kobold Heirarchy. The Kobolds were desparate, so they allowed Pigwort to live, and used his knowledge of the Goblins combat practices. What Pigwort did not count on was the breeding rate of the Kobolds being limited only by the supply of available food. And Goblins, as the Kobolds would say, "dem goblins is good eatin". Methods: Pigwort is even more cold blooded thin his reptilian followers. Pigwort has betrayed his people to further his own ambition, and his Pragmatism has served him and his Kobold minions well. END COMMUNICATION [/QUOTE]
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