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<blockquote data-quote="Psychotic Jim" data-source="post: 661206" data-attributes="member: 547"><p><strong>More of the Grim Reapa's</strong></p><p></p><p>Here are some more of the Grim Reapa's creations, another goblin and a goblin construct</p><p></p><p>Another odd goblin: </p><p>Falnock Mindfeeder</p><p>Male Goblin Psychic Warior 2 </p><p></p><p>Background: Falnock lived alone in a cave. He has always lived in the cave. When his mother died in childbirth, she was the only food around. So he ate her. Her brain was the tastiest part. All alone, the only thing Falnock had was his mind. He began to train himself to kill the things that lived deeper in the caverns, and also to think faster, harder, and deeper. He began gaining psionic powers. Finnally, when he was ready, he began venturing outside, and finnally left the cavern. But he still liked eating brains. </p><p></p><p>Methods: Falnock will use his powers at a distance, then attack, and when he has killed his enemies, he eats their brains. he thinks he gains there thoughts and mermories by doing this, but not really. </p><p></p><p>Tactics: Kill anything with a brain. </p><p></p><p>Goblin Virtues: Stoicism. So entwined in his own mind, Falnock has no emotion, and having never learned to speak, does not. </p><p></p><p>Pychotic? Yes. </p><p></p><p>--------------------</p><p></p><p>Some people suffer from insanity, but me, I enjoy every minute of it...</p><p></p><p>a homebrew gobliny thing from my new psionics campain: </p><p>Clockwork Goblin </p><p></p><p>once blues (see Psionics handbook), these psionic goblins were... changed. They seem to be built of clockwork, ectoplasm, and bone. They cary masterwork halfspears composed of metel and gears (sort of neo-modern looking, like something on Farscape) and three javilins (similarly constructed, but not masterwork) </p><p></p><p>Clockwork Goblins have three dimonds in their heads, one where each eye would be, and the third in their forehead, their "third eye" These crystals are what control and power the altered blues. once the goblin is destroyed, the psionic power within the crystals is drained, but the crystals remain unharmed. They are worth aproximatly 40gp each. </p><p></p><p>The stats themselves: </p><p></p><p>Clockwork Goblin</p><p>Small Construct</p><p>HD: 2d10 (10 hp)</p><p>Initiative +0</p><p>Speed 40</p><p>AC: 17 (1 size, 4 inertial armor, 2 dex)</p><p>Attacks: Halfspear +3 melee (1d6 damage)</p><p>javilin +4 ranged (1d6 damage)</p><p>Face 5*5/5</p><p>Special Qualities Darkvision 60, construct, Damage reduction 5/+1</p><p>Saves: Fort +2 Ref +2 Will +2</p><p>Str 10 Dex 14 Con - Int - Wis 14 Cha 8</p><p>Skillz Hide +7 Listen +5 MS +6 Spot +4</p><p>feats: Inertial Armor, Weapon Focus: Halfspear and Javilin </p><p></p><p>Construct: Immune to posion, disease, critical hits, subual damage, ability damage, energy drain. At 0 hp, destroyed forever </p><p></p><p>Psionics:</p><p>At will: Detect Psionics</p><p>Farhand</p><p>Finger of Fire</p><p>1/day: Spider climb </p><p></p><p>My notes: The only time I used these was against a single PsiWar 3. Besides that they have not been playtested. As all constructs, they have "programs." </p><p>Mine was usually "Defend this room, attacking intruders first with powers and javilins, then close to melee using spider climb." </p><p></p><p>Theoretically, a mage or psion could make an altered blue. The cost would probably (not playtested) be: </p><p></p><p>3000gp + a blue, 2 weeks to create, 240 xp </p><p></p><p>thats about it. </p><p></p><p>--------------------</p><p></p><p>Some people suffer from insanity, but me, I enjoy every minute of it...</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 661206, member: 547"] [b]More of the Grim Reapa's[/b] Here are some more of the Grim Reapa's creations, another goblin and a goblin construct Another odd goblin: Falnock Mindfeeder Male Goblin Psychic Warior 2 Background: Falnock lived alone in a cave. He has always lived in the cave. When his mother died in childbirth, she was the only food around. So he ate her. Her brain was the tastiest part. All alone, the only thing Falnock had was his mind. He began to train himself to kill the things that lived deeper in the caverns, and also to think faster, harder, and deeper. He began gaining psionic powers. Finnally, when he was ready, he began venturing outside, and finnally left the cavern. But he still liked eating brains. Methods: Falnock will use his powers at a distance, then attack, and when he has killed his enemies, he eats their brains. he thinks he gains there thoughts and mermories by doing this, but not really. Tactics: Kill anything with a brain. Goblin Virtues: Stoicism. So entwined in his own mind, Falnock has no emotion, and having never learned to speak, does not. Pychotic? Yes. -------------------- Some people suffer from insanity, but me, I enjoy every minute of it... a homebrew gobliny thing from my new psionics campain: Clockwork Goblin once blues (see Psionics handbook), these psionic goblins were... changed. They seem to be built of clockwork, ectoplasm, and bone. They cary masterwork halfspears composed of metel and gears (sort of neo-modern looking, like something on Farscape) and three javilins (similarly constructed, but not masterwork) Clockwork Goblins have three dimonds in their heads, one where each eye would be, and the third in their forehead, their "third eye" These crystals are what control and power the altered blues. once the goblin is destroyed, the psionic power within the crystals is drained, but the crystals remain unharmed. They are worth aproximatly 40gp each. The stats themselves: Clockwork Goblin Small Construct HD: 2d10 (10 hp) Initiative +0 Speed 40 AC: 17 (1 size, 4 inertial armor, 2 dex) Attacks: Halfspear +3 melee (1d6 damage) javilin +4 ranged (1d6 damage) Face 5*5/5 Special Qualities Darkvision 60, construct, Damage reduction 5/+1 Saves: Fort +2 Ref +2 Will +2 Str 10 Dex 14 Con - Int - Wis 14 Cha 8 Skillz Hide +7 Listen +5 MS +6 Spot +4 feats: Inertial Armor, Weapon Focus: Halfspear and Javilin Construct: Immune to posion, disease, critical hits, subual damage, ability damage, energy drain. At 0 hp, destroyed forever Psionics: At will: Detect Psionics Farhand Finger of Fire 1/day: Spider climb My notes: The only time I used these was against a single PsiWar 3. Besides that they have not been playtested. As all constructs, they have "programs." Mine was usually "Defend this room, attacking intruders first with powers and javilins, then close to melee using spider climb." Theoretically, a mage or psion could make an altered blue. The cost would probably (not playtested) be: 3000gp + a blue, 2 weeks to create, 240 xp thats about it. -------------------- Some people suffer from insanity, but me, I enjoy every minute of it... [/QUOTE]
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